170 Commits

Author SHA1 Message Date
bryanthaboi 211f09ff00 launcher auto index 2026-10-02 15:19:41 -04:00
bryanthaboi 09445ab6b8 CLOSES #2588 2026-10-02 13:58:59 -04:00
bryanthaboi 78916ef416 CLOSES #2561, CLOSES #2593, CLOSES #2596, CLOSES #2597 2026-10-01 08:27:27 -04:00
bryanthaboi 8c5d877bb9 various fixes 2026-09-30 15:47:06 -04:00
Shane McGovern 795276935c Performance pass: cut per-frame allocations and draw calls, fix frame-rate and batch bugs
- Shared render: cache Font encode/width, skip unchanged palette/ShaderFX
  uniform sends, reuse quads and scratch tables, cheaper sprite palettes
- Mods: fast path for loaded requires, memoized sandbox verdicts, fewer
  Hooks:call allocations, drop emptied hook chains
- Audio: bulk PCM writes, cry/SFX prewarm on the worker, sliced sync
  fallback, cached Gen 3 SE sources
- Gen 1: per-frame SGB battle palettes, hoisted overworld FX, cached menus
- Gen 2: numeric attr grid, indexed anim cells, entity culling, memoized
  cache keys, palette shader set once per tile run
- Gen 3: reuse native tile batches, per-cell metatile rebuilds, partial
  FRLG tile anim uploads, near-view ghost ticking, packed FRLG font atlas
- Fixes: emergency quit timer, Gen 3 batch regression and stale sprite
  index, trainer card texture leak, missing pic re-reads, anim tint cache,
  Crystal ghost grass overdraw, refresh-rate dependent counters, pad swap
2026-09-30 14:53:18 +00:00
bryanthaboi 690f0cd9a1 TOUCHDOWN 2026-09-27 16:07:31 -04:00
bryanthaboi a685f16e00 updates to online 2026-09-25 10:28:21 -04:00
bryanthaboi f8c95b8e8a CLOSES #2347, CLOSES #2384, CLOSES #2456, CLOSES #2460, CLOSES #2461, CLOSES #2468, CLOSES #2470, CLOSES #2471, CLOSES #2472, CLOSES #2473 2026-09-25 07:11:46 -04:00
bryanthaboi dee935a4ea CLOSES #2430 2026-09-23 11:58:32 -04:00
bryanthaboi ebbf4709c8 CLOSES #2411, CLOSES #2418, CLOSES #2420, CLOSES #2422, CLOSES #2423, CLOSES #2424 2026-09-23 05:51:05 -04:00
bryanthaboi a446147787 CLOSES #2408, CLOSES #2413, CLOSES #2414, CLOSES #2415, CLOSES #2416, CLOSES #2417, CLOSES #2419 2026-09-22 20:44:21 -04:00
bryanthaboi d920f7acdb clean up 2026-09-22 17:05:12 -04:00
bryanthaboi 9208d83a28 Merge branch 'dev' into pr-2409
# Conflicts:
#	src/ui/game3/save_menu.lua
2026-09-22 16:41:00 -04:00
bryanthaboi 23617f43b4 CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951
CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951
2026-09-22 16:27:28 -04:00
Shane McGovern 72f083f0c4 Merge remote-tracking branch 'upstream/dev' into nexhas28/gen3-review-v3-fixes
# Conflicts:
#	src/core/game3/save_schema_firered.lua
#	src/core/game3/scripting/natives.lua
#	src/import/RomExtractorGen3.lua
#	src/import/gba/versions.lua
2026-09-22 18:28:33 +01:00
bryanthaboi 4bdb97fc8d Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-09-22 11:44:52 -04:00
bryanthaboi 9308439697 Merge pull request #2370 from bryanthaboi/nexhas28-fix-gen2-encounters-unknown-id
Close Gold's encounters id space so an unknown id fails the mod (#2369)
2026-09-22 10:25:51 -04:00
bryanthaboi 21c868b90a leafgreen 2026-09-22 09:56:36 -04:00
Shane McGovern e2454bf568 fix(game3): review v3 fixes (battle, field, script, save) + gated T6 tier
Second wave of fixes from the Gen 3 codebase review (210 findings), the
regressions the full-suite sweep surfaced, and a T6 tier so the top-level
tests/game3_*.lua suites run inside ./scripts/test.sh instead of outside it.

Battle: Knock Off and Thief/Trick item persistence follow the ROM, not the
review - the party slot is never written through during battle, and the
knocked-off mask suppresses the item on later send-outs
(pokefirered/src/battle_script_commands.c:2731 MOVE_EFFECT_KNOCK_OFF with the
STICKY_HOLD guard at :2732, opponent-steal guard at :2610-2622, mask use at
:4489). Rapid Spin keeps its one-per-use chain order (:8435-8474); Growl
keeps pret's target (src/data/battle_moves.h, include/battle.h:63).

Scripting: operand layouts match pret/asm/macros/event.inc - givemon 15 bytes
(:989-997), comparestat {B,W} (:1573-1576), setptr/loadbytefromptr/setptrbyte
take a word pointer (:118-137). 18 of the 20 E10 ops are wired per
src/scrcmd.c (per-op citations in docs/game3/e10-opcode-spec.md), money and
random and the warp family read their operands as VarGets
(src/scrcmd.c:1798-1830, :455-461, :719-731), and the day-care party-full
guard is in place (src/daycare.c:525,:1081).

Field and UI: fishing counts rounds as the ROM does
(src/field_player_avatar.c:1740-1765), an unresolved map section no longer
reports Pallet Town (src/region_map.c:3782), and a font provider sits behind
a FireRed capability/profile seam.

Save data: profile-driven Options.block, a save version round-trip, and slot
id validation that blocks path traversal (slotDiskPath("firered", "../evil")
returns nil).

Importer: the parallel import path now writes both completion markers,
object kind/clone bytes decode as pret defines them
(include/global.fieldmap.h:110-130), and the HM table drops Whirlpool
(include/constants/items.h:411-418).

Tests: six new scenario suites (battle_ai, capture, event, menu, move,
overworld) and eight engine suites (profile, capabilities, cache paths, font
provider, options block, save version round-trip, version dispatch,
versions_game). T6 runs every top-level game3 suite at GAME3_JOBS default 8
with per-suite logs, failure cause classification and a KNOWN_GAME3_FAILURES
ceiling of 23 as a shrinking guard.

Docs: the working notes under docs/game3 (triage ledger, pret citation audit,
e10 opcode spec, RSE seams, sweep v3/v113, test baseline, artifact
conversions, merge trial).

Full gate at this snapshot: exit 0, all tiers passed - engine 624/624,
T6 279/279 (0 known, 0 fresh failures), gen2 146/146, modkit 37/37, luacheck
clean, privacy gate 3/3 over a 9,711-file publication set.
2026-09-22 12:22:50 +01:00
thibautbus b54adf14cc Re-apply FireRed species and move patches after the pack reloads
A FireRed mod's pokemon and moves patches are merged onto the live
src.core.game3.pokemon module while the mods load (Game3:_loadMods).
Entering FireRed then runs Pokemon.install() from Runtime, which swaps
every species table for a fresh copy of the ROM pack -- names, stats,
types, learnsets, and the move names that live in the same pack.  The
only reload hook, in Gen3Compat.applyMerged, re-seeded the sprites and
nothing else, so every such patch was gone before the first frame: a
translation's species_names and move_names catalogs never reached the
party screen, the summary or a battle, and a mod's base stats reverted
to the ROM's.

Write the moves and pokemon registries again onto the new tables from
that hook, the way reapplyMoves already does for the moves module.  The
moves registry is part of it because its names and the battle-move copy
it mirrors into belong to the reloaded pack, and it goes first, in the
order Loader:_mergeOrder uses: the moves writer is what adds a mod's own
moves to the move index, and the species writer resolves learnsets, egg
moves and TM/HM lists through that index.
2026-09-21 15:29:01 +02:00
bryanthaboi 2945ed8987 firered: elevators, braille, alt layouts, on-frame scripts, fly and heal data, field item use 2026-09-21 05:39:03 -04:00
Shane McGovern e12cda633a Close Gold's encounters id space so an unknown id fails the mod
mod.content.encounters:patch on a Gold boot keys by encounter KIND
(encounters.grass.ROUTE_29), but the id space was open: a key the
catalog did not describe was treated as a mod's own data and merged
as-is.  A Gen 1 encounters mod ported unchanged writes the MAP where
Gold wants the kind, so the call was accepted, merged into
data.gen2Encounters.ROUTE_29 and read by nothing -- vanilla game, no
error, nothing in the Mod Manager (#2369).

That key cannot be a mod's own data the way an extra palette id can:
src/battle/gen2/Encounter.lua, src/core/gen2/Roamers.lua,
src/core/gen2/BugContest.lua and src/world/gen2/World.lua read this
table by name and the set of names is fixed, so an unknown id is a
write nothing reads.  Add an opt-in `keysClosed` shape slot (folded by
Schemas.shapeFor like the other gen2* slots) that Schemas.check honours
in its keys/keyValue branch, and set it on encounters' Gen 2 spec.  An
unknown id now names the ids that do exist instead of silently
no-opping; api 2 fails the mod, api 1 keeps the warning.

Also catalogue roamMons, which the extractor has always emitted
(RomExtractorGen2:readRoamMons) and Roamers.roster has always read, but
which was missing from gen2Keys.

Only encounters opts in: palettes, battle_anims and constants keep
their open id spaces, and Red's encounters id space is untouched.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-09-21 09:14:53 +01:00
thibautbus 29bbdfce43 Harden statusBlockedId, document the failed flag, cover the volatile clear
Three follow-ups on the commit below.

statusBlockedId read the status record's optional `id` field. A mod that overrides a status rather than patching it replaces the record outright, and `id` is optional in the registry (src/mods/Schemas.lua), so the field can be nil there and full paralysis would quietly stop clearing bide, thrash, charge and trapping. It now falls back on the key the record was looked up under.

`msgs.failed` is the only thing that suppresses a primary effect's success animation now, so it is no longer an internal detail: the move_effects registry documents it, and docs/modding/reference/registries.md is regenerated. That regeneration also picks up rows that had drifted from the schema before this branch (missText, trueColor, the sprite cell fields).

The parity suite gains the case the commit below changes the rules in -- PAR's own roll clearing the volatiles, and a flinch on a paralysed battler leaving them alone -- and its translated-label block now restores the shared Data.text entries through pcall, so a failing check there cannot leak "pioupiou zzz" into every later parity suite.
2026-09-20 12:03:54 +02:00
Shane McGovern 8fce7bcdc6 fix(gen3): ui.start_menu.items is raised on FireRed
Gen3Compat's src.ui.StartMenu coverage row claimed the
ui.start_menu.items hook is "not raised on FireRed yet". It is raised:
src/ui/game3/start_menu.lua calls it from StartMenu.show with
(game, entries), the same name and arity as src/ui/StartMenu.lua and
src/ui/gen2/StartMenu.lua.

The note is what a mod author reads when asking whether the hook exists
on this generation, so a stale one costs a mod the hook for no reason.

- Rewrite the note to describe the FireRed arm: a row is { id, label }
  and carries no onSelect to rewire, and a non-table return is dropped
  without the Logger.error the other two generations emit.
- List ENTRIES as backed and note it: the facade passes the module's
  list straight through, and show() rebuilds it on every open, so a mod
  has to act per open rather than once.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-09-19 23:08:57 +01:00
Shane McGovern 58dfc00538 Extract FRLG gEggMoves so Gen 3 mods see egg moves
The Gen 3 extractor emitted eggCycles/eggGroups but never egg moves, so the
gen3_dexnav hidden-mon roll was inert on FireRed: a hidden mon kept its
level-up moves and could never gain an egg move.

Decode the ROM's own gEggMoves table (pokefirered/src/data/pokemon/
egg_moves.h) into pokemon/egg_moves.lua and expose it the same way as
learnsets/tmhm:

- Versions: EGG_MOVES = 0x25EF0C plus the 20000 species offset, the 0xFFFF
  run terminator and a defensive per-species cap.  The table is one flat u16
  stream of `{ species + 20000, move..., 0xFFFF }` runs with no final
  terminator, so the first word that is neither a header nor a plausible move
  id ends the scan.
- PokemonExtract: extract_egg_moves + write_egg_moves_lua, written to the
  cache by run(), required by ready() so a stale cache re-extracts, and
  returned as pack.eggMoves.  FORMAT_VERSION 3 -> 4.
- Pokemon.eggMoves(species): runtime accessor with the same species coercion
  as Pokemon.learnset; nil for a species with no egg move.
- Schemas: eggMoves on monTables/monRecord/writeMon and the Gen 3 species
  field list, so a mod reads record.eggMoves as move ids and writes names back.
- Versions.CACHE_VERSION 98 -> 99 to force re-extraction.

The table is sparse: species without egg moves are absent rather than an
empty list, all the way from the ROM to the mod record.

Validated against a supported FireRed USA 1.0 dump: 165 species, 973 moves,
<=8 per species, Bulbasaur {113,130,219,204,80,345,320,174}, Mankey
{157,193,96,68,179,251,279,265} (no Toxic), Mew nil.

Tests: new tests/engine/game3_egg_moves.lua (31 checks ROM-free, 39 with a
ROM), gate_gen3_mod_api 734/734, engine tier 587/587, modkit tier 37/37,
lint --gate clean.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-09-19 10:45:52 +01:00
bryanthaboi 425a762491 Merge branch 'bryanthaboi:dev' into grandpas-garage 2026-09-18 17:08:49 -04:00
bryanthaboi bdfac727aa bing bang bong 2026-09-18 15:42:32 -04:00
bryanthaboi b9ba8b3ee4 addl api capabilities 2026-09-18 07:53:42 -04:00
bryanthaboi e2114f7c85 importers / lttp example 2026-09-16 16:42:59 -04:00
bryanthaboi 8c8581ed0c CLOSES #2089, CLOSES #2198, CLOSES #2227, CLOSES #2246, CLOSES #2277, CLOSES #2278, CLOSES #2280, CLOSES #2281, CLOSES #2282, CLOSES #2283, CLOSES #2286 2026-09-16 09:45:20 -04:00
Code-Grub 4bd44050ec Give mon menu icons the trueColor opt-out
A full-colour icon pack renders white with purple blotches on any screen
that declares an SGB palette zone, and only in ADVANCED. Colour there is
applied after the frame is drawn: a shader reads each pixel's red channel
and swaps in one of four palette colours. That suits the game's own art,
which is already four greys. Full-colour art is not. A yellow body is
nearly all high red, so it clears 0.83 and comes back as colour 0, white in
every palette, while the darker pixels land in colour 2, which MEWMON
paints {115,33,165}.

Art that should be left alone says so with a trueColor flag and is re-blit
unshaded. Battle pics, trainer portraits and overworld sprites all carry
one. Menu icons had no way to. The icons record has no such field, and
Sprites.iconPath returned a path alone where Sprites.path and
Sprites.playerPic both return path, trueColor. Nowhere to put the flag and
nothing to read it, so the art always met the shader.

R.sprites is the precedent for allowing it. Overworld walkers are OBJ art
drawn through an OBJ palette, the same hardware class as a menu icon, and
they carry the flag already.

iconPath now takes the record's flag through opts and returns it, and a
pokemon.icon hook may set ctx.trueColor for art it substitutes, which is
the contract pokemon.sprite already has.

PartyMenu.drawIcon skips the OBP bake for flagged art and reports its
covering rect. The bake matters as much as the shader does: obpIcon is
itself a four-shade remap on the red channel, so it flattens full-colour
art before the zone pass ever runs. The flag overrides `name` rather than
being read beside it, because a hook can substitute full-colour art for a
species that resolved to a built-in class through icons.byDex, leaving name
set. The entry-shape split from #274 does not catch that case.

The reported rect is 16x16 for the two OAM-block branches and the file's
own size for single-frame art, matching what each branch actually draws.

No vanilla icon record sets the flag, so both rect buckets stay empty on a
vanilla boot and the zone lists stay exactly the ones the states returned.
2026-09-11 11:55:52 -04:00
bryanthaboi dccc90ead7 CLOSES #1709, CLOSES #2202, CLOSES #2217, CLOSES #2234, CLOSES #2237, CLOSES #2238, CLOSES #2239, CLOSES #2240, CLOSES #2241, CLOSES #2242, CLOSES #2243, CLOSES #2244, CLOSES #2247, CLOSES #2248, CLOSES #2249, CLOSES #2250, CLOSES #2251 2026-09-10 17:50:42 -04:00
bryanthaboi ca8a32746b CLOSES #2166 and other stuff, including documentation updates for better understandability and helpfulness 2026-09-09 09:32:09 -04:00
HighDrexler 0bd2b2040c mods: allow bounded asset I/O in background jobs 2026-09-07 21:12:32 -04:00
bryanthaboi 7f1336a830 CLOSES #2114, CLOSES #2115, CLOSES #2116, CLOSES #2117, CLOSES #2118, CLOSES #2124, CLOSES #2125, CLOSES #2126, CLOSES #2148, CLOSES #2149, CLOSES #2150, CLOSES #2151, CLOSES #2152, CLOSES #2153, CLOSES #2155, CLOSES #2156, CLOSES #2158, CLOSES #2159, CLOSES #2161, CLOSES #2162, CLOSES #2163, CLOSES #2164, CLOSES #2170, CLOSES #2173, CLOSES #2174, CLOSES #2175, CLOSES #2176, CLOSES #2178, CLOSES #2179, CLOSES #2180, CLOSES #2181, CLOSES #2182 2026-09-04 09:15:16 -04:00
bryanthaboi 50da140c02 Merge pull request #2056 from thibautbus/fix/complete-translation-coverage-v0241 2026-09-02 06:29:57 -04:00
bryanthaboi 700331cb8f CLOSES #2057, CLOSES #2058, CLOSES #2059, CLOSES #2060, CLOSES #2061, CLOSES #2062, CLOSES #2063, CLOSES #2064, CLOSES #2066, CLOSES #2067, CLOSES #2069, CLOSES #2070, CLOSES #2072 2026-09-01 19:03:13 -04:00
thibautbus 23aeda4871 Expose localized Gen2 content registries
GEN2_STATUS_IDS (psn/brn/frz/par/paralysis/slp -> Gen 2's own registry ids)
was declared verbatim in both PartyMenu.lua and SummaryMenu.lua; move it to
Status.GEN2_ID_ALIASES so a future status alias fix only has one copy to
update.

SummaryMenu.TYPE_NAMES was left behind after this branch switched its two
former internal uses to the shared TypeChart.displayName/DISPLAY_NAMES; it
has no remaining callers anywhere in src/ or tests/.
2026-09-01 21:52:42 +02:00
bryanthaboi 45742481bf CLOSES #2025, CLOSES #2029, CLOSES #2030, CLOSES #2031, CLOSES #2033, CLOSES #2034, CLOSES #2035, CLOSES #2038, CLOSES #2040, CLOSES #2041, CLOSES #2042, CLOSES #2043, CLOSES #2044, CLOSES #2045, CLOSES #2046, CLOSES #2048, CLOSES #2049, CLOSES #2050, CLOSES #2051, CLOSES #2052, CLOSES #2053, CLOSES #2054 2026-09-01 13:45:00 -04:00
bryanthaboi 998cb03d4c CLOSES #1947, CLOSES #1987, CLOSES #1989, CLOSES #1994, CLOSES #1996, CLOSES #1998, CLOSES #2010, CLOSES #2011, CLOSES #2012, CLOSES #2013, CLOSES #2014, CLOSES #2015, CLOSES #2017, CLOSES #2018, CLOSES #2019, CLOSES #2020, CLOSES #2021, CLOSES #2022 2026-08-31 12:05:42 -04:00
bryanthaboi f4424ea4a0 rquesated hooks 2026-08-31 07:56:27 -04:00
bryanthaboi 36ad59bdbb CLOSES #1590, CLOSES #1592, CLOSES #1625, CLOSES #1657, CLOSES #1698, CLOSES #1699, CLOSES #1700, CLOSES #1843, CLOSES #1875, CLOSES #1898, CLOSES #1902, CLOSES #1905, CLOSES #1906, CLOSES #1907, CLOSES #1908, CLOSES #1909, CLOSES #1912, CLOSES #1915, CLOSES #1917, CLOSES #1919, CLOSES #1920, CLOSES #1921, CLOSES #1922, CLOSES #1923, CLOSES #1924, CLOSES #1925, CLOSES #1926, CLOSES #1927 2026-08-29 06:59:38 -04:00
bryanthaboi a9ce423bdc CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901
CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901
2026-08-28 12:15:36 -04:00
bryanthaboi 680db777a3 big online energy 2026-08-28 10:14:44 -04:00
bryanthaboi f11724f08a Merge pull request #1841 from thibautbus/fix/gen2-pokedex-mod-text 2026-08-27 07:25:03 -04:00
bryanthaboi 48d8a4e922 CLOSES #1562, CLOSES #1804, CLOSES #1805, CLOSES #1810, CLOSES #1811, CLOSES #1814, CLOSES #1817, CLOSES #1818, CLOSES #1819, CLOSES #1821, CLOSES #1826, CLOSES #1827, CLOSES #1829, CLOSES #1833, CLOSES #1840, CLOSES #1842, CLOSES #1845, CLOSES #1846, CLOSES #1847, CLOSES #1848, CLOSES #1849, CLOSES #1853, CLOSES #1858, CLOSES #1862 2026-08-27 05:09:26 -04:00
thibautbus 273350d11e Route the Gen2 #DEX screen's kind/text through the pokemon registry
src/ui/gen2/PokedexMenu.lua reads its KIND label and both description
pages from data.gen2Pokedex.entries, loaded straight from disk before
mods:load runs -- a separate table from data.pokemon, the `pokemon`
registry's own merge target. mod.content.pokemon:patch(id, { dexEntry =
... }) therefore validated but never reached the screen. Adds
src/core/gen2/PokedexText.lua to project a patched dexEntry onto the
#DEX table after the merge (Game2:load, alongside the other Gen 2
post-merge registries), and a text2 field to the dexEntry schema for
the entry's second description page, which the screen already reads
but the registry had no field for. Also routes the OPTION/SEARCH panel
titles (PokedexMenu.lua) through Strings(), the same literal-wrapping
pattern already used elsewhere in this screen and its siblings.
2026-08-26 19:43:53 +02:00
bryanthaboi 51908faabf fix(mods): stop the Gen 2 require facade answering the engine
bootGame's require("src.core.Game") was resolving to Gen2Compat's Game
facade after a Gold session, so the next Gen 1 boot got an empty proxy
whose rawget(load) is nil (iOS: "src.core.Game missing load after
reload"; Android: Game:load called on a nil value).

Two independent causes, both needed:

  * callerIsMod decided "not under src/" meant "a mod", and main.lua is
    not under src/, so the engine's own require was gated as a mod's.
    Root chunks main.lua and conf.lua are now matched exactly, which a
    mod's own mods/<id>/main.lua cannot collide with.

  * devShim.generation was only ever set, never cleared, so the
    generation Gold declared outlived Gold's session. Loader.endSession
    drops it from SessionLifecycle.endMountedSession, and the facade
    gate now requires generation == 2 rather than ~= 1.

Only platforms that return to the launcher in-process (Android, and iOS
since #1808) keep the shim alive across sessions; everywhere else the
process restart cleared it.
2026-08-25 15:14:47 -04:00
MaxTomahawk ef62962010 Merge upstream dev into dataset view API 2026-08-25 11:54:22 +00:00
Shane McGovern 190c03cfca perf(launcher): keep mod index navigation responsive 2026-08-24 15:24:10 +01:00