# Generated from a user-provided Pokemon ROM (Red/Blue/Yellow/Gold/Silver/Crystal). # Regenerate with: python3 tools/build_data.py --rom /path/to/rom.gb --clean # Yellow Surfing Pikachu minigame art also lands here on import: # assets/generated/minigame/surf_1{a,b,c}.png # assets/generated/minigame/title_bg.png # assets/generated/minigame/intro_pika_{0,1,2,3}.png data/generated/ assets/generated/ # Decoded from a user-provided dump of another game they own (IMPORTERS tab). # Never committed and never redistributed; re-import from the launcher. asset_packs/ # LÖVE packages & archives *.love *.zip # Local saves (LÖVE writes to its save dir, but keep the repo clean anyway) save/ __pycache__/ *.pyc .venv .*/ .* !.github/ !.gitignore !.luacheckrc # Android build outputs / local SDK path / packaged payload (keep love-android sources) mobile/android/app/build/ mobile/android/love/build/ mobile/android/.gradle/ mobile/android/local.properties mobile/android/app/src/embed/assets/game.love mobile/android/**/build/ # iOS love-src (downloaded love-*-ios-source; see mobile/ios/README.md) mobile/ios/love-src/ mobile/ios/cache/ mobile/ios/build/ # love-nx vendor binaries (fetch per docs/switch-build.md; also covered by .*) .bazinga/love-nx/ # Final packaged build artifacts (mac/win/web/android/ios/switch) — see scripts/build.sh /dist/ # Switch OTA launcher build outputs ports/switch/ota-launcher/build/ ports/switch/ota-launcher/build-host/ ports/switch/ota-launcher/*.nro ports/switch/ota-launcher/*.nacp ports/switch/ota-launcher/*.elf ports/switch/ota-launcher/*.map ports/switch/ota-launcher/romfs/logo.rgba ports/switch/ota-launcher/romfs/logo.png ports/switch/ota-launcher/romfs/cacert.pem ports/switch/ota-launcher/romfs/ota-bootstrap.nro ports/switch/ota-bootstrap/build/ ports/switch/ota-bootstrap/*.nro ports/switch/ota-bootstrap/*.nacp ports/switch/ota-bootstrap/*.elf ports/switch/ota-bootstrap/*.map # Legacy manual convenience-copy location (superseded by /dist/android/) mobile/dist/ # Tiled map-editing workspace (tools/tiled_export.py). Derived from the imported # ROM cache exactly like data/generated/, so it is never committable. /build/tiled/ # Local visual scratch from minigame development (not wired to CI). /tests/fixtures/ # per-machine iOS bundle-id pin (see scripts/build_ios.sh) mobile/ios/bundle_id.local tools/reimport.local # Xbox UWP build output /ports/uwp/build/ /ports/uwp/third_party/*/source/ /ports/uwp/third_party/angle/depot_tools/ # Native TLS dialer build output (dotnet publish) /native/tls_dial/bin/ /native/tls_dial/obj/ /dist/native/ /dist/win/ /.bazinga/ # Local options / preferences /options.lua* /mod_option_schemas.json # User-owned ROMs imported for individual mods. Manifests declare the # destinations, but source checkouts and packaged mods never ship the files. /mods/*/baseroms/ /imports/baseroms/ /imports/baseroms-recovery/ # GBA/GBC ROM files and save states *.gba *.gb *.gbc *.sav # Reference decompilation repositories (used for reference / extraction only) pokefirered/ pokeemerald/ pokeruby/ pokered/ pokegold/ pokecrystal/ # Scratch / temporary testing artifacts s[0-9]_*.png test_*.png scratch_*.png dex_area_bg_test.png src/mod_cache_sevii_test/ src/import/gba/chrome/**/*.png src/import/gba/chrome/**/*.bin src/import/gba/chrome/**/*.pal src/import/gba/chrome/**/*.rgba src/import/gba/chrome/*.png src/import/gba/chrome/*.bin src/import/gba/chrome/*.pal src/import/gba/chrome/*.rgba /os /re