-- Flavor talk scripts for Copycat's House 1F (pokered/scripts/CopycatsHouse1F.asm) return { COPYCATS_HOUSE_1F = { talk = { -- CopycatsHouse1FChanseyText: text_far _CopycatsHouse1FChanseyText, then -- text_asm plays the CHANSEY cry (ld a, CHANSEY / call PlayCry) before TEXT_COPYCATSHOUSE1F_CHANSEY = { { "play_cry", "CHANSEY", true }, { "show_text", "_CopycatsHouse1FChanseyText" }, }, }, }, }