# New Features Features intentionally added beyond the original Pokémon Red, Blue, and Yellow games: * **Survey zoom** with connected-map rendering and configurable void fill * **Perspective tilt mode** for an HD-2D-style overworld * **Multiple color modes**, including original, SGB, advanced GBC, monochrome, and classic green * **Optional GBC screen effects**, including pixel grids, shadows, glare, and transparency * **Performance presets** and configurable FPS limits * **V-SYNC row and a DISPLAY frame cap**, for panels whose refresh is not a multiple of 60Hz * **LOGIC CLOCK option** (60HZ or the cart's 59.73HZ vblank rate) on every game's options screen * **Peer-to-peer LAN link play** for trades and battles between Red, Blue, and Yellow * **Online lobby** in the launcher for battles, spectating and tournaments * **FireRed/LeafGreen online** over the relay (Union Room, Direct Corner, wireless minigames, PIN-locked private matches, launcher and in-game invites) * **FireRed/LeafGreen Mystery Gift** on the main menu after the first save: WONDER NEWS right away, WONDER CARDS once the questionnaire passphrase is in * **Persistent custom options** stored separately from game saves * **Optional widescreen battle layout** * **Mobile touch controls** with editable layouts, vibration, and orientation settings * **Screen position setting** (center, upper, top) shared across all games, for clamp-on controllers that cover the lower screen * **Touch skins** in RetroArch overlay format and Delta `.deltaskin` (including PDF-wrapped bezel art), with per-button press states and Super Game Boy borders * **Pokédex diploma and printer image exports** * **Deleting a synced save deletes it everywhere**, a slot removed in the launcher is dropped from the server and from every other linked device on its next sync * **Shareable mod lists** over save sync, optionally carrying the options set for those mods, which the receiving device is asked about before anything is changed * **Custom carts**, a named mod set saved from the mods tab and picked from a game's page, with its own shell colour, label art, save slots and export file * **Install required mods**, one press on a cart that will not start, fetching every pinned mod at the pinned version and refusing any archive whose hash is not the one the cart recorded * **Browse carts in Find mods**, a Mods / Carts switch on the same community index, searched and filtered by base game, installing the cart file straight into that game's cart list * **Filter Find mods by game**, a generation or single-game filter of its own, with every listing showing the games and tags it declares * **Update all** in one press from the MODS tab, installing every outdated mod and every installed cart the index lists ahead of it, with a summary of what failed * **Rebindable GAME SPEED shortcuts**, SPEED - / SPEED + rows in CONTROLS that move the shoulder hotkeys to any pad button or switch them off * **Fast-forward locks to 1X in link play**, every link or online battle, link session and the FireRed/LeafGreen Union Room on every game * **40-player Union Room** on FireRed and LeafGreen online, a larger square room where every trainer keeps a fixed spot and anyone can be talked to * **Key bar on the touch pad**, a corner toggle that slides out SAVE, LOAD, SPEED, COLOR, TILT and ZOOM for phones with no keyboard * **Save editor item verbs**, sorting the bag and PC by item number or name, filling one stack or every stack to x99, and a coin editor on every game * **Save editor bag / PC move**, a PC / BAG button on every item row that moves the stack across, clamped to the stack and slot caps * **Shortcuts sync before they boot**, a `--game` launch syncing saves (and, with `--update`, taking a release) first, skippable with any button * **`--update-mods`**, a launch flag that runs Update all before the game boots * **Mod load order**, a Load order sort in the launcher MODS tab and LOAD EARLIER / LATER in the in-game manager, no manifest editing ## Gen 2 Specifics * **Pokémon Silver** as an importable, launcher-selectable version alongside Gold * **Pokémon Crystal** as an importable, launcher-selectable version alongside Gold and Silver * **Mod manager** with Gen 1 mod adapters, per-game targeting, and `modkit gen2check` * **Followers** for mods, plus Gen 2-only registries and hooks * **Battle screen options** on Gold, Silver and Crystal: BATTLE SIZE (fixed or window-filling) and BATTLE BG (white, black or the dimmed map as the surround) * **Widescreen battle layout** on Gold, Silver and Crystal: BATTLE LAYOUT -> WIDE spreads the HUDs and bottom windows across a 304-wide screen * **Extended battle HUD** on Gold, Silver and Crystal: BATTLE HUD -> EXTENDED docks the WIDE layout's foe panel to the top of the window and the text area and player panel to the bottom * **Importers**, a launcher tab that reads a dump of another game you own and exports its sprites, tiles and sound as versioned asset packs mods can require