return {["parameter_overrides"]={},["pass_count"]=1,["passes"]={{["filter"]="linear",["float_framebuffer"]=false,["fragment"]="#version 120\ #extension GL_EXT_gpu_shader4 : require\ \ struct LIBRA_UBO_FRAGMENT\ {\ mat4 MVP;\ };\ \ uniform LIBRA_UBO_FRAGMENT LIBRA_UBO_FRAGMENT_INSTANCE;\ \ struct LIBRA_PUSH_FRAGMENT\ {\ vec4 SourceSize;\ vec4 OriginalSize;\ vec4 OutputSize;\ uint FrameCount;\ float BORDERMULT;\ float GBAGAMMA;\ };\ \ uniform LIBRA_PUSH_FRAGMENT LIBRA_PUSH_FRAGMENT_INSTANCE;\ \ uniform sampler2D LIBRA_TEXTURE_Source;\ \ varying vec2 LIBRA_VARYING_0;\ \ void main()\ {\ vec2 texcoordInPixels = LIBRA_VARYING_0 * LIBRA_PUSH_FRAGMENT_INSTANCE.SourceSize.xy;\ vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5);\ vec2 distFromCenter = abs(centerCoord - texcoordInPixels);\ float Y = max(distFromCenter.x, distFromCenter.y);\ Y *= Y;\ float YY = Y * Y;\ float YYY = YY * Y;\ float LineWeight = YY - (2.7000000476837158203125 * YYY);\ LineWeight = 1.0 - (LIBRA_PUSH_FRAGMENT_INSTANCE.BORDERMULT * LineWeight);\ vec3 colour = texture2D(LIBRA_TEXTURE_Source, LIBRA_PUSH_FRAGMENT_INSTANCE.SourceSize.zw * centerCoord).xyz * LineWeight;\ if (LIBRA_PUSH_FRAGMENT_INSTANCE.GBAGAMMA > 0.5)\ {\ colour *= (vec3(0.60000002384185791015625) + (colour * 0.4000000059604644775390625));\ }\ gl_FragData[0] = vec4(colour, 1.0);\ }\ \ ",["frame_count_mod"]=0,["id"]="0",["mipmap_input"]=false,["parameters"]={{["description"]="Border Multiplier",["id"]="BORDERMULT",["initial"]=14,["maximum"]=40,["minimum"]=-40,["step"]=1,},{["description"]="GBA Gamma Hack",["id"]="GBAGAMMA",["initial"]=1,["maximum"]=1,["minimum"]=0,["step"]=1,},},["samplers"]={{["index"]=0,["name"]="Source",["semantic"]="Source",},},["scale_x"]={["factor"]=1,["factor_kind"]="float",["scale_type"]="viewport",},["scale_y"]={["factor"]=1,["factor_kind"]="float",["scale_type"]="viewport",},["size_uniforms"]={{["index"]=0,["kind"]="texture",["name"]="SourceSize",["semantic"]="Source",},{["index"]=0,["kind"]="texture",["name"]="OriginalSize",["semantic"]="Original",},{["index"]=0,["kind"]="unique",["name"]="OutputSize",["semantic"]="Output",},{["index"]=0,["kind"]="unique",["name"]="FrameCount",["semantic"]="FrameCount",},{["index"]=0,["kind"]="unique",["name"]="BORDERMULT",["semantic"]="FloatParameter",},{["index"]=0,["kind"]="unique",["name"]="GBAGAMMA",["semantic"]="FloatParameter",},{["index"]=0,["kind"]="unique",["name"]="MVP",["semantic"]="MVP",},},["srgb_framebuffer"]=false,["vertex"]="#version 120\ #extension GL_EXT_gpu_shader4 : require\ \ struct LIBRA_UBO_VERTEX\ {\ mat4 MVP;\ };\ \ uniform LIBRA_UBO_VERTEX LIBRA_UBO_VERTEX_INSTANCE;\ \ struct LIBRA_PUSH_VERTEX\ {\ vec4 SourceSize;\ vec4 OriginalSize;\ vec4 OutputSize;\ uint FrameCount;\ float BORDERMULT;\ float GBAGAMMA;\ };\ \ uniform LIBRA_PUSH_VERTEX LIBRA_PUSH_VERTEX_INSTANCE;\ \ attribute vec4 Position;\ varying vec2 LIBRA_VARYING_0;\ attribute vec2 TexCoord;\ \ void main()\ {\ gl_Position = LIBRA_UBO_VERTEX_INSTANCE.MVP * Position;\ LIBRA_VARYING_0 = TexCoord;\ }\ \ ",["wrap_mode"]="clamp_to_border",},},["textures"]={},}