local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link" local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F" local Plaza = require("src.core.game3.link.union_plaza_map") local UNION_ROOM = Plaza.MAP_ID local OTHERS = Plaza.CAP - 1 -- pokefirered/include/constants/flags.h:1375 local FLAG_SYS_POKEDEX_GET = 0x829 -- pokefirered/include/constants/metatile_behaviors.h:104 local MB_CABLE_CLUB_WIRELESS_MONITOR = 0x8D local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() local Link = package.loaded["src.core.game3.link"] if Link then pcall(Link.reset) end local Client = package.loaded["src.online.Client"] if Client then pcall(Client.disconnect) end if failures == 0 then print("PASS g3link_union_plaza") love.event.quit(0) else print("FAIL g3link_union_plaza failures=" .. failures) love.event.quit(1) end end local function now() return love.timer.getTime() end return function(game) print("PASS driver_started") for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Player = require("src.core.game3.player") local Collision = require("src.core.game3.collision") local Message = require("src.ui.game3.message") local Choice = require("src.ui.game3.choice") local SaveMenu = require("src.ui.game3.save_menu") local Party = require("src.core.game3.party") local Link = require("src.core.game3.link") local Union = require("src.core.game3.link.union_room") local Chat = require("src.core.game3.link.chat") local LinkMenu = require("src.ui.game3.link_menu") local Status = require("src.core.game3.link.status") local Client = require("src.online.Client") local Relay = require("tests.support.fake_relay") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end Party.giveMon(session, 25, 12) Party.giveMon(session, 1, 10) local relay = Relay.new({ clock = function() return now() end }) local me = relay:seat("a0000001", "RED") Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end }) local function ctx() return Space.vm and Space.vm.ctx end local function place(x, y, facing) Player.cellX, Player.cellY = x, y Player.px, Player.py = x * 16, y * 16 Player.targetX, Player.targetY = x, y Player.facing = facing game.session.x, game.session.y, game.session.facing = x, y, facing end local function wait(n) for _ = 1, n do relay:pump() U.wait(1) end end local function waitFor(cond, seconds, frames) local t0, n = now(), 0 while not cond() do relay:pump() U.wait(1) n = n + 1 if now() - t0 > (seconds or 5) and n > (frames or 60) then return false end end return true end local function busy() return (Space.vm and Space.vm:isRunning()) or Message.isOpen() or Choice.active or SaveMenu.isOpen() end local function drive(cond, seconds) local t0 = now() while not cond() and now() - t0 < (seconds or 10) do if Choice.active or SaveMenu.isOpen() or Message.isOpen() then U.tap(game, "a") end wait(6) end return cond() end local live = Link.liveProfile() if not result(live ~= nil, "the live g3 profile computes (vanilla game)") then return finish() end local function peer(id, name, trainerId, gender, version) local s = relay:seat(id, name) relay:handle(s, { type = "lobby_hello", protocol = 3, name = name, profiles = { live }, presence = { where = "launcher", status = "idle", version = version } }) s.avatar = { name = name, trainerId = trainerId, gender = gender, version = version } return s end Link.connect() result(waitFor(function() return Client.state() == "online" end, 5, 120), "the Client is online on the relay") result(Link.adapterConnected(), "the adapter reads connected") Map.load(nil, game, CENTER_2F, { x = 6, y = 4, facing = "up" }) wait(60) Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true) place(6, 4, "up") wait(12) U.tap(game, "a") local entered = drive(function() return Space.mapId == UNION_ROOM and Union.state == "main" end, 25) print("[driver] map=" .. tostring(Space.mapId) .. " union=" .. tostring(Union.state)) if not result(entered, "the attendant walks the player into the Union Room") then U.shot(game, DIR .. "/g3link_union_enter_failed.png") return finish() end result(Union.relay, "the Union Room runs over the relay") result(waitFor(function() return Client.plaza() ~= nil end, 5, 60), "the player is in the union plaza") me.presence.where = "union" local blue = peer("b0000002", "BLUE", 0x2222, 0, "leafgreen") relay:handle(blue, { type = "plaza_join", kind = "union", cap = 40, profile = live, avatar = blue.avatar }) local crowd = { blue } for i = 2, OTHERS do local s = peer(string.format("c%07x", i), "T" .. i, 0x100 + i * 13, i % 2, i % 3 == 0 and "leafgreen" or "firered") relay:handle(s, { type = "plaza_join", kind = "union", cap = 40, profile = live, avatar = s.avatar }) crowd[#crowd + 1] = s end result(waitFor(function() return Union.playerCount() == OTHERS end, 10, 120), "all 39 other plaza members appear as avatars") result(waitFor(function() local VirtualObjects = require("src.core.game3.virtual_objects") return VirtualObjects.count() == OTHERS end, 5, 60), "39 virtual objects, no cart map objects") local mySlot = Client.plaza() and Client.plaza().you result(mySlot ~= nil and Union.players[mySlot] == nil, "our own slot is not drawn") local cellsOk = true for slot = 1, Plaza.CAP do if slot ~= mySlot then local v = Union.vobj(slot) local x, y = Plaza.cellFor(slot) if not (v and v.visible and v.x == x and v.y == y) then cellsOk = false end end end result(cellsOk, "every avatar stands on its slot's cell") wait(60) U.still(game, DIR .. "/g3link_union_plaza_entrance.png") place(12, 12, "down") wait(20) U.still(game, DIR .. "/g3link_union_plaza_full_room.png") place(22, 3, "left") wait(20) U.still(game, DIR .. "/g3link_union_plaza_far_corner.png") local far = crowd[#crowd] local farSlot = Union.slotForId(far.id) if farSlot ~= Plaza.CAP then for _, s in ipairs(crowd) do if Union.slotForId(s.id) == Plaza.CAP then far, farSlot = s, Plaza.CAP end end end local fx, fy = Plaza.cellFor(Plaza.CAP) result(farSlot == Plaza.CAP, "someone holds slot 40 at " .. tostring(fx) .. "," .. tostring(fy)) place(12, 22, "up") wait(10) local function walk(dir, axis, target) for _ = 1, 600 do local v = axis == "x" and Player.cellX or Player.cellY if v == target then waitFor(function() return not Player.moving end, 2, 60) return (axis == "x" and Player.cellX or Player.cellY) == target end if Player.moving then wait(1) else U.hold(game, dir, 1) end end return false end local walked = walk("up", "y", 18) and walk("left", "x", fx + 1) and walk("up", "y", fy) if walked and Player.facing ~= "left" then U.tap(game, "left") wait(6) end print("[driver] walked to " .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. " " .. tostring(Player.facing)) result(walked and Player.cellX == fx + 1 and Player.cellY == fy, "walked through the crowd to slot 40's cell") U.tap(game, "a") local prompt = waitFor(function() if Message.isOpen() and Message.isWaiting() and (Message._page or 1) < #(Message._pages or {}) then U.tap(game, "a") end local Screen = require("src.ui.game3.union_room") return Screen.isOpen() and Screen.mode == "activity" end, 8, 600) result(prompt, "talking to slot 40 opens the do-something prompt") result(Union.vobj(Plaza.CAP).dir == Union.DIR.EAST, "slot 40 turned to face the player") wait(10) U.still(game, DIR .. "/g3link_union_plaza_slot40_prompt.png") U.tap(game, "b") drive(function() return Union.state == "main" and not Message.isOpen() end, 8) relay:handle(blue, { type = "invite", to = "a0000001", activity = "chat", detail = {}, profile = live }) result(waitFor(function() return Union.state == "player_contacted_you" or Union.state == "handle_activity_request" end, 5, 120), "BLUE's invite rings the player") waitFor(function() if Message.isOpen() and Message.isWaiting() and (Message._page or 1) < #(Message._pages or {}) then U.tap(game, "a") end return Choice.active end, 8, 600) wait(10) U.shot(game, DIR .. "/g3link_union_invite_prompt.png") U.tap(game, "a") local seated = waitFor(function() return Chat.isActive() end, 8, 400) if not result(seated, "accepting starts the chat in the private room") then return finish() end local room = Client.room() result(room ~= nil and room.intent == "chat" and room.stage == "battling", "a chat room born battling") relay:handle(blue, { type = "room_msg", seq = 1, msg = { type = "game3_union_hello", name = "BLUE", gender = 0, trainerId = 0x2222, activity = 0x45 } }) relay:handle(blue, { type = "room_msg", seq = 2, msg = { type = Chat.MSG.LINE, name = "BLUE", text = "HELLO RED" } }) result(waitFor(function() return #Chat.lines > 1 end, 5, 60), "BLUE's line arrives over the relay") wait(30) U.shot(game, DIR .. "/g3link_union_chat.png") Chat.stop("left") result(waitFor(function() return Union.state == "main" and Link.link == nil end, 5, 200), "leaving the chat ends it") result(Client.room() == nil, "and leaves the private room") place(12, 22, "down") wait(10) for _ = 1, 20 do if Map.current == CENTER_2F then break end U.hold(game, "down", 8) relay:pump() end result(waitFor(function() return Map.current == CENTER_2F end, 8, 300), "the exit pad warps back to the PC 2F") wait(60) U.still(game, DIR .. "/g3link_union_plaza_exit_2f.png") result(Union.state == "off", "leaving the Union Room stops it") result(Client.plaza() == nil, "and leaves the plaza") local mx, my for y = 0, 40 do for x = 0, 40 do if not mx and Collision.behavior(x, y) == MB_CABLE_CLUB_WIRELESS_MONITOR then mx, my = x, y end end end if not result(mx ~= nil, "the 2F has a wireless monitor") then return finish() end place(mx, my + 1, "up") wait(20) U.tap(game, "a") result(waitFor(function() return LinkMenu.isOpen() end, 5, 400), "the monitor opens over the relay") waitFor(function() relay:tick() return Client.plazaCounts() ~= nil end, 5, 60) for _ = 1, LinkMenu.ROWS_FRAMES + 5 do wait(1) end local rows = LinkMenu.rows print("[driver] rows trade=" .. tostring(rows[1] and rows[1].count) .. " battle=" .. tostring(rows[2] and rows[2].count) .. " union=" .. tostring(rows[3] and rows[3].count) .. " total=" .. tostring(rows[4] and rows[4].count)) result(rows[Status.GROUPTYPE.UNION] and rows[Status.GROUPTYPE.UNION].count == OTHERS, "UNION ROOM counts the 39 plaza members") result(rows[Status.GROUPTYPE.TOTAL] and rows[Status.GROUPTYPE.TOTAL].count == OTHERS, "TOTAL = trade + battle + union") result(relay.wireless["a0000001"] == true, "the monitor subscribed to wireless counts") U.shot(game, DIR .. "/g3link_wireless_monitor_counts.png") U.tap(game, "a") result(waitFor(function() return not LinkMenu.isOpen() end, 5, 120), "A closes the monitor") wait(2) result(relay.wireless["a0000001"] == nil, "and unsubscribes") drive(function() return not busy() end, 8) finish() end