local U = require("tests.drivers.util") local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F" local Plaza = require("src.core.game3.link.union_plaza_map") -- pokefirered/include/constants/flags.h:1375 local FLAG_SYS_POKEDEX_GET = 0x829 local SECONDS = tonumber(os.getenv("PERF_SECONDS")) or 20 local LABEL = os.getenv("POKEPORT_TOUCH") == "1" and "touch" or "desktop" local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() local Link = package.loaded["src.core.game3.link"] if Link then pcall(Link.reset) end local Client = package.loaded["src.online.Client"] if Client then pcall(Client.disconnect) end if failures == 0 then print("PASS g3link_union_plaza_perf") love.event.quit(0) else print("FAIL g3link_union_plaza_perf failures=" .. failures) love.event.quit(1) end end local function now() return love.timer.getTime() end return function(game) print("PASS driver_started") for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Player = require("src.core.game3.player") local Message = require("src.ui.game3.message") local Choice = require("src.ui.game3.choice") local Link = require("src.core.game3.link") local Union = require("src.core.game3.link.union_room") local Client = require("src.online.Client") local Relay = require("tests.support.fake_relay") local Natives = require("src.core.game3.scripting.natives") local MapCatalog = require("src.import.gba.map_catalog") local relay = Relay.new({ clock = function() return now() end }) local me = relay:seat("a0000001", "RED") Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end }) local function ctx() return Space.vm and Space.vm.ctx end local function wait(n) for _ = 1, n do relay:pump() U.wait(1) end end local function waitFor(cond, seconds) local t0 = now() while not cond() do relay:pump() U.wait(1) if now() - t0 > (seconds or 5) then return false end end return true end local function drive(cond, seconds) local t0 = now() while not cond() and now() - t0 < (seconds or 10) do if Choice.active or Message.isOpen() then U.tap(game, "a") end wait(6) end return cond() end local live = Link.liveProfile() if not result(live ~= nil, "the live g3 profile computes (vanilla game)") then return finish() end Link.connect() result(waitFor(function() return Client.state() == "online" end, 5), "online on the relay") Map.load(nil, game, CENTER_2F, { x = 5, y = 1, facing = "up" }) wait(30) Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true) Player.cellX, Player.cellY, Player.targetX, Player.targetY = 5, 1, 5, 1 Player.px, Player.py, Player.facing = 5 * 16, 1 * 16, "up" wait(5) -- pokefirered/data/specials.inc:12 Natives.special(ctx(), 0x01, Space.vm.adapters) local slot = MapCatalog.slotKeyFor("FR_UNION_ROOM") or "" local group, num = slot:match("(%d+)%D+(%d+)") -- pokefirered/data/scripts/cable_club.inc:797 Space.vm.adapters.warp(tonumber(group), tonumber(num), 0xFF, 7, 11, function() end, "warpspinenter") if not result(drive(function() return Space.mapId == Plaza.MAP_ID and Union.state == "main" end, 60), "entered the plaza") then return finish() end local peers = {} local function addPeers(n) while #peers < n do local i = #peers + 1 local id = string.format("d%07x", i) local s = relay:seat(id, "P" .. i) relay:handle(s, { type = "lobby_hello", protocol = 3, name = "P" .. i, profiles = { live }, presence = { where = "launcher", status = "idle", version = "firered" } }) s.avatar = { name = "P" .. i, trainerId = i * 37, gender = i % 2, version = "firered" } relay:handle(s, { type = "plaza_join", kind = "union", cap = 40, xgen = 1, profile = live, avatar = s.avatar }) peers[i] = s end end local ownUpdate, ownDraw = rawget(game, "update"), rawget(game, "draw") local rawUpdate, rawDraw = game.update, game.draw local upd, drw = { sum = 0, max = 0, n = 0 }, { sum = 0, max = 0, n = 0 } local function timed(fn, acc) return function(self, ...) local t = love.timer.getTime() local a, b = fn(self, ...) local d = (love.timer.getTime() - t) * 1000 acc.sum, acc.n = acc.sum + d, acc.n + 1 if d > acc.max then acc.max = d end return a, b end end game.update = timed(rawUpdate, upd) game.draw = timed(rawDraw, drw) local STATUSES = { "chatting", "battling", "idle" } local function measure(n) addPeers(n) result(waitFor(function() return Union.playerCount() == n end, 10), n .. " avatars in the room") Player.cellX, Player.cellY, Player.targetX, Player.targetY = 12, 12, 12, 12 Player.px, Player.py = 12 * 16, 12 * 16 wait(90) upd.sum, upd.max, upd.n = 0, 0, 0 drw.sum, drw.max, drw.n = 0, 0, 0 collectgarbage("collect") local kb0 = collectgarbage("count") local last = kb0 local allocated = 0 local frame = { sum = 0, max = 0, n = 0 } local builds0 = Union.plazaBuilds or 0 local t0, tPrev, nextChange, k = now(), now(), now() + 1, 0 while now() - t0 < SECONDS do relay:pump() for i = 1, #peers do local box = peers[i].transport.inbox for j = #box, 1, -1 do box[j] = nil end end if now() >= nextChange then k = k + 1 local s = peers[(k - 1) % n + 1] s.status = STATUSES[(k - 1) % #STATUSES + 1] relay:plazaChanged(s) nextChange = nextChange + 1 end U.wait(1) local t = now() local d = (t - tPrev) * 1000 tPrev = t frame.sum, frame.n = frame.sum + d, frame.n + 1 if d > frame.max then frame.max = d end local kb = collectgarbage("count") if kb > last then allocated = allocated + (kb - last) end last = kb end local elapsed = now() - t0 collectgarbage("collect") local growth = collectgarbage("count") - kb0 local line = string.format( "PERF %s members=%d seconds=%.1f frames=%d frame_ms mean=%.2f max=%.2f update_ms mean=%.3f max=%.3f" .. " draw_ms mean=%.3f max=%.3f alloc_kb_per_s=%.1f gc_growth_kb=%.1f status_changes=%d rebuilds=%d", LABEL, n, elapsed, frame.n, frame.sum / math.max(1, frame.n), frame.max, upd.sum / math.max(1, upd.n), upd.max, drw.sum / math.max(1, drw.n), drw.max, allocated / elapsed, growth, k, (Union.plazaBuilds or 0) - builds0) print(line) local f = io.open(os.getenv("PERF_OUT") or "/tmp/g3link_union_plaza_perf.log", "a") if f then f:write(line, "\n") f:close() end result((Union.plazaBuilds or 0) - builds0 <= k + 1, "one rebuild per status change at " .. n) end measure(8) measure(Plaza.CAP - 1) game.update, game.draw = ownUpdate, ownDraw finish() end