local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link" local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F" local Plaza = require("src.core.game3.link.union_plaza_map") local UNION_ROOM = Plaza.MAP_ID -- pokefirered/include/constants/flags.h:1375 local FLAG_SYS_POKEDEX_GET = 0x829 -- pokefirered/include/constants/species.h:5 local BULBASAUR, CHARMANDER, PIDGEY = 1, 4, 16 local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() local Link = package.loaded["src.core.game3.link"] if Link then pcall(Link.reset) end local Client = package.loaded["src.online.Client"] if Client then pcall(Client.disconnect) end if failures == 0 then print("PASS g3link_union_room") love.event.quit(0) else print("FAIL g3link_union_room failures=" .. failures) love.event.quit(1) end end local function now() return love.timer.getTime() end return function(game) print("PASS driver_started") for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Player = require("src.core.game3.player") local Message = require("src.ui.game3.message") local Choice = require("src.ui.game3.choice") local SaveMenu = require("src.ui.game3.save_menu") local PartyMenu = require("src.ui.game3.party_menu") local Party = require("src.core.game3.party") local Link = require("src.core.game3.link") local Union = require("src.core.game3.link.union_room") local Chat = require("src.core.game3.link.chat") local UnionChat = require("src.ui.game3.union_chat") local Screen = require("src.ui.game3.union_room") local Lobby = require("src.ui.game3.minigames.common_lobby") local Natives = require("src.core.game3.scripting.natives") local NativesLink = require("src.core.game3.scripting.natives_link") local Client = require("src.online.Client") local Relay = require("tests.support.fake_relay") local RomText = require("src.core.game3.rom_text") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end Party.giveMon(session, BULBASAUR, 12) Party.giveMon(session, CHARMANDER, 10) Party.giveMon(session, PIDGEY, 9) local relay = Relay.new({ clock = function() return now() end }) local me = relay:seat("a0000001", "RED") Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end }) local function ctx() return Space.vm and Space.vm.ctx end local function place(x, y, facing) Player.cellX, Player.cellY = x, y Player.px, Player.py = x * 16, y * 16 Player.targetX, Player.targetY = x, y Player.facing = facing game.session.x, game.session.y, game.session.facing = x, y, facing end local pollExtra local function wait(n) for _ = 1, n do relay:pump() if pollExtra then pollExtra() end U.wait(1) end end local function waitFor(cond, seconds, frames) local t0, n = now(), 0 while not cond() do relay:pump() if pollExtra then pollExtra() end U.wait(1) n = n + 1 if now() - t0 > (seconds or 5) and n > (frames or 60) then return false end end return true end local function drive(cond, seconds) local t0 = now() while not cond() and now() - t0 < (seconds or 10) do if Choice.active or SaveMenu.isOpen() or Message.isOpen() then U.tap(game, "a") end wait(6) end return cond() end local function pageThrough(cond) return function() if Message.isOpen() and Message.isWaiting() and (Message._page or 1) < #(Message._pages or {}) then U.tap(game, "a") end return cond() end end local live = Link.liveProfile() if not result(live ~= nil, "the live g3 profile computes (vanilla game)") then return finish() end local function peer(id, name, trainerId, gender, version) local s = relay:seat(id, name) relay:handle(s, { type = "lobby_hello", protocol = 3, name = name, profiles = { live }, presence = { where = "launcher", status = "idle", version = version } }) s.avatar = { name = name, trainerId = trainerId, gender = gender, version = version } return s end Link.connect() result(waitFor(function() return Client.state() == "online" end, 5, 120), "the Client is online on the relay") Map.load(nil, game, CENTER_2F, { x = 6, y = 4, facing = "up" }) wait(60) Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true) place(6, 4, "up") wait(12) U.tap(game, "a") local entered = drive(function() return Space.mapId == UNION_ROOM and Union.state == "main" end, 25) if not result(entered, "the attendant walks the player into the Union Room") then U.shot(game, DIR .. "/g3link_union_enter_failed.png") return finish() end result(Union.relay, "the Union Room runs over the relay") result(waitFor(function() return Client.plaza() ~= nil end, 5, 60), "the player is in the union plaza") me.presence.where = "union" print("[driver] 1. avatars") local green = peer("b0000002", "GREEN", 3, 1, "leafgreen") local pink = peer("c0000003", "PINK", 5, 1, "firered") local yellow = peer("d0000004", "YELLOW", 6, 0, "firered") for _, s in ipairs({ green, pink, yellow }) do s.presence.where = "union" relay:handle(s, { type = "plaza_join", kind = "union", cap = 40, profile = live, avatar = s.avatar }) end local group = { leader = pink.id, members = { pink.id, yellow.id }, activity = "chat" } pink.group, pink.status = group, "chatting" yellow.group, yellow.status = group, "chatting" relay:plazaChanged(pink) relay:plazaChanged(yellow) result(waitFor(function() return Union.playerCount() == 3 end, 10, 60), "GREEN, PINK and YELLOW each take their own plaza slot") local slotG = Union.slotForId(green.id) local slotP = Union.slotForId(pink.id) local slotY = Union.slotForId(yellow.id) result(slotG ~= nil and slotP ~= nil and slotY ~= nil, "all three have slots") result(waitFor(function() return slotG and Union.vobjVisible(slotG) and Union.vobj(slotG).anim == nil end, 5, 60), "GREEN flew down onto her cell") local gx, gy = Plaza.cellFor(slotG) result(Union.vobj(slotG).x == gx and Union.vobj(slotG).y == gy, "on her slot's cell") result(slotP and Union.vobjVisible(slotP) and Union.vobjVisible(slotY), "PINK and YELLOW stand on their own cells") result(slotP and Union.vobj(slotP).dir == Union.DIR.SOUTH, "a chatter faces south") place(12, 22, "up") wait(40) U.still(game, DIR .. "/g3link_union_room_avatars.png") print("[driver] 2. talking to a trainer opens the invite menu") local opened = false for _ = 1, 20 do local eo = { cellX = gx, cellY = gy } do place(eo.cellX, eo.cellY + 1, "up") wait(2) U.tap(game, "a") if waitFor(function() return Screen.isOpen() and Screen.mode == "activity" end, 3, 180) then opened = true break end local Hud = require("src.ui.game3.hud") local Stack = require("src.ui.game3.stack") local Field = require("src.core.game3.field") local top = Stack.top() print("[driver] talk state=" .. tostring(Union.state) .. " eo=" .. tostring(eo.cellX) .. "," .. tostring(eo.cellY) .. " vm=" .. tostring(Space.vm and Space.vm:isRunning()) .. " msg=" .. tostring(Message.isOpen()) .. " hud=" .. tostring(Hud.busy()) .. " top=" .. tostring(top and top.id) .. " ui=" .. tostring(Runtime.uiBusy and Runtime.uiBusy()) .. " locked=" .. tostring(Field.locked) .. " running=" .. tostring(Field.running) .. " moving=" .. tostring(Player.moving) .. " p=" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. " " .. tostring(Player.facing)) drive(function() return Union.state == "main" and not Message.isOpen() end, 5) end wait(10) end result(opened, "GREEN's GREETINGS / BATTLE / CHAT / EXIT menu") wait(6) U.still(game, DIR .. "/g3link_union_do_something.png") Screen.cursor = 4 U.tap(game, "a") drive(function() return Union.state == "main" and not Message.isOpen() end, 8) print("[driver] 3. an incoming invite rings") place(12, 22, "up") wait(6) relay:handle(green, { type = "invite", to = me.id, activity = "chat", detail = {}, profile = live }) result(waitFor(function() return Union.state == "player_contacted_you" or Union.state == "handle_activity_request" end, 5, 120), "GREEN's chat invite reaches the player") result(waitFor(function() if Message.isOpen() and Message.isWaiting() and (Message._page or 1) < #(Message._pages or {}) then U.tap(game, "a") end return Choice.active end, 8, 600), "the cart's YES/NO") wait(4) U.still(game, DIR .. "/g3link_union_invite_dialogue.png") U.tap(game, "a") print("[driver] 4. the chat") result(waitFor(function() return Chat.isActive() and UnionChat.isOpen() end, 8, 400), "the chat screen opens") local room = Client.room() result(room ~= nil and room.intent == "chat", "a private chat room") local seq = 0 local function greenSays(msg) seq = seq + 1 relay:handle(green, { type = "room_msg", seq = seq, msg = msg }) end greenSays({ type = "game3_union_hello", name = "GREEN", gender = 1, trainerId = 3, activity = 0x45 }) greenSays({ type = "game3_chat_line", name = "GREEN", text = "HI RED!" }) greenSays({ type = "game3_chat_line", name = "GREEN", text = Chat.encode({ "L", "E", "T", "'", "S", " ", "{EMOJI_HAPPY}" }) }) wait(30) for _, key in ipairs({ "down", "right", "right", "a", "right", "a" }) do U.tap(game, key) wait(3) end result(table.concat(Chat.buffer) == "HI", "typing H and I on the keyboard") U.tap(game, "start") wait(10) result(#Chat.lines >= 4, "the log holds the join and three lines") local sent = relay:sent(me, "room_msg") local said for _, m in ipairs(sent) do if m.msg and m.msg.type == "game3_chat_line" then said = m.msg.text end end result(said == "HI", "RED's line went out on the room") wait(20) U.still(game, DIR .. "/g3link_union_chat_messages.png") U.tap(game, "select") wait(4) U.still(game, DIR .. "/g3link_union_chat_swap_menu.png") U.tap(game, "down") U.tap(game, "down") wait(2) U.tap(game, "a") wait(30) result(Chat.page == Chat.PAGE.EMOJI, "SELECT switched to the emoji page") U.still(game, DIR .. "/g3link_union_chat_emoji.png") U.tap(game, "b") wait(4) result(Chat.routine == "quit", "B on an empty line asks to quit") U.tap(game, "up") wait(2) U.tap(game, "a") result(waitFor(function() return not Chat.isActive() end, 10, 600), "leaving the chat") result(waitFor(function() return Union.state == "main" end, 5, 200), "back in the Union Room") result(Client.room() == nil, "the chat room was left") print("[driver] 4b. GREETINGS: the full card") local TrainerCard = require("src.ui.game3.trainer_card") relay:handle(green, { type = "room_leave" }) wait(4) relay:handle(green, { type = "invite", to = me.id, activity = "card", detail = {}, profile = live }) result(waitFor(pageThrough(function() return Choice.active end), 8, 600), "GREEN offers GREETINGS") U.tap(game, "a") result(waitFor(function() return Link.link ~= nil end, 8, 400), "a link for the card exchange") local lk = Link.link result(lk and lk._transport and lk._transport.target == (Client.room() or {}).room, "on the new card room, not the chat room a late room_state named") local hello = {} for k, v in pairs(lk.myHello) do hello[k] = v end hello.name = "GREEN" hello.game3 = { cacheVersion = lk.myHello.game3.cacheVersion, nativeVersion = lk.myHello.game3.nativeVersion, linkType = lk.linkType, trainerId = 3, gender = 1, seat = 0 } seq = 0 greenSays(hello) greenSays({ type = "game3_link_card", card = { name = "GREEN", trainerId = 3, gender = 1, stars = 2, caughtMonsCount = 64, playTimeHours = 21, playTimeMinutes = 8, linkBattleWins = 12, linkBattleLosses = 3, pokemonTrades = 5, easyChatProfile = { 2601, 4128, 526, 2611 } } }) result(waitFor(function() return TrainerCard.isOpen() end, 5, 200), "GREEN's TRAINER CARD opens at once") wait(40) U.still(game, DIR .. "/g3link_union_card_full.png") U.tap(game, "b") result(waitFor(function() return Union.state == "main" and not TrainerCard.isOpen() end, 8, 400), "closing the card returns to the Union Room") result(waitFor(function() return Client.room() == nil end, 5, 200), "and leaves the card room") print("[driver] 4c. declined requests") relay:handle(green, { type = "room_leave" }) wait(4) local function msgHas(text) local page = Message.isOpen() and Message.currentPage() or "" return text ~= nil and page:find(text, 1, true) ~= nil end local asked = false for _ = 1, 20 do local eo = { cellX = gx, cellY = gy } do place(eo.cellX, eo.cellY + 1, "up") wait(2) U.tap(game, "a") if waitFor(function() return Screen.isOpen() and Screen.mode == "activity" end, 3, 180) then asked = true break end drive(function() return Union.state == "main" and not Message.isOpen() end, 5) end wait(10) end result(asked, "GREEN's menu again") Screen.cursor = 3 U.tap(game, "a") local invId result(waitFor(function() for id, inv in pairs(relay.invites) do if inv.from == me.id and inv.to == green.id then invId = id end end return invId ~= nil end, 5, 300), "RED's chat request reaches GREEN") if invId then relay:handle(green, { type = "invite_reply", id = invId, accept = false }) end result(waitFor(function() return Union.lastResult == "declined" and Message.isOpen() end, 8, 600), "GREEN declines") waitFor(function() return not Message.isTyping() end, 4, 300) print("[driver] declined page=" .. tostring(Message.currentPage())) result(msgHas(Union.rejectText(Union.ACTIVITY.CHAT, 1):match("^[^\n\\]+")), "with the cart's chat-declined text") U.still(game, DIR .. "/g3link_union_request_declined.png") drive(function() return Union.state == "main" and not Message.isOpen() end, 8) place(12, 22, "up") wait(6) relay:handle(green, { type = "invite", to = me.id, activity = "chat", detail = {}, profile = live }) result(waitFor(pageThrough(function() return Choice.active end), 8, 600), "GREEN asks to chat again") U.tap(game, "down") wait(2) U.tap(game, "a") result(waitFor(function() return Union.lastResult == "declined" and Message.isOpen() end, 8, 600), "NO declines") waitFor(function() return not Message.isTyping() end, 4, 300) print("[driver] you-declined page=" .. tostring(Message.currentPage())) result(msgHas(RomText.ascii("gText_UR_OfferDeclined2"):match("^[^\n\\]+")), "with the cart's you-declined text") U.still(game, DIR .. "/g3link_union_you_declined.png") drive(function() return Union.state == "main" and not Message.isOpen() end, 8) print("[driver] 5. the trading board") relay:handle(green, { type = "presence", board = { species = BULBASAUR, level = 14, wantType = 10 } }) relay:handle(yellow, { type = "presence", board = { species = PIDGEY, level = 5, wantType = 12 } }) result(waitFor(function() return #Union.boardOffers() >= 1 end, 5, 120), "GREEN's offer is on the board") Union.trade().playerSpecies, Union.trade().playerLevel, Union.trade().type = CHARMANDER, 10, 11 place(2, 2, "up") wait(8) U.tap(game, "a") result(waitFor(function() return Screen.isOpen() and Screen.mode == "board" end, 8, 600), "the trading board list") wait(8) U.still(game, DIR .. "/g3link_union_trading_board.png") U.tap(game, "a") result(waitFor(pageThrough(function() return Choice.active end), 8, 600), "asking GREEN to trade") U.tap(game, "b") drive(function() return Union.state == "main" and not Message.isOpen() end, 8) Union.resetTrade() place(3, 3, "up") wait(6) U.tap(game, "a") local reg = waitFor(pageThrough(function() return Screen.isOpen() and Screen.mode == "register" end), 8, 600) print("[driver] attendant state=" .. tostring(Union.state) .. " result=" .. tostring( Flags.getVar(Space.store, ctx(), 0x800D)) .. " msg=" .. tostring(Message.isOpen())) result(reg, "the attendant's REGISTER / INFO / EXIT") wait(4) U.still(game, DIR .. "/g3link_union_register_menu.png") U.tap(game, "b") drive(function() return Union.state == "main" and not Message.isOpen() end, 8) print("[driver] 6. a minigame group recruiting") place(12, 22, "up") wait(6) Flags.setVar(Space.store, ctx(), Link.VAR_0x8004, Union.LINK_GROUP.BERRY_CRUSH) local c = ctx() c.nativePoll = nil Natives.special(c, NativesLink.SPECIAL.TryBecomeLinkLeader, Space.vm.adapters) pollExtra = function() if c.nativePoll and not Lobby.isOpen() then c.nativePoll() end end result(waitFor(function() return Lobby.isOpen() and Lobby.mode == "leader" end, 5, 60), "the leader screen opens") result(waitFor(function() return relay.groups[me.id] ~= nil end, 5, 60), "the relay holds RED's open group") wait(10) U.still(game, DIR .. "/g3link_union_group_alone.png") relay:handle(yellow, { type = "group_join", leader = me.id, profile = live, avatar = yellow.avatar }) result(waitFor(pageThrough(function() return Choice.active end), 8, 600), "YELLOW contacted the leader") wait(4) U.still(game, DIR .. "/g3link_union_group_request.png") U.tap(game, "a") result(waitFor(function() return Lobby.isOpen() and #Lobby.players == 1 end, 8, 600), "YELLOW is a member") wait(10) U.still(game, DIR .. "/g3link_union_group_recruiting.png") result(Lobby.canStart(), "two players can start Berry Crush") U.tap(game, "b") wait(10) pollExtra = nil result(not Lobby.isOpen(), "B leaves the group") finish() end