local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_export_cart_save" local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() print((failures == 0 and "PASS" or "FAIL") .. " export_cart_save failures=" .. failures) love.event.quit(failures == 0 and 0 or 1) end return function(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "PORT" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Party = require("src.core.game3.party") local Map = require("src.core.game3.map") local Player = require("src.core.game3.player") local Flags = require("src.core.game3.scripting.flags") local Space = require("src.core.game3.scripting.space") local GameVersion = require("src.core.GameVersion") local SaveFileIO = require("src.import.SaveFileIO") local SaveConvert = require("src.save_convert.SaveConvert") local Gen3Save = require("src.save_convert.Gen3Save") local L = require("src.save_convert.Gen3Layout") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the field") then return finish() end -- data/maps/PalletTown_ProfessorOaksLab/scripts.inc:1120 Flags.setFlag(Space.store, nil, 0x828, true) local ok = Party.giveMon(session, 4, 5) result(ok and #session.party == 1, "a Charmander Lv5 joins the port party") local Mail = require("src.core.game3.mail") local mailId = Mail.giveMailToMon(session, session.party[1], 121) Mail.slot(session, mailId).words = { 2601, 4128, 526, 2611, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF } result(Mail.monHasMail(session.party[1]), "Charmander holds ORANGE MAIL with a letter") session.dex.nationalUnlocked = true Map.load(nil, game, "FR_PALLET_TOWN", { x = 12, y = 16, facing = "left" }) session.x, session.y, session.facing = 12, 16, "left" Player.cellX, Player.cellY = 12, 16 Player.px, Player.py = 12 * 16, 16 * 16 Player.targetX, Player.targetY = 12, 16 Player.facing = "left" U.wait(60) U.hold(game, "left", 34) U.wait(40) session = Runtime.getSession() print(string.format("walked to %s %s,%s", tostring(session.map), tostring(session.x), tostring(session.y))) result(session.map == "FR_PALLET_TOWN" and session.x < 12, "walked west through Pallet Town") U.still(game, DIR .. "/2444_port_slot_pallet.png") local saved = game:saveGame() result(saved ~= false, "the port slot saves") local version = GameVersion.get() local exOk, path = SaveFileIO.exportActiveSlot(version) if not result(exOk == true, "SaveFileIO exports the port slot (" .. tostring(path) .. ")") then return finish() end local f = io.open(path, "rb") local bytes = f and f:read("*a") if f then f:close() end if not result(type(bytes) == "string" and #bytes == L.FLASH_SIZE, "the export is a 128K flash image") then return finish() end local out = io.open(DIR .. "/2444_port_export_" .. version .. ".sav", "wb") if out then out:write(bytes); out:close() end local c, why = Gen3Save.decode(bytes) if not result(c ~= nil, "the export decodes as a valid FireRed/LeafGreen save" .. (c and "" or (" (" .. tostring(why) .. ")"))) then return finish() end result(c.frlgMarker == 1 and c.counter == 1, "FRLG marker and first save counter") result(c.specialSaveWarpFlags == L.CONTINUE_GAME_WARP, "continue-game warp flag set") local w = c.continueGameWarp result(w.group == 3 and w.num == 0 and w.x == session.x and w.y == session.y, ("continue warp is Pallet %d,%d (%d:%d %d,%d)"):format(session.x, session.y, w.group, w.num, w.x, w.y)) result((c.mapLayoutId or 0) > 0, "map layout id " .. tostring(c.mapLayoutId)) result(c.name == "PORT" and c.money == session.money, "player name and money") local p = c.party[1] or {} result(#c.party == 1 and p.species == 4 and p.level == 5 and p.checksumOk, ("party 1 is Charmander Lv5 (%s Lv%s)"):format(tostring(p.species), tostring(p.level))) result(p.hp == session.party[1].hp and p.maxHp == session.party[1].maxHp, "party HP matches the port") local fl = {} for _, id in ipairs(c.flags) do fl[id] = true end result(fl[0x828] == true, "FLAG_SYS_POKEMON_GET carried") result(c.dexOwned[1] == 3, "Charmander owned in the dex (national 4)") result(p.mail == mailId and c.mail[mailId + 1].itemId == 121 and c.mail[mailId + 1].words[1] == 2601, ("the letter exports at mail index %s"):format(tostring(p.mail))) result(c.dexNationalMagic == L.NATIONAL_DEX.magic and c.vars[L.NATIONAL_DEX.var] == L.NATIONAL_DEX.varValue, "the National Dex unlock exports the cart's magic and var") local back = SaveConvert.importSav(bytes, version, version) result(back and back.party[1].species == 4 and back.map == "FR_PALLET_TOWN" and back.x == session.x, "the export imports back to the same slot state") finish() end