local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import2_fame" -- pokefirered/include/constants/items.h:435 local ITEM_FAME_CHECKER = 363 local VAR_0x8004, VAR_0x8005 = 0x8004, 0x8005 local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then print("PASS import2_fame") love.event.quit(0) else print("FAIL import2_fame failures=" .. failures) love.event.quit(1) end end return function(game) print("PASS driver_started") for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Natives = require("src.core.game3.scripting.natives") local Bag = require("src.core.game3.bag") local ItemUse = require("src.core.game3.item_use") local FameChecker = require("src.core.game3.fame_checker") local Ui = require("src.ui.game3.fame_checker") local PERSON, PICK = FameChecker.PERSON, FameChecker.PICKSTATE local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end local function ctx() return Space.vm and Space.vm.ctx end -- pokefirered/asm/macros/event.inc:1825 famechecker local function famechecker(person, index, special) Flags.setVar(Space.store, ctx(), VAR_0x8004, person) Flags.setVar(Space.store, ctx(), VAR_0x8005, index) local _, _, handled = Natives.special(ctx(), special, nil) return handled end -- pokefirered/data/maps/PalletTown_ProfessorOaksLab/scripts.inc:662 famechecker(PERSON.OAK, PICK.COLORED, 0x174) famechecker(PERSON.OAK, 0, 0x173) famechecker(PERSON.OAK, 1, 0x173) -- pokefirered/data/maps/PewterCity_Gym/scripts.inc:5 famechecker(PERSON.BROCK, PICK.COLORED, 0x174) famechecker(PERSON.BROCK, 1, 0x173) result(FameChecker.pickState(session, PERSON.OAK) == PICK.COLORED, "OAK is unlocked") session.bag = session.bag or Bag.new() Bag.add(session.bag, ITEM_FAME_CHECKER, 1) local usedOk = ItemUse.useField(session, session.bag, ITEM_FAME_CHECKER) U.wait(30) if not result(usedOk == true and Ui.isOpen(), "the FAME CHECKER opened the screen") then return finish() end -- src/graphics.c:1230 gFameCheckerBgTiles composited with the two tilemaps local bg = Ui.background() result(bg ~= nil, "the baked page background loaded from the cache") if bg then result(bg:getWidth() == 240 and bg:getHeight() == 160, "the page is 240x160, got " .. bg:getWidth() .. "x" .. bg:getHeight()) end local pack = Ui.pack() result(type(pack) == "table", "the baked fame_checker/pack.lua loaded from the cache") if pack then result(pack.names[0] == "PROF. OAK", "the pack carries the cart's names, got " .. tostring(pack.names[0])) end result(Ui.personName(PERSON.OAK) == "OAK", "the list row name came from the pack, got " .. tostring(Ui.personName(PERSON.OAK))) U.shot(game, DIR .. "/import2_fame_01_list.png") -- pokefirered/src/fame_checker.c:1342 CreatePersonPicSprite, OAK has his own art local img, source = Ui.portrait(PERSON.OAK) result(img ~= nil and source == "art", "the OAK portrait is the baked 64x64 sheet, source=" .. tostring(source)) if img then result(img:getWidth() == 64 and img:getHeight() == 64, "the portrait is 64x64, got " .. img:getWidth() .. "x" .. img:getHeight()) end U.tap(game, "start") U.wait(30) result(Ui.pickMode, "START opened pick mode on OAK") U.shot(game, DIR .. "/import2_fame_02_oak_portrait.png") U.tap(game, "start") U.wait(20) U.tap(game, "a") U.wait(30) result(Ui.mode == "flavor", "A opened OAK's flavour page") local text = Ui.flavorText(PERSON.OAK, 0) result(type(text) == "string" and #text > 20, "the flavour text came from the baked pack, " .. tostring(text and #text) .. " chars") local loc, obj = Ui.iconDescription(PERSON.OAK, 0) result(type(loc) == "string" and type(obj) == "string", "the icon description box has the origin location and object, " .. tostring(loc) .. " / " .. tostring(obj)) U.shot(game, DIR .. "/import2_fame_03_flavor_page.png") U.tap(game, "b") U.wait(20) U.tap(game, "select") U.wait(30) result(not Ui.isOpen(), "SELECT closed the Fame Checker") finish() end