local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import2_slots" local CORNER = "FR_CELADON_CITY_GAME_CORNER" -- pokefirered/include/constants/flags.h:604 local FLAG_GOT_COIN_CASE = 0x243 local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then print("PASS import2_slots") love.event.quit(0) else print("FAIL import2_slots failures=" .. failures) love.event.quit(1) end end return function(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Player = require("src.core.game3.player") local Message = require("src.ui.game3.message") local Choice = require("src.ui.game3.choice") local Bag = require("src.core.game3.bag") local Slots = require("src.core.game3.slot_machine") local SlotUi = require("src.ui.game3.slot_machine") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end local function ctx() return Space.vm and Space.vm.ctx end Flags.setFlag(Space.store, ctx(), FLAG_GOT_COIN_CASE, true) Bag.Coins.set(session, 120) Map.load(nil, game, CORNER, { x = 1, y = 7, facing = "left" }) Player.cellX, Player.cellY = 1, 7 Player.px, Player.py = 16, 7 * 16 Player.targetX, Player.targetY = 1, 7 Player.facing = "left" if game.session then game.session.x, game.session.y, game.session.facing = 1, 7, "left" end U.wait(90) result(Space.mapId == CORNER, "standing in the Celadon Game Corner, map=" .. tostring(Space.mapId)) -- pokefirered/data/maps/CeladonCity_GameCorner/scripts.inc:243 U.tap(game, "a") U.wait(20) for _ = 1, 80 do if SlotUi.isOpen() then break end if Message.isOpen() or Choice.active or (Space.vm and Space.vm:isRunning()) then U.tap(game, "a") end U.wait(10) end if not result(SlotUi.isOpen(), "the slot machine sign opened the machine") then return finish() end U.wait(20) local icons, quads = SlotUi.iconSheet() if result(icons ~= nil, "the baked reel icon sheet loaded from the cache") then result(icons:getWidth() == 32, "the reel icon sheet is 32 wide, got " .. icons:getWidth()) result(icons:getHeight() >= 32 * 7, "the reel icon sheet carries seven frames, got height " .. icons:getHeight()) local n = 0 for _ in pairs(quads or {}) do n = n + 1 end result(n >= 7, "the screen cut seven icon quads, got " .. n) end local bg = SlotUi.background() if result(bg ~= nil, "the baked machine frame loaded from the cache") then result(bg:getWidth() == 240 and bg:getHeight() == 160, string.format("the machine frame is 240x160, got %dx%d", bg:getWidth(), bg:getHeight())) end local clef = SlotUi.clefairySheet() result(clef ~= nil, "the baked Clefairy sheet loaded from the cache") U.shot(game, DIR .. "/import2_slots_01_machine_art.png") local st = SlotUi.state U.tap(game, "down") U.wait(6) U.tap(game, "down") U.wait(6) U.tap(game, "down") U.wait(6) for _ = 1, 120 do if SlotUi.task ~= "bet" and SlotUi.task ~= "spin" then break end U.wait(2) end result(st ~= nil and st.bet == 3, "three coins are bet, got " .. tostring(st and st.bet)) result(Slots.isReelSpinning(st, 0), "the reels are spinning on the baked icons") U.wait(20) U.shot(game, DIR .. "/import2_slots_02_reels_spinning.png") for reel = 0, 2 do for _ = 1, 40 do if not Slots.isReelSpinning(st, reel) then break end U.tap(game, "a") U.wait(6) end end for _ = 1, 120 do if SlotUi.task ~= "stopping" then break end U.wait(2) end result(not Slots.isReelSpinning(st, 2), "every reel stopped on a baked icon") local visible = Slots.visibleIcons(st) print(string.format("[driver] visible icons %d %d %d / %d %d %d / %d %d %d", visible[0], visible[3], visible[6], visible[1], visible[4], visible[7], visible[2], visible[5], visible[8])) U.shot(game, DIR .. "/import2_slots_03_reels_stopped.png") finish() end