local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import_fresh_cache" local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then print("PASS import_fresh_cache") love.event.quit(0) else print("FAIL import_fresh_cache failures=" .. failures) love.event.quit(1) end end return function(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end result(game.phase == "boot" and game.boot ~= nil, "the fresh cache booted past the launcher, phase=" .. tostring(game.phase)) local Versions = require("src.import.gba.versions") local CacheContract = require("src.import.CacheContract") local CacheFs = require("src.import.CacheFs") result(type(Versions.CACHE_VERSION) == "number", "the importer is at cache version " .. tostring(Versions.CACHE_VERSION)) result(CacheContract.cacheVersionCurrent("firered", CacheFs) == true, "the mounted cache is stamped at the current version") local complete, missing = CacheContract.allRequiredFilesExist("firered", CacheFs) result(complete == true, "every required key is in the mounted cache, missing=" .. tostring(missing)) result(CacheContract.isReady("firered", CacheFs) == true, "CacheContract calls the mounted cache ready") game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Dataset = require("src.core.game3.dataset") local Player = require("src.core.game3.player") local Map = require("src.core.game3.map") local StartMenu = require("src.ui.game3.start_menu") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end print("[driver] new game: map=" .. tostring(Map.current) .. " at (" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. ")") result(Map.current ~= nil, "the player stands on a map, map=" .. tostring(Map.current)) U.wait(30) result(U.shot(game, DIR .. "/import_fresh_cache_01_players_room.png"), "the bedroom shot reached disk") local function walkTo(tx, ty, limit) local stuck = 0 for _ = 1, limit or 40 do local x, y = Player.cellX, Player.cellY if x == tx and y == ty then return true end local dir if x ~= tx and (stuck % 2 == 0 or y == ty) then dir = (tx > x) and "right" or "left" elseif y ~= ty then dir = (ty > y) and "down" or "up" else dir = (tx > x) and "right" or "left" end U.hold(game, dir, 12) for _ = 1, 20 do if not Player.moving then break end U.wait(2) end U.wait(4) if Player.cellX == x and Player.cellY == y then stuck = stuck + 1 if stuck > 10 then return false end else stuck = 0 end end return Player.cellX == tx and Player.cellY == ty end local function stepThrough(dir, id, tries) for _ = 1, tries or 12 do if Map.current == id then break end U.hold(game, dir, 12) U.wait(30) end U.wait(40) return Map.current == id end -- src/field_control_avatar.c:924 walkTo(10, 2, 30) stepThrough("left", "FR_PLAYERS_HOUSE_1F", 10) print("[driver] down the stairs: map=" .. tostring(Map.current) .. " at (" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. ")") result(Map.current == "FR_PLAYERS_HOUSE_1F", "the stairs warped to the ground floor, map=" .. tostring(Map.current)) -- src/field_control_avatar.c:825 walkTo(9, 8, 30) walkTo(4, 8, 30) stepThrough("down", "FR_PALLET_TOWN", 10) print("[driver] out the front door: map=" .. tostring(Map.current) .. " at (" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. ")") result(Map.current == "FR_PALLET_TOWN", "the front door warped to Pallet Town, map=" .. tostring(Map.current)) U.wait(30) result(U.shot(game, DIR .. "/import_fresh_cache_02_pallet_town.png"), "the Pallet Town shot reached disk") local cache = Dataset.cache() local function sized(rel) local ok, data = pcall(function() return cache:read("data/generated/gba/" .. rel) end) if ok and type(data) == "string" then return #data end return 0 end -- src/text.c:227 the Japanese normal font result(sized("chrome/fonts/japanese_normal_fg.rgba") == 256 * 512 * 4, "the engine reads the Japanese font out of the fresh cache") -- src/braille_text.c:15 result(sized("chrome/fonts/braille_fg.rgba") == 256 * 64 * 4, "the engine reads the braille sheet out of the fresh cache") -- src/seagallop.c:41 result(sized("seagallop/wb.rgba") == 256 * 256 * 4, "the engine reads the seagallop water out of the fresh cache") -- src/pokedex_screen.c:2901 result(sized("pokemon/pokedex/footprints/1.rgba") > 0, "the engine reads a dex footprint out of the fresh cache") -- src/script_menu.c:505 result(sized("scripts/multichoice.lua") > 0, "the engine reads the multichoice lists out of the fresh cache") U.tap(game, "start") U.wait(45) result(StartMenu.isOpen(), "the start menu drew from the fresh cache chrome") result(U.shot(game, DIR .. "/import_fresh_cache_03_start_menu.png"), "the start menu shot reached disk") U.tap(game, "b") U.wait(20) finish() end