local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_move_tutor" -- pokefirered/data/scripts/move_tutors.inc:53 local TUNNEL = "FR_ROCK_TUNNEL_B1F" local TUTOR_X, TUTOR_Y = 2, 29 local FLAG_TUTOR_ROCK_SLIDE = 0x2C2 -- pokefirered/include/constants/flags.h:733 local ROCK_SLIDE = 157 -- pokefirered/include/constants/moves.h:161 local failures = 0 local function say(line) print(line) os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null') local fh = io.open(DIR .. "/move_tutor.log", "a") if fh then fh:write(line, "\n") fh:close() end end local function result(ok, label) say((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then say("PASS move_tutor") love.event.quit(0) else say("FAIL move_tutor failures=" .. failures) love.event.quit(1) end end local function run(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Player = require("src.core.game3.player") local Party = require("src.core.game3.party") local PartyMenu = require("src.ui.game3.party_menu") local Message = require("src.ui.game3.message") local Choice = require("src.ui.game3.choice") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return end session.party = {} Party.giveMon(session, 74, 30) result(#session.party == 1, "party has a GEODUDE for the tutor to look at") local function ctx() return Space.vm and Space.vm.ctx end local function getVar(id) return Flags.getVar(Space.store, ctx(), id) end local lastResult = nil local function sampleResult() if not (Space.vm and Space.vm:isRunning()) then return end local v = getVar(0x800D) if v then lastResult = v end end local function tutorFlag() return Flags.getFlag(Space.store, ctx(), FLAG_TUTOR_ROCK_SLIDE) == true end local function goTo(mapId, x, y, facing) Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" }) if game.session then game.session.x, game.session.y, game.session.facing = x, y, facing or "up" end Player.cellX, Player.cellY = x, y Player.px, Player.py = x * 16, y * 16 Player.targetX, Player.targetY = x, y Player.facing = facing or "up" U.wait(90) end local function talk(label, shots) local pages = {} local pickerSeen = false U.tap(game, "a") U.wait(30) for _ = 1, 400 do if PartyMenu.isOpen and PartyMenu.isOpen() then pickerSeen = true break end if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end local page = Message.isOpen() and Message.currentPage() or nil if page and pages[#pages] ~= page then pages[#pages + 1] = page say("[driver] " .. label .. " page: " .. page:gsub("\n", " / ")) for match, name in pairs(shots or {}) do if page:find(match, 1, true) then for _ = 1, 40 do if Message.isWaiting and Message.isWaiting() then break end U.wait(6) end U.shot(game, DIR .. "/" .. name) end end end if Choice.active or (Message.isWaiting and Message.isWaiting()) then U.tap(game, "a") end U.wait(6) end return table.concat(pages, " "):gsub("%s+", " "), pickerSeen end goTo(TUNNEL, TUTOR_X, TUTOR_Y + 2, "up") U.hold(game, "up", 24) U.wait(120) result(Player.cellY == TUTOR_Y + 1, "walked up to the tutor, y=" .. tostring(Player.cellY)) result(not tutorFlag(), "FLAG_TUTOR_ROCK_SLIDE starts clear") local text, pickerSeen = talk("tutor", { ["Want to try using"] = "move_tutor_01_offer.png", }) result(text:find("ROCK SLIDE", 1, true) ~= nil, "the tutor offered ROCK SLIDE") result(text:find("learned only", 1, true) ~= nil, "the once-only question ran") -- pokefirered/src/party_menu.c:5793 result(pickerSeen, "ChooseMonForMoveTutor opened the party menu") if not pickerSeen then return end U.wait(30) result(PartyMenu.mode == "move_tutor", "the menu is in the MOVE TUTOR action, mode=" .. tostring(PartyMenu.mode)) U.shot(game, DIR .. "/move_tutor_02_party_menu.png") local MoveLearn = require("src.core.game3.move_learn") local Pokemon = require("src.core.game3.pokemon") local mon = session.party[1] local desc = PartyMenu.slotDescription(1) say("[driver] the GEODUDE slot reads " .. tostring(desc)) -- pokefirered/src/data/pokemon/tutor_learnsets.h:22 if MoveLearn.tutorLearnsets() then result(desc == "ABLE!", "the GEODUDE slot reads ABLE!, got " .. tostring(desc)) for _ = 1, 40 do sampleResult() if not PartyMenu.isOpen() then break end U.tap(game, "a") U.wait(18) end result(Pokemon.knowsMove(mon, ROCK_SLIDE), "the GEODUDE learned ROCK SLIDE") for _ = 1, 200 do sampleResult() if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end if Choice.active or (Message.isWaiting and Message.isWaiting()) then U.tap(game, "a") end U.wait(6) end result(lastResult == 1, "VAR_RESULT = TRUE after the teach, got " .. tostring(lastResult)) result(tutorFlag(), "FLAG_TUTOR_ROCK_SLIDE is burned") U.shot(game, DIR .. "/move_tutor_03_taught.png") else say("[driver] no pokemon/tutor.lua in this cache: sTutorLearnsets is not imported," .. " so every regular tutor reads NOT ABLE!") result(desc == "NOT ABLE!", "the GEODUDE slot reads NOT ABLE! without the imported table, got " .. tostring(desc)) U.tap(game, "b") U.wait(30) for _ = 1, 200 do sampleResult() if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end if Choice.active or (Message.isWaiting and Message.isWaiting()) then U.tap(game, "a") end U.wait(6) end result(lastResult == 0, "VAR_RESULT = FALSE after cancelling, got " .. tostring(lastResult)) result(not Pokemon.knowsMove(mon, ROCK_SLIDE), "nothing was taught") result(not tutorFlag(), "FLAG_TUTOR_ROCK_SLIDE is not burned") end end return function(game) local ok, err = pcall(run, game) if not ok then say("FAIL move_tutor driver error: " .. tostring(err)) failures = failures + 1 end finish() end