local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_moveteach_multiselect" local COLOSSEUM = "FR_BATTLE_COLOSSEUM_2P" local BULBASAUR, CHARMANDER, SQUIRTLE = 1, 4, 7 local PIDGEY, RATTATA, CATERPIE = 16, 19, 10 local failures = 0 local function say(line) print(line) os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null') local fh = io.open(DIR .. "/moveteach_multiselect.log", "a") if fh then fh:write(line, "\n") fh:close() end end local function result(ok, label) say((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then say("PASS moveteach_multiselect") love.event.quit(0) else say("FAIL moveteach_multiselect failures=" .. failures) love.event.quit(1) end end local function show(list) local parts = {} for i = 1, #(list or {}) do parts[i] = tostring(list[i]) end return "{" .. table.concat(parts, ",") .. "}" end local function run(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Player = require("src.core.game3.player") local Party = require("src.core.game3.party") local Ctx = require("src.core.game3.scripting.ctx") local Flags = require("src.core.game3.scripting.flags") local Space = require("src.core.game3.scripting.space") local Natives = require("src.core.game3.scripting.natives") local Std = require("src.core.game3.scripting.stdscripts") local Tower = require("src.core.game3.trainer_tower") local PartyMenu = require("src.ui.game3.party_menu") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return end session.party = {} for _, sp in ipairs({ BULBASAUR, CHARMANDER, SQUIRTLE, PIDGEY, RATTATA, CATERPIE }) do Party.giveMon(session, sp, 20) end result(#session.party == 6, "a full party of six is in the save, got " .. tostring(#session.party)) session.party[4].hp = 0 Map.load(nil, game, COLOSSEUM, { x = 6, y = 8, facing = "up" }) Player.cellX, Player.cellY = 6, 8 Player.px, Player.py = 6 * 16, 8 * 16 Player.targetX, Player.targetY = 6, 8 Player.facing = "up" if game.session then game.session.x, game.session.y, game.session.facing = 6, 8, "up" end U.wait(90) local ctx = Ctx.new({}) ctx.mode = "bytecode" ctx.status = "running" local adapters = Space.vm and Space.vm.adapters -- pokefirered/src/script_pokemon_util.c:152 ChooseHalfPartyForBattle local yielded = Natives.special(ctx, Std.SPECIAL.ChooseHalfPartyForBattle, adapters) U.wait(30) result(yielded == true, "the caller waits while the picker is up") local opened = false for _ = 1, 60 do if PartyMenu.isOpen() and PartyMenu.mode == "choose_multi" then opened = true break end U.wait(6) end result(opened, "the party menu opened in choose_multi, mode=" .. tostring(PartyMenu.mode)) if not opened then U.shot(game, DIR .. "/moveteach_multiselect_01_no_picker.png") return end U.shot(game, DIR .. "/moveteach_multiselect_01_able_list.png") local function enter() U.tap(game, "a") U.wait(12) U.tap(game, "a") U.wait(12) end enter() result(#PartyMenu.chosenOrder() == 1, "the lead mon is entered FIRST, got " .. show(PartyMenu.chosenOrder())) U.tap(game, "down") U.wait(10) U.tap(game, "down") U.wait(10) enter() U.shot(game, DIR .. "/moveteach_multiselect_02_first_second.png") U.tap(game, "down") U.wait(10) U.tap(game, "a") U.wait(12) result(PartyMenu.ACTIONS[1] == "SUMMARY" and #PartyMenu.ACTIONS == 2, "the fainted slot 4 is NOT ABLE and offers only SUMMARY / CANCEL, got " .. show(PartyMenu.ACTIONS)) U.tap(game, "b") U.wait(12) U.tap(game, "down") U.wait(10) enter() local order = PartyMenu.chosenOrder() result(#order == 3 and order[1] == 1 and order[2] == 3 and order[3] == 5, "three mons are entered in order, got " .. show(order)) result(PartyMenu.cursor == 7, "the cursor jumped to CONFIRM, got " .. tostring(PartyMenu.cursor)) U.wait(20) U.shot(game, DIR .. "/moveteach_multiselect_03_third_confirm.png") U.tap(game, "a") U.wait(30) result(not PartyMenu.isOpen(), "CONFIRM closed the picker") result(ctx.nativePoll and ctx.nativePoll() == true, "and the caller resumed") result(Flags.getVar(nil, ctx, 0x800D) == 1, "VAR_RESULT is TRUE after a real pick, got " .. tostring(Flags.getVar(nil, ctx, 0x800D))) -- pokefirered/src/party_menu.c:413 gSelectedOrderFromParty local picked = Tower.selectedOrder(session) result(picked[1] == 1 and picked[2] == 3 and picked[3] == 5, "the chosen order reached the session, got " .. show(picked)) local ctx2 = Ctx.new({}) ctx2.mode = "bytecode" ctx2.status = "running" Natives.special(ctx2, Std.SPECIAL.ChooseHalfPartyForBattle, adapters) U.wait(30) local reopened = PartyMenu.isOpen() and PartyMenu.mode == "choose_multi" result(reopened, "the picker reopens for the cancel path") if reopened then U.tap(game, "b") U.wait(18) U.shot(game, DIR .. "/moveteach_multiselect_04_cancel_battle.png") U.tap(game, "a") U.wait(30) result(not PartyMenu.isOpen(), "answering YES closed the picker") result(Flags.getVar(nil, ctx2, 0x800D) == 0, "VAR_RESULT is FALSE after a cancel, got " .. tostring(Flags.getVar(nil, ctx2, 0x800D))) local cleared = Tower.selectedOrder(session) result(cleared[1] == 0 and cleared[2] == 0 and cleared[3] == 0, "and no order is left on the session, got " .. show(cleared)) end end return function(game) local ok, err = pcall(run, game) if not ok then say("FAIL moveteach_multiselect driver error: " .. tostring(err)) failures = failures + 1 end finish() end