local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_route2_aide" local BUILDING = "FR_ROUTE_2_EAST_BUILDING" local AIDE_X, AIDE_Y = 4, 6 local ITEM_HM05 = 343 -- pokefirered/include/constants/items.h:354 local FLAG_GOT_HM05 = 571 -- pokefirered/data/maps/Route2_EastBuilding/scripts.inc:6 local failures = 0 local function say(line) print(line) os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null') local fh = io.open(DIR .. "/route2_aide.log", "a") if fh then fh:write(line, "\n") fh:close() end end local function result(ok, label) say((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then say("PASS route2_aide") love.event.quit(0) else say("FAIL route2_aide failures=" .. failures) love.event.quit(1) end end local function run(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Player = require("src.core.game3.player") local Dex = require("src.core.game3.dex") local Bag = require("src.core.game3.bag") local Message = require("src.ui.game3.message") local Choice = require("src.ui.game3.choice") local Std = require("src.core.game3.scripting.stdscripts") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return end local function ctx() return Space.vm and Space.vm.ctx end local function getVar(id) return Flags.getVar(Space.store, ctx(), id) end session.dex = session.dex or Dex.new() session.dex.seen = session.dex.seen or {} session.dex.caught = session.dex.caught or {} session.dex.owned = session.dex.owned or session.dex.caught local NINE = { 1, 4, 7, 10, 13, 16, 19, 21, 23 } for _, sp in ipairs(NINE) do Dex.setCaught(session.dex, sp) end result(Dex.countCaught(session.dex, "kanto") == 9, "dex holds 9 caught mons, got " .. tostring(Dex.countCaught(session.dex, "kanto"))) local function goTo(mapId, x, y, facing) Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" }) if game.session then game.session.x, game.session.y, game.session.facing = x, y, facing or "up" end Player.cellX, Player.cellY = x, y Player.px, Player.py = x * 16, y * 16 Player.targetX, Player.targetY = x, y Player.facing = facing or "up" U.wait(90) end local seenVar, caughtVar = 0, 0 local pages = {} local function pumpScript(frames, want, shotPath) local shot = false for _ = 1, frames do if not (Space.vm and Space.vm:isRunning()) then return true, shot end local sv, cv = getVar(0x8005), getVar(0x8006) if sv ~= 0 then seenVar = sv end if cv ~= 0 then caughtVar = cv end local page = Message.isOpen() and Message.currentPage() or nil if page and pages[#pages] ~= page then pages[#pages + 1] = page end local settled = Message.isWaiting and Message.isWaiting() if want and not shot and settled and page and page:find(want, 1, true) then shot = U.shot(game, shotPath) say("[driver] shot page: " .. page:gsub("\n", " / ")) end if Choice.active or settled then U.tap(game, "a") end U.wait(6) end return not (Space.vm and Space.vm:isRunning()), shot end goTo(BUILDING, AIDE_X, AIDE_Y + 1, "up") local Objects = require("src.core.game3.objects") local aide = Objects.find and Objects.find(1) say(string.format("[driver] aide object localId 1 at (%s,%s) visible=%s, player at (%s,%s)", tostring(aide and aide.cellX), tostring(aide and aide.cellY), tostring(aide and aide.visible), tostring(Player.cellX), tostring(Player.cellY))) result(aide ~= nil and aide.cellX == AIDE_X and aide.cellY == AIDE_Y, "the aide is on the map in front of the player") U.shot(game, DIR .. "/route2_aide_01_aide.png") say("[driver] first visit: 9 caught, the aide should refuse") U.tap(game, "a") U.wait(30) for _ = 1, 40 do if Message.isOpen() then break end U.wait(6) end say("[driver] offer page: " .. tostring(Message.currentPage())) U.shot(game, DIR .. "/route2_aide_02_offer.png") -- pokefirered/data/maps/Route2_EastBuilding/scripts.inc:16 local _, gotRefusal = pumpScript(200, "Uh-oh", DIR .. "/route2_aide_03_refused.png") U.wait(30) result(caughtVar == 9, "VAR_0x8006 = 9 on the refusal pass, got " .. tostring(caughtVar)) result(not Bag.has(session.bag, ITEM_HM05, 1), "no HM05 in the bag yet") result(Flags.getFlag(Space.store, ctx(), FLAG_GOT_HM05) ~= true, "FLAG_GOT_HM05 still clear") result(gotRefusal, "photographed the refusal page") say("[driver] catching two more: the aide's gate is 10 caught") Dex.setCaught(session.dex, 25) Dex.setCaught(session.dex, 29) result(Dex.countCaught(session.dex, "kanto") == 11, "dex holds 11 caught mons, got " .. tostring(Dex.countCaught(session.dex, "kanto"))) for _ = 1, 40 do if not (Space.vm and Space.vm:isRunning()) then break end if Choice.active or (Message.isWaiting and Message.isWaiting()) then U.tap(game, "a") end U.wait(6) end U.wait(30) say("[driver] second visit: 11 caught, the aide should hand over HM05") seenVar, caughtVar = 0, 0 pages = {} U.tap(game, "a") U.wait(30) -- pokefirered/data/maps/Route2_EastBuilding/text.inc:13 local _, gotGift = pumpScript(300, "caught or owned", DIR .. "/route2_aide_04_got_hm05.png") U.wait(40) say(string.format("[driver] VAR_0x8005 = %s seen, VAR_0x8006 = %s caught", tostring(seenVar), tostring(caughtVar))) for i, p in ipairs(pages) do say("[driver] gift page " .. i .. ": " .. p:gsub("\n", " / ")) end result(caughtVar == 11, "VAR_0x8006 = 11 on the gift pass, got " .. tostring(caughtVar)) result(seenVar == 11, "VAR_0x8005 = 11 seen on the gift pass, got " .. tostring(seenVar)) result(Bag.has(session.bag, ITEM_HM05, 1), "HM05 FLASH is in the bag") result(Flags.getFlag(Space.store, ctx(), FLAG_GOT_HM05) == true, "FLAG_GOT_HM05 is set") result(gotGift, "photographed the HM05 hand-over") say(string.format("[driver] GetPokedexCount id = 0x%X", Std.SPECIAL.GetPokedexCount)) result(Std.SPECIAL.GetPokedexCount == 0xD4, "GetPokedexCount is special 0xD4") end return function(game) local ok, err = pcall(run, game) if not ok then say("FAIL route2_aide driver error: " .. tostring(err)) failures = failures + 1 end finish() end