local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_sign_walk_into" local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then print("PASS game3_sign_walk_into") love.event.quit(0) else print("FAIL game3_sign_walk_into failures=" .. failures) love.event.quit(1) end end -- data/maps/PalletTown/map.json:158 local SIGN_X, SIGN_Y = 9, 11 return function(game) for _ = 1, 600 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(180) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Player = require("src.core.game3.player") local Message = package.loaded["src.ui.game3.message"] or require("src.ui.game3.message") local MapCatalog = require("src.import.gba.map_catalog") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the field") then return finish() end local town = MapCatalog.pretToEngine("PalletTown") local function placeBelowSign(facing) Map.load(nil, game, town, { x = SIGN_X, y = SIGN_Y + 1, facing = facing }) game.session.x, game.session.y, game.session.facing = SIGN_X, SIGN_Y + 1, facing Player.cellX, Player.cellY = SIGN_X, SIGN_Y + 1 Player.px, Player.py = SIGN_X * 16, (SIGN_Y + 1) * 16 Player.targetX, Player.targetY = SIGN_X, SIGN_Y + 1 Player.facing = facing U.wait(60) end local function waitSign(frames) for _ = 1, frames do if Message.isOpen() and Space.vm:isRunning() then return true end U.wait(1) end return false end print("[driver] 1. walking into the town sign reads it") placeBelowSign("up") for _ = 1, 30 do table.insert(game.input.pressQueue, "up") game.input.state.up = true U.wait(1) if Message.isOpen() then break end end game.input.state.up = false local opened = waitSign(60) result(opened, "holding UP into the sign opened its message") result(Player.cellX == SIGN_X and Player.cellY == SIGN_Y + 1, "the player stayed below the sign") local ctx = Space.vm and Space.vm.ctx result(ctx and ctx.msgBoxIsCancelable == true, "SetWalkingIntoSignVars made the box cancelable") local Hud = require("src.ui.game3.hud") if opened then local armed = false for _ = 1, 900 do if Hud._waitButton ~= nil and not Message.isTyping() then armed = true break end U.wait(1) end result(armed, "the sign box is fully shown and waiting for A/B") result(U.shot(game, DIR .. "/sign_walked_into_waiting.png"), "screenshot sign_walked_into_waiting") end U.hold(game, "down", 20) U.wait(4) result(not Message.isOpen(), "pressing DOWN closed the sign") result(not Space.vm:isRunning(), "EventScript_CancelMessageBox ended the sign script") result(Hud._waitButton == nil, "the cancel dropped the waitbuttonpress wait") result(not Hud.busy(), "the field is not held busy after the cancel") local walked = false for _ = 1, 30 do if Player.cellY > SIGN_Y + 1 then walked = true break end U.wait(1) end result(walked or Player.facing == "down", "and the player turned or walked away (y=" .. tostring(Player.cellY) .. ")") for _ = 1, 60 do if not Player.moving then break end U.wait(1) end local x0, y0 = Player.cellX, Player.cellY U.hold(game, "right", 24) for _ = 1, 60 do if not Player.moving then break end U.wait(1) end result(Player.cellX ~= x0 or Player.cellY ~= y0, string.format("the next RIGHT moves the player without an A press (%d,%d -> %d,%d)", x0, y0, Player.cellX, Player.cellY)) result(U.shot(game, DIR .. "/sign_walked_away_free.png"), "screenshot sign_walked_away_free") print("[driver] 2. an A-button read is not cancelable by walking") placeBelowSign("up") U.tap(game, "a") local readA = waitSign(60) result(readA, "A opened the sign") local ctxA = Space.vm and Space.vm.ctx result(not (ctxA and ctxA.msgBoxIsCancelable), "an A read leaves the box non-cancelable") U.wait(12) U.hold(game, "down", 20) result(Message.isOpen(), "DOWN does not close an A-read sign") for _ = 1, 200 do if not Message.isOpen() and not Space.vm:isRunning() then break end if Message.isOpen() and Message.isTyping() then Message.skipReveal() end if Message.isOpen() and Message.isWaiting() then U.tap(game, "a") end U.wait(2) end result(not Message.isOpen(), "A closes it") return finish() end