local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_special_legendary" local NAVEL_ROCK_BASE = "FR_NAVEL_ROCK_BASE" local LUGIA_XY = { 10, 15 } local SPECIES_LUGIA = 249 -- pokefirered/include/constants/species.h:256 -- pokefirered/include/constants/flags.h:171 local FLAG_HIDE_LUGIA = 0x09B -- pokefirered/include/constants/flags.h:781 local FLAG_FOUGHT_LUGIA = 0x2F2 -- pokefirered/include/constants/flags.h:784 local FLAG_LUGIA_FLEW_AWAY = 0x2F5 -- pokefirered/include/constants/flags.h:1334 local FLAG_SYS_SPECIAL_WILD_BATTLE = 0x807 local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then print("PASS special_legendary") love.event.quit(0) else print("FAIL special_legendary failures=" .. failures) love.event.quit(1) end end return function(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Space = require("src.core.game3.scripting.space") local Flags = require("src.core.game3.scripting.flags") local Objects = require("src.core.game3.objects") local Player = require("src.core.game3.player") local Party = require("src.core.game3.party") local Battle = require("src.core.game3.battle") local Ui = require("src.core.game3.battle.ui") local Encounters = require("src.core.game3.encounters") local Natives = require("src.core.game3.scripting.natives") U.log("natives modules: " .. table.concat(Natives.MODULE_NAMES, ",")) result(Natives.ALLOW["special:" .. 0x1BB] ~= nil, "auto-discovery bound CreateEnemyEventMon under love.filesystem") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end session.party = {} Party.giveMon(session, 150, 100) local function ctx() return Space.vm and Space.vm.ctx end local function flag(id) return Flags.getFlag(Space.store, ctx(), id) and true or false end local function goTo(mapId, x, y, facing) Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" }) if game.session then game.session.x, game.session.y, game.session.facing = x, y, facing or "up" end Player.cellX, Player.cellY = x, y Player.px, Player.py = x * 16, y * 16 Player.targetX, Player.targetY = x, y Player.facing = facing or "up" U.wait(30) local Preview = package.loaded["src.ui.game3.map_preview_screen"] for _ = 1, 240 do if not (Preview and Preview.isActive and Preview.isActive()) then break end U.wait(5) end U.wait(60) end local function objectAt(x, y) for _, lid in ipairs(Objects._order or {}) do local eo = Objects._byId and Objects._byId[lid] local ex = eo and (eo.cellX or eo.x) local ey = eo and (eo.cellY or eo.y) if eo and eo.visible ~= false and ex == x and ey == y then return eo, lid end end return nil end local function fieldBusy() local Message = package.loaded["src.ui.game3.message"] return (Message and Message.isOpen and Message.isOpen()) and true or false end local function atCommand() return Battle.isActive() and Battle._phase == "command" and Ui._mode == "menu" end local function mash(frames, stop) for i = 1, (frames or 2500) do if stop() then return true end if i % 300 == 0 then U.log("mash", i, "battle=" .. tostring(Battle.isActive()), "phase=" .. tostring(Battle._phase), "vm=" .. tostring(Space.vm and Space.vm:isRunning())) end if Ui.dialogPending and Ui.dialogPending() then U.tap(game, "a") U.wait(8) elseif i % 16 == 0 then U.tap(game, "a") U.wait(4) else U.wait(1) end end return stop() end goTo(NAVEL_ROCK_BASE, LUGIA_XY[1], LUGIA_XY[2] + 1, "up") -- pokefirered/data/maps/NavelRock_Base/scripts.inc:15 NavelRock_Base_EventScript_TryShowLugia result(flag(FLAG_FOUGHT_LUGIA) == false, "FLAG_FOUGHT_LUGIA starts clear") result(flag(FLAG_LUGIA_FLEW_AWAY) == false, "FLAG_LUGIA_FLEW_AWAY starts clear") result(flag(FLAG_HIDE_LUGIA) == false, "the map's own ON_TRANSITION TryShowLugia cleared FLAG_HIDE_LUGIA") local lugiaObj = objectAt(LUGIA_XY[1], LUGIA_XY[2]) result(lugiaObj ~= nil, "Lugia stands on Navel Rock Base at (10,15)") U.shot(game, DIR .. "/special_legendary_01_lugia_on_map.png") Encounters.takePendingWild() U.tap(game, "a") U.wait(30) for _ = 1, 600 do if Battle.isActive() then break end if fieldBusy() then U.tap(game, "a") end U.wait(6) end if not result(Battle.isActive(), "seteventmon + StartLegendaryBattle started the Lugia battle") then U.log("vm running=" .. tostring(Space.vm and Space.vm:isRunning()) .. " special wild flag=" .. tostring(flag(FLAG_SYS_SPECIAL_WILD_BATTLE))) U.shot(game, DIR .. "/special_legendary_02_no_battle.png") return finish() end result(mash(2500, atCommand), "the Lugia battle reached the command menu") local st = Battle.getState() local foe = st and st.enemy and st.enemy.mon result(foe ~= nil and tonumber(foe.species or foe.speciesId) == SPECIES_LUGIA, "the event mon is SPECIES_LUGIA, got " .. tostring(foe and (foe.species or foe.speciesId))) result(foe ~= nil and tonumber(foe.level) == 70, "the event mon is level 70, got " .. tostring(foe and foe.level)) U.shot(game, DIR .. "/special_legendary_02_lugia_battle.png") finish() end