-- pokefirered/data/scripts/obtain_item.inc:10 local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_std_item_text" local ITEM_POTION = 13 -- include/constants/items.h:17 local failures = 0 local function result(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then print("PASS game3_std_item_text") love.event.quit(0) else print("FAIL game3_std_item_text failures=" .. failures) love.event.quit(1) end end local function flat(s) return (tostring(s or ""):gsub("[\n\f]", " ")) end local function waitPage(game, pattern, frames) local Message = require("src.ui.game3.message") local seen = {} for _ = 1, frames do if Message.isOpen() then local page = flat(Message.currentPage()) if page:find(pattern, 1, true) then while not Message.isWaiting() do U.wait(1) end return true, page end if Message.isWaiting() then if seen[#seen] ~= page then seen[#seen + 1] = page end U.tap(game, "a") end end U.wait(1) end return false, table.concat(seen, " | ") end local function shootPrinted(game, pattern, frames, path) local Message = require("src.ui.game3.message") for _ = 1, frames do if Message.isOpen() and flat(Message.currentPage()):find(pattern, 1, true) then local lastGlyph = (Message._revealed or 0) == (Message._total or 0) - 1 and (Message._delay or 0) == 0 if lastGlyph and not Message._waiting then U.shot(game, path) return true, flat(Message.currentPage()) end end U.wait(1) end return false, flat(Message.currentPage()) end local function waitIdle(game, frames) local Message = require("src.ui.game3.message") local Space = require("src.core.game3.scripting.space") for _ = 1, frames do local running = Space.vm and Space.vm:isRunning() if not running and not Message.isOpen() then return true end if Message.isWaiting() then U.tap(game, "a") end U.wait(1) end return false end return function(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local MapCatalog = require("src.import.gba.map_catalog") local Space = require("src.core.game3.scripting.space") local Bag = require("src.core.game3.bag") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end local MT_MOON = MapCatalog.pretToEngine("MtMoon_1F") if not result(type(MT_MOON) == "string", "Mt Moon 1F resolves to a cache map id") then return finish() end Map.load(nil, game, MT_MOON, { x = 11, y = 36, facing = "up" }) game.session.x, game.session.y, game.session.facing = 11, 36, "up" U.wait(90) U.tap(game, "a") local ok, page = waitPage(game, "found a TM09! It contains BULLET SEED.", 600) result(ok, "TM ball: \"RED found a TM09! It contains BULLET SEED.\" (got " .. page .. ")") if ok then U.shot(game, DIR .. "/txt_tm09_found_contains_move.png") end U.tap(game, "a") ok, page = waitPage(game, "RED put the TM09 in the TM CASE.", 600) result(ok, "TM ball: \"RED put the TM09 in the TM CASE.\" (got " .. page .. ")") if ok then U.shot(game, DIR .. "/txt_tm09_put_in_tm_case.png") end waitIdle(game, 300) Space.vm.scripts.Driver_GiveItem = { { op = "setorcopyvar", [1] = 0x8000, [2] = ITEM_POTION }, { op = "setorcopyvar", [1] = 0x8001, [2] = 1 }, { op = "callstd", std = 0 }, { op = "end" }, } local before = Bag.get(session.bag, ITEM_POTION) or 0 Space.startScript("Driver_GiveItem") ok, page = shootPrinted(game, "Obtained the POTION!", 600, DIR .. "/txt_giveitem_obtained_the_potion.png") result(ok, "giveitem: \"Obtained the POTION!\" fully printed (got " .. page .. ")") ok, page = waitPage(game, "RED put the POTION in the ITEMS POCKET.", 600) result(ok, "giveitem: \"RED put the POTION in the ITEMS POCKET.\" (got " .. page .. ")") if ok then U.shot(game, DIR .. "/txt_giveitem_put_in_items_pocket.png") end waitIdle(game, 300) result((Bag.get(session.bag, ITEM_POTION) or 0) == before + 1, "giveitem added one POTION") finish() end