local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchuid_region_guide" local PALLET = "FR_PALLET_TOWN" local MT_MOON = "FR_MT_MOON_1F" local TOWN_MAP = 361 local MT_MOON_X, MT_MOON_Y = 9, 3 local MT_MOON_FLAG = "FLAG_WORLD_MAP_MT_MOON_1F" local failures = 0 local function say(line) print(line) os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null') local fh = io.open(DIR .. "/stitchuid_region_guide.log", "a") if fh then fh:write(line, "\n") fh:close() end end local function result(ok, label) say((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then say("PASS stitchuid_region_guide") love.event.quit(0) else say("FAIL stitchuid_region_guide failures=" .. failures) love.event.quit(1) end end local function run(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Player = require("src.core.game3.player") local Bag = require("src.core.game3.bag") local ItemUse = require("src.core.game3.item_use") local RegionMap = require("src.ui.game3.region_map") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end local function placeAt(mapId, x, y) Map.load(nil, game, mapId, { x = x, y = y, facing = "down" }) if game.session then game.session.x, game.session.y, game.session.facing = x, y, "down" end Player.cellX, Player.cellY = x, y Player.targetX, Player.targetY = x, y U.wait(90) end placeAt(PALLET, 10, 6) session.bag = session.bag or Bag.new() Bag.add(session.bag, TOWN_MAP, 1) local function openMap() local ok = ItemUse.useField(session, session.bag, TOWN_MAP, nil) for _ = 1, 300 do if RegionMap.inputReady() then break end U.wait(1) end return ok and RegionMap.isOpen() end local function moveCursorTo(x, y) for _ = 1, 40 do if RegionMap.cursorX == x and RegionMap.cursorY == y then return true end if RegionMap.cursorX < x then U.tap(game, "right") elseif RegionMap.cursorX > x then U.tap(game, "left") elseif RegionMap.cursorY < y then U.tap(game, "down") else U.tap(game, "up") end U.wait(6) end return RegionMap.cursorX == x and RegionMap.cursorY == y end local function closeMap() for _ = 1, 40 do if not RegionMap.isOpen() then break end U.tap(game, "b") U.wait(8) end U.wait(20) end if not result(openMap(), "the TOWN MAP opens the region map") then return finish() end if not result(moveCursorTo(MT_MOON_X, MT_MOON_Y), "cursor reaches the MT. MOON cell") then return finish() end result(RegionMap.currentDungeonSec() == "MAPSEC_MT_MOON", "the dungeon under the cursor is MT. MOON") result(RegionMap.isFlagSet(MT_MOON_FLAG) == false, "MT. MOON has not been visited yet") result(RegionMap.canGuideCursor() == false, "the GUIDE is refused before the first visit") U.wait(20) U.tap(game, "a") U.wait(30) result(RegionMap.previewDungeon == nil, "A opens no preview before the first visit") result(RegionMap.isOpen() == true, "the region map stays open") U.shot(game, DIR .. "/stitchuid_region_guide_01_guide_refused.png") closeMap() -- ../pokefirered/data/maps/MtMoon_1F/scripts.inc:6 placeAt(MT_MOON, 18, 37) result(RegionMap.isFlagSet(MT_MOON_FLAG) == true, "walking into MT. MOON ran setworldmapflag FLAG_WORLD_MAP_MT_MOON_1F") placeAt(PALLET, 10, 6) if not result(openMap(), "the TOWN MAP reopens the region map") then return finish() end if not result(moveCursorTo(MT_MOON_X, MT_MOON_Y), "cursor reaches the MT. MOON cell again") then return finish() end result(RegionMap.canGuideCursor() == true, "the GUIDE is offered after the visit") U.wait(20) U.shot(game, DIR .. "/stitchuid_region_guide_02_guide_prompt.png") local function waitPreview(cond) for _ = 1, 200 do local st = RegionMap.state() if st and st.preview and cond(st.preview) then return true end U.wait(1) end return false end U.tap(game, "a") -- ../pokefirered/src/region_map.c:2135 UpdateDungeonMapPreview result(waitPreview(function(p) return p.updateCounter == 4 end), "the GUIDE window grows from the cursor") U.shot(game, DIR .. "/stitchuid_region_guide_03_preview_growing.png") result(RegionMap.previewDungeon == "MAPSEC_MT_MOON", "A opens the MT. MOON preview after the visit") -- ../pokefirered/src/region_map.c:2059-2067 result(waitPreview(function(p) return p.text ~= nil end), "the GUIDE text follows the sepia tint") U.shot(game, DIR .. "/stitchuid_region_guide_04_preview_text.png") U.tap(game, "b") result(waitPreview(function(p) return p.mainState == 8 and p.updateCounter == 4 end), "B shrinks the GUIDE window") U.shot(game, DIR .. "/stitchuid_region_guide_05_preview_shrinking.png") closeMap() finish() end return run