local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchuid_wall_map" local PALLET = "FR_PALLET_TOWN" local MT_MOON = "FR_MT_MOON_1F" local MT_MOON_X, MT_MOON_Y = 9, 3 local MT_MOON_FLAG = "FLAG_WORLD_MAP_MT_MOON_1F" local SWITCH_X, SWITCH_Y = 21, 11 local MB_TOWN_MAP = 0x85 local HOUSES = { "FR_PEWTER_CITY_HOUSE1", "FR_PEWTER_CITY_HOUSE2", } local failures = 0 local function say(line) print(line) os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null') local fh = io.open(DIR .. "/stitchuid_wall_map.log", "a") if fh then fh:write(line, "\n") fh:close() end end local function result(ok, label) say((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() if failures == 0 then say("PASS stitchuid_wall_map") love.event.quit(0) else say("FAIL stitchuid_wall_map failures=" .. failures) love.event.quit(1) end end return function(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end game:_handleBootAction({ action = "new_game", name = "RED" }) U.wait(240) local Runtime = require("src.core.game3.runtime") local Map = require("src.core.game3.map") local Player = require("src.core.game3.player") local Collision = require("src.core.game3.collision") local Field = require("src.core.game3.field") local RegionMap = require("src.ui.game3.region_map") local PokedexChrome = require("src.ui.game3.pokedex_chrome") local Strings = require("src.core.Strings") local session = Runtime.getSession() if not result(session ~= nil, "new game reached the game3 field") then return finish() end local function placeAt(mapId, x, y, facing) Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "down" }) if game.session then game.session.x, game.session.y, game.session.facing = x, y, facing or "down" end Player.cellX, Player.cellY = x, y Player.targetX, Player.targetY = x, y Player.facing = facing or "down" U.wait(60) end local function closeMap() for _ = 1, 40 do if not RegionMap.isOpen() then break end U.tap(game, "b") U.wait(8) end U.wait(20) end -- ../pokefirered/data/maps/MtMoon_1F/scripts.inc:6 placeAt(MT_MOON, 18, 37) result(RegionMap.isFlagSet(MT_MOON_FLAG) == true, "MT. MOON is marked visited") -- ../pokefirered/src/field_control_avatar.c:538, data/event_scripts.s:1095 local found = nil for _, mapId in ipairs(HOUSES) do if found then break end placeAt(mapId, 1, 1) for y = 0, 39 do for x = 0, 39 do if Collision.behavior(x, y) == MB_TOWN_MAP then found = { map = mapId, x = x, y = y } break end end if found then break end end end if found then say("[driver] MB_TOWN_MAP at " .. found.map .. " (" .. found.x .. "," .. found.y .. ")") placeAt(found.map, found.x, found.y + 1, "up") Field.interact(game) for _ = 1, 60 do if RegionMap.isOpen() then break end U.tap(game, "a") U.wait(8) end result(RegionMap.isOpen() == true, "the wall TOWN MAP object opens the region map") say("[driver] EventScript_WallTownMap opened mode=" .. tostring(RegionMap.mode)) closeMap() else say("[driver] no MB_TOWN_MAP cell on the Pallet Town interiors, skipping the object step") end -- ../pokefirered/src/field_specials.c:185, src/region_map.c:603-608 placeAt(PALLET, 10, 6) RegionMap.show({ session = session, mode = "wall" }) U.wait(30) if not result(RegionMap.isOpen() == true, "the wall map opens") then return finish() end result(RegionMap.mode == "wall", "REGIONMAP_TYPE_WALL is the open mode") local function moveCursorTo(x, y) for _ = 1, 60 do if RegionMap.cursorX == x and RegionMap.cursorY == y then return true end if RegionMap.cursorX < x then U.tap(game, "right") elseif RegionMap.cursorX > x then U.tap(game, "left") elseif RegionMap.cursorY < y then U.tap(game, "down") else U.tap(game, "up") end U.wait(6) end return RegionMap.cursorX == x and RegionMap.cursorY == y end if not result(moveCursorTo(MT_MOON_X, MT_MOON_Y), "cursor reaches the visited MT. MOON") then return finish() end result(RegionMap.currentDungeonSec() == "MAPSEC_MT_MOON", "the dungeon under the cursor is MT. MOON") result(RegionMap.canGuideCursor() == false, "the wall map refuses the GUIDE for a visited dungeon") local prompts = {} local realPrompt = PokedexChrome.drawControlInfoLeft PokedexChrome.drawControlInfoLeft = function(text, x, y) prompts[#prompts + 1] = tostring(text) return realPrompt(text, x, y) end U.wait(10) local guideDrawn = false for _, p in ipairs(prompts) do if p == Strings("{A_BUTTON}GUIDE") then guideDrawn = true end end PokedexChrome.drawControlInfoLeft = realPrompt result(guideDrawn == false, "no GUIDE prompt on the wall map top bar") U.shot(game, DIR .. "/stitchuid_wall_map_01_no_guide.png") U.tap(game, "a") U.wait(30) result(RegionMap.previewDungeon == nil, "A opens no preview on the wall map") result(RegionMap.isOpen() == true, "the wall map stays open") if not result(moveCursorTo(SWITCH_X, SWITCH_Y), "cursor reaches the switch button cell") then return finish() end result(RegionMap.hasSwitchButton() == false, "the wall map has no switch button") U.shot(game, DIR .. "/stitchuid_wall_map_02_no_switch.png") closeMap() finish() end