-- Buena_PlacePrizeMenuBox (#1935): ../pokecrystal/home/scrolling_menu.asm:25-41, -- ../pokecrystal/engine/events/buena.asm:219 package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") local check, eq = T.check, T.eq love = love or require("tests.love_stub") local calls = {} package.loaded["src.render.Font"] = { BORDER = { tl = 1, tr = 2, bl = 3, br = 4, h = 5, v = 6 }, draw = function(text, x, y) calls[#calls + 1] = { "draw", text, x, y } end, drawCode = function(code, x, y) calls[#calls + 1] = { "code", code, x, y } end, drawBox = function(tx, ty, tw, th) calls[#calls + 1] = { "box", tx, ty, tw, th } end, encode = function(text) return { string.byte(tostring(text), 1) or 0 } end, advanceOf = function() return 8 end, width = function(text) return #tostring(text) * 8 end, } package.loaded["src.ui.gen2.Chrome"] = nil package.loaded["src.ui.gen2.BuenaPassword"] = nil local BuenaPassword = require("src.ui.gen2.BuenaPassword") local function boxes() local found = {} for _, c in ipairs(calls) do if c[1] == "box" then found[#found + 1] = c end end return found end local function drew(text, x, y) for _, c in ipairs(calls) do if c[1] == "draw" and c[2] == text and c[3] == x and c[4] == y then return true end end return false end local prizes = {} for i = 1, 6 do prizes[i] = { name = "PRIZE " .. i, cost = i } end local screen = BuenaPassword.new({}, { mode = "prize", prizes = prizes, balance = 1 }) screen:draw() local drawn = boxes() eq(#drawn, 2, "prize mode draws the list frame and the Points box, nothing else") local frame = drawn[1] if check(frame ~= nil, "the scrolling list is framed") then eq(frame[2], 0, "InitScrollingMenu decrements the left coord to 0") eq(frame[3], 0, "and the top coord to 0") eq(frame[4], 18, "16 interior columns plus both borders") eq(frame[5], 11, "9 interior rows plus both borders") end local balance = drawn[2] if check(balance ~= nil, "PrintBlueCardBalance keeps its own box") then eq(balance[2], 0, "BlueCardBalanceMenuHeader's menu_coords 0, 11, 11, 13") eq(balance[3], 11, "row 11") eq(balance[4], 12, "through column 11") eq(balance[5], 3, "through row 13") end check(drew("PRIZE 1", 16, 16), "the first prize name sits at (16, 16)") check(drew("1", 120, 16), "with its cost digit in column 15") check(drew("\xe2\x96\xbc", 128, 72), "the ▼ lands inside the frame at (128, 72), not on its border") check(not drew("\xe2\x96\xb2", 128, 8), "the ▲ stays off until the list has scrolled") T.finish("buena prize box bug 1935")