#!/usr/bin/env luajit -- The Easy Chat vocabulary is read from the ROM (easy_chat/words.lua), so it -- stays English in the cache and is translated where it is drawn -- (src/core/game3/easy_chat_text.lua). Each word carries its group's context, -- because the same English word means different things in different groups -- -- and collides with menu labels this engine already translates elsewhere. package.path = "./?.lua;./?/init.lua;" .. package.path love = require("tests.love_stub") require("tests.game3_cache").mountOrSkip("game3_easy_chat_text_test") local T = require("tests.harness") local check = T.check local Strings = require("src.core.Strings") local EasyChatText = require("src.core.game3.easy_chat_text") EasyChatText.install({ groups = { [9] = { id = 9, name = "FEELINGS", words = { { id = 9 * 512 + 0, text = "MEET" }, { id = 9 * 512 + 1, text = "PLAY" } } }, [18] = { id = 18, name = "MOVE 1", words = { { id = 18 * 512 + 71, text = "ABSORB", value = 71 }, { id = 18 * 512 + 51, text = "ACID", value = 51 } } }, [21] = { id = 21, name = "POKéMON", words = { { id = 21 * 512 + 63, text = "ABRA", value = 63 }, { id = 21 * 512 + 142, text = "AERODACTYL", value = 142 } } }, } }) local function groupNamed(name) for id, group in pairs(EasyChatText.groups()) do if group.name == name then return id, group end end end local moveId, moveGroup = groupNamed("MOVE 1") local feelId, feelGroup = groupNamed("FEELINGS") check(moveGroup and feelGroup, "the extracted data still has the MOVE 1 and FEELINGS groups") local moveWord = moveGroup.words[1] local feelWord = feelGroup.words[1] -- ------------------------------------------------------ no catalog loaded Strings.load({}) check(EasyChatText.word(moveWord.id) == moveWord.text, "a word is its English self with no catalog") check(EasyChatText.groupName(feelGroup) == "FEELINGS", "so is a group name") check(EasyChatText.rawWord(moveWord.id) == moveWord.text, "and the extracted data itself is never rewritten") -- ------------------------------------------------------- a mod's catalog Strings.load({ strings = { ["easyChat.group|FEELINGS"] = "SENTIMENTS", ["easyChat.MOVE 1|" .. moveWord.text] = "ATTAQUE-FR", [feelWord.text] = "SANS-CONTEXTE", } }) check(EasyChatText.groupName(feelGroup) == "SENTIMENTS", "a group name translates under its own context") check(EasyChatText.word(moveWord.id) == "ATTAQUE-FR", "a word translates under its group's context") check(EasyChatText.wordInGroup(moveWord, moveGroup) == "ATTAQUE-FR", "the picker's own list resolves the same key without decoding the id") check(EasyChatText.word(feelWord.id) == "SANS-CONTEXTE", "a catalog that does not care about the group still lands through the plain key") local phrase = EasyChatText.phrase({ moveWord.id, feelWord.id }, 2, 1) check(phrase == "ATTAQUE-FR SANS-CONTEXTE", "a saved profile prints its words translated") check(EasyChatText.phrase({}, 2, 2) == "\n", "an empty profile still yields its rows") -- A word id that is not in the table keeps the data module's own placeholder. check(EasyChatText.word(EasyChatText.EC_WORD_UNDEFINED) == "", "an unset slot stays empty") Strings.load({}) T.finish("game3_easy_chat_text_test")