package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") local check, eq = T.check, T.eq love = love or require("tests.love_stub") local Display = require("src.core.game3.display") local HelpWindow = require("src.ui.game3.help_window") HelpWindow.reset() check(package.loaded["src.ui.game3.help_system"] == nil, "help_window does not load the L/R Help browser (help_system.lua)") local o = HelpWindow.OUTER eq(o.left, 0, "outer left is 0") eq(o.top, 15, "outer top is 15 (pret src/help_message.c:13-19)") eq(o.width, 30, "outer width is 30 tiles") eq(o.height, 5, "outer height is 5 tiles") eq(o.paletteNum, 15, "outer palette is 15") local c = HelpWindow.CONTENT eq(c.left - 1, o.left, "content is the outer rect inset one tile left") eq(c.top - 1, o.top, "content is the outer rect inset one tile top") eq(c.width + 2, o.width, "frame width = content + the two border tiles") eq(c.height + 2, o.height, "frame height = content + the two border tiles") eq(Display.COLS, o.width, "engine grid is 30 tiles wide (display.lua:10)") eq(Display.ROWS, o.top + o.height, "engine grid is 20 rows: the window sits on the bottom 5") eq(Display.TILE, 8, "engine tile is 8px") -- src/help_message.c:95-98 eq(HelpWindow.TEXT_OFFSET.x, 2, "text x offset is pret's 2px") eq(HelpWindow.TEXT_OFFSET.y, 5, "text y offset is pret's 5px") check(c.width * 8 - HelpWindow.TEXT_OFFSET.x * 2 > 0, "the printable width stays positive") check(c.top * 8 + HelpWindow.TEXT_OFFSET.y < (o.top + o.height) * 8, "the text baseline lands inside the outer window") check(HelpWindow.isOpen() == false, "starts closed") eq(HelpWindow.getText(), "", "starts with no text") check(HelpWindow.draw() == false, "draw with nothing open is a no-op") check(HelpWindow.show("MOVE ID: STRENGTH") == true, "show opens the window") check(HelpWindow.isOpen() == true, "isOpen reads back open") eq(HelpWindow.getText(), "MOVE ID: STRENGTH", "getText reads back the text") check(HelpWindow.draw() == true, "draw renders while open (headless)") check(HelpWindow.show("0x08012345") == true, "a pointer-looking string is accepted") eq(HelpWindow.getText(), "0x08012345", "text is stored verbatim, never resolved here") check(HelpWindow.show("BICYCLE") == true, "re-show is allowed") eq(HelpWindow.getText(), "BICYCLE", "re-show replaces the text") eq(HelpWindow.isOpen(), true, "still open after re-show") check(HelpWindow.show(nil) == true, "show(nil) still opens") eq(HelpWindow.getText(), "", "show(nil) means empty text, not an error") check(HelpWindow.show(123) == true, "show(number) still opens") eq(HelpWindow.getText(), "", "non-string text degrades to empty") check(HelpWindow.close() == true, "close hides the window") check(HelpWindow.isOpen() == false, "closed reads back closed") eq(HelpWindow.getText(), "", "close clears the text") check(HelpWindow.draw() == false, "draw after close is a no-op") check(HelpWindow.close() == true, "closing twice is safe (pret DestroyHelpMessageWindow_ is idempotent)") check(HelpWindow.show("AGAIN") == true, "open → close → open works") eq(HelpWindow.getText(), "AGAIN", "the reopened window carries its text") check(HelpWindow.draw() == true, "draw works after reopen") HelpWindow.reset() check(HelpWindow.isOpen() == false, "reset closes the window") eq(HelpWindow.getText(), "", "reset clears the text") HelpWindow.reset() check(HelpWindow.isOpen() == false, "reset is safe to repeat") T.finish("game3_help_window_test")