package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") local check, eq = T.check, T.eq local GameVersion = require("src.core.GameVersion") local VersionsGame = require("src.import.gba.versions_game") local Versions = require("src.import.gba.versions") local prevVersion = GameVersion.get() VersionsGame.reset() GameVersion.set("firered") check(VersionsGame.game("firered") == Versions, "firered resolves the existing monolith") check(VersionsGame.game("leafgreen") == Versions, "leafgreen shares the FireRed tables") check(VersionsGame.game(nil) == Versions, "nil resolves the active game's table") check(VersionsGame.game("") == Versions, "an empty id resolves the active game") check(VersionsGame.game("ruby") == Versions, "an unregistered RSE id falls back to FireRed's table") VersionsGame.reset() GameVersion.set("red") check(VersionsGame.game(nil) == Versions, "a non-Gen3 process fails closed to FireRed's table") VersionsGame.reset() GameVersion.set("firered") local tables = VersionsGame.game("firered") check(type(tables.MAPS) == "table", "MAPS is a table") check(type(tables.WARPS) == "table", "WARPS is a table") check(type(tables.TILESETS) == "table", "TILESETS is a table") check(type(tables.PAIR_TILESET) == "table", "PAIR_TILESET is a table") check(type(tables.NUM_SPECIES) == "number", "NUM_SPECIES is a number") check(type(tables.CACHE_VERSION) == "number", "CACHE_VERSION is a number") eq(tables.NUM_SPECIES, 412, "NUM_SPECIES is 412 (pret: pokefirered/include/constants/species.h:421-423)") local probe = { MAPS = {}, NUM_SPECIES = 1 } package.loaded["tests.versions_game_probe"] = probe check(VersionsGame.register("testgame", "tests.versions_game_probe") == true, "register accepts an id + module path") check(VersionsGame.game("testgame") == probe, "a registered row resolves its module") check(VersionsGame.register("", "tests.versions_game_probe") == false, "register rejects an empty id") check(VersionsGame.register("testgame", 7) == false, "register rejects a non-string path") check(VersionsGame.register("busted", "no.such.module") == true, "register a broken row") check(VersionsGame.game("busted") == Versions, "a broken row falls back to FireRed") VersionsGame.reset() check(VersionsGame.game("testgame") == probe, "registrations survive reset") check(VersionsGame.game("firered") == Versions, "resolutions re-resolve after reset") VersionsGame.GAMES["testgame"] = nil VersionsGame.GAMES["busted"] = nil package.loaded["tests.versions_game_probe"] = nil VersionsGame.reset() GameVersion.set(prevVersion) T.finish("game3_versions_game_test")