-- engine/battle/move_effects/curse.asm:36 package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") local Battle = require("src.battle.gen2.Battle") local Mon = require("src.battle.gen2.Mon") local Effects = require("src.battle.gen2.Effects") local TYPES = { NORMAL = { id = "NORMAL", index = 0, category = "physical" }, GHOST = { id = "GHOST", index = 1, category = "physical" }, } local MOVES = { TACKLE = { id = "TACKLE", name = "TACKLE", power = 35, type = "NORMAL", accuracy = 100, pp = 35, effect = "EFFECT_NORMAL_HIT" }, CURSE = { id = "CURSE", name = "CURSE", power = 0, type = "GHOST", accuracy = 100, pp = 10, effect = "EFFECT_CURSE" }, } local POKEMON = { growthRates = { GROWTH_MEDIUM_FAST = { numerator = 1, denominator = 1, squared = 0, linear = 0, constant = 0 }, }, SNORLAX = { id = "SNORLAX", index = 143, name = "SNORLAX", baseStats = { hp = 160, attack = 110, defense = 65, speed = 30, specialAttack = 65, specialDefense = 110 }, types = { "NORMAL", "NORMAL" }, catchRate = 25, baseExp = 154, growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 31, levelMoves = {}, evolutions = {} }, GASTLY = { id = "GASTLY", index = 92, name = "GASTLY", baseStats = { hp = 30, attack = 35, defense = 30, speed = 80, specialAttack = 100, specialDefense = 35 }, types = { "GHOST", "GHOST" }, catchRate = 190, baseExp = 95, growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 127, levelMoves = {}, evolutions = {} }, } local DATA = { pokemon = POKEMON, moves = MOVES, type_chart = { types = TYPES, matchups = {} }, items = {} } local perfect = { attack = 15, defense = 15, speed = 15, special = 15 } perfect.hp = Mon.hpDV(perfect) local function highRoll(n) return (n or 1) - 1 end local function newBattle(species) local player = Mon.new(DATA, species, 50, { dvs = perfect }) player.moves = { { id = "CURSE", pp = 10, maxPp = 10 } } local wild = Mon.new(DATA, "SNORLAX", 50, { dvs = perfect }) wild.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } } return Battle.new({ data = DATA, party = { player }, wild = wild, random = highRoll }), player, wild end local function moveEvent(events) for _, e in ipairs(events or {}) do if e.kind == "move" then return e end end end do local battle, player, wild = newBattle("SNORLAX") battle.events = {} battle:useMove(player, wild, "CURSE") local ev = moveEvent(battle.events) T.check(ev ~= nil, "the non-ghost CURSE turn queues a move event") T.eq(ev and ev.animParam, 1, "non-ghost CURSE carries animParam 1, the stat-streak script arm") local stages = battle.stages[battle:sideOf(player)] T.eq(stages.attack, 1, "and ATTACK still rises") T.eq(stages.defense, 1, "and DEFENSE still rises") T.eq(stages.speed, -1, "and SPEED still drops") end do local battle, player, wild = newBattle("SNORLAX") local stages = battle.stages[battle:sideOf(player)] stages.attack = Effects.MAX_STAGE stages.defense = Effects.MAX_STAGE battle.events = {} battle:useMove(player, wild, "CURSE") local ev = moveEvent(battle.events) T.check(ev ~= nil, "the capped turn still queues a move event") T.eq(ev and ev.animParam, nil, "the cantraise arm leaves animParam nil") end do local battle, player, wild = newBattle("GASTLY") battle.events = {} battle:useMove(player, wild, "CURSE") local ev = moveEvent(battle.events) T.check(ev ~= nil, "the ghost CURSE turn queues a move event") T.eq(ev and ev.animParam, nil, "ghost CURSE leaves animParam nil, the nail-and-doll script arm") T.check(battle:volatile(wild).cursed == true, "and the target is cursed") end T.finish("gen2 curse anim param bug 2099")