-- pokered engine/battle/core.asm:2315 (#1901) package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") local eq = T.eq love = love or require("tests.love_stub") local PartyMenu = require("src.ui.PartyMenu") local game = { data = { text = {}, pokemon = { LAPRAS = { name = "LAPRAS" } } }, save = { party = { { species = "LAPRAS", hp = 50, stats = { hp = 50 }, level = 30, moves = {} } }, inventory = {}, options = {}, flags = {}, }, } game.stack = { states = {}, push = function(self, s) table.insert(self.states, s) end, pop = function(self) return table.remove(self.states) end, top = function(self) return self.states[#self.states] end } local battle = { playerParty = game.save.party } local function message(opts) return PartyMenu.new(game, opts):bottomMessage() end eq(message({}), "Choose a POKéMON.", "field START -> POKéMON is NORMAL_PARTY_MENU") eq(message({ battle = battle }), "Choose a POKéMON.", "the voluntary PKMN option is NORMAL_PARTY_MENU too") eq(message({ battle = battle, forceSwitch = true }), "Bring out which\nPOKéMON?", "ChooseNextMon / SHIFT is BATTLE_PARTY_MENU") eq(message({ battle = battle, itemUse = true }), "Use item on which\nPOKéMON?", "in-battle medicine keeps USE_ITEM_PARTY_MENU") eq(message({ tmhm = { move = "FIX_CUT", kind = "TM" } }), "Use TM on which\nPOKéMON?", "TMHM_PARTY_MENU") game.data.text._PartyMenuNormalText = "CHOOSE A #MON." game.data.text._PartyMenuBattleText = "BRING OUT WHICH #MON?" eq(message({ battle = battle }), "CHOOSE A #MON.", "the voluntary open prints PartyMenuNormalText") eq(message({ battle = battle, forceSwitch = true }), "BRING OUT WHICH #MON?", "the forced open prints PartyMenuBattleText") T.finish("party_battle_prompt_bug1901")