#!/usr/bin/env luajit package.path = "./?.lua;./?/init.lua;" .. package.path require("tests.fixture_data.game3_items").install() local failed = 0 local function check(cond, msg) if cond then print("[ok] " .. msg) else failed = failed + 1 print("[FAIL] " .. msg) end end local function eq(a, b, msg) check(a == b, string.format("%s (%s == %s)", msg, tostring(a), tostring(b))) end local UNION_MAP = "FR_UNION_ROOM" local CENTER_MAP = "FR_TEST_POKEMON_CENTER_1F" local MAPS = { [UNION_MAP] = { warps = { { x = 7, y = 11, mapGroup = 0x7F, mapNum = 0x7F, destWarp = 128 } }, }, [CENTER_MAP] = { warps = { { x = 5, y = 3, destMap = UNION_MAP, destWarp = 1 } }, }, } local store = { flags = {}, vars = {} } local session = { store = store, map = UNION_MAP, x = 7, y = 11, name = "RED", gender = 0, trainerId = 0x1234, party = {}, bag = { pockets = { items = {} } }, } local game = { data = { maps = MAPS }, session = session } package.loaded["src.core.game3.runtime"] = { getSession = function() return session end, isActive = function() return true end, _game = game, _mod = nil, } local Player = { cellX = 7, cellY = 11, facing = "down" } package.loaded["src.core.game3.player"] = Player local mapLoads = {} package.loaded["src.core.game3.map"] = { load = function(_mod, _game, mapId, opts) mapLoads[#mapLoads + 1] = { map = mapId, x = opts and opts.x, y = opts and opts.y } end, current = nil, } local objectCalls = { added = {}, removed = {}, refreshed = 0 } package.loaded["src.core.game3.objects"] = { addObject = function(localId) objectCalls.added[#objectCalls.added + 1] = localId return true end, removeObject = function(localId) objectCalls.removed[#objectCalls.removed + 1] = localId return true end, refreshGraphics = function() objectCalls.refreshed = objectCalls.refreshed + 1 return 0 end, } local ctx = { specialVars = {}, stringVars = {} } local adapters = { log = function() end, playSe = function() end } local romBundle = require("tests.game3_cache").bundle() if not romBundle then package.loaded["src.core.game3.rom_text"] = { plain = function(key) return key end, box = function(key) return key end, ascii = function(key) return key end, has = function() return true end, ir = function(key) return { { t = "text", s = key } } end, key = function(n, i, j) return j and (n .. "[" .. i .. "][" .. j .. "]") or (n .. "[" .. i .. "]") end, at = function(n, i, j) return j and (n .. "[" .. i .. "][" .. j .. "]") or (n .. "[" .. i .. "]") end, count = function() return 0 end, list = function() return {} end, lazy = function(map) return setmetatable({}, { __index = function(_, k) return map[k] end }) end, } end local function teq(a, b, msg) if romBundle then eq(a, b, msg) else print("[skip] ROM text: " .. msg) end end package.loaded["src.core.game3.scripting.space"] = { store = store, mapId = UNION_MAP, vm = { ctx = ctx, adapters = adapters }, ensureBundle = function() return romBundle end, } local Space = package.loaded["src.core.game3.scripting.space"] local Natives = require("src.core.game3.scripting.natives") local NativesLink = require("src.core.game3.scripting.natives_link") local Link = require("src.core.game3.link") local Union = require("src.core.game3.link.union_room") local Screen = require("src.ui.game3.union_room") local FakeRelay = require("tests.g3link_fake_relay") Union._avatars = FakeRelay.avatars() local Flags = require("src.core.game3.scripting.flags") local Std = require("src.core.game3.scripting.stdscripts") local function getVar(id) return tonumber(Flags.getVar(store, ctx, id)) or 0 end print("[test] 1. the union room specials answer to their pret index") local EXPECTED = { TryBecomeLinkLeader = 0x16B, TryJoinLinkGroup = 0x16C, RunUnionRoom = 0x16D, InitUnionRoom = 0x182, BufferUnionRoomPlayerName = 0x183, Script_ResetUnionRoomTrade = 0x1B3, } for name, id in pairs(EXPECTED) do eq(NativesLink.SPECIAL[name], id, "NativesLink.SPECIAL." .. name) check(Natives.ALLOW["special:" .. id] ~= nil, name .. " is bound in Natives.ALLOW") eq(Std.SPECIAL_NAME_BY_ID[id], name, string.format("special 0x%X is declared by its pret name", id)) end check(Natives.ALLOW["special:" .. 0x19B] ~= nil, "HasAtLeastOneBerry (0x19B) is bound (scripting/natives_queries.lua owns it)") check(Natives.ALLOW["special:" .. 0x180] ~= nil, "ValidateSavedWonderCard (0x180) is bound (the mystery-gift chain owns it)") print("[note] special 0x183 in Natives.ALLOW is whichever module loaded last; " .. "natives_queries sorts after natives_link") print("[test] 2. every union room special dispatches instead of logging as unknown") Natives.resetLog() local logs = {} local quiet = { log = function(m) logs[#logs + 1] = m end } for _, id in ipairs({ 0x16D, 0x182, 0x183, 0x19B, 0x1B3 }) do local _, _, known = Natives.special({ specialVars = {} }, id, quiet) check(known, string.format("special 0x%X dispatches to a handler", id)) end eq(#logs, 0, "nothing reached the unknown-special log") Link.reset() print("[test] 3. RunUnionRoom always opens the relay plaza, never a cable room") local host, guest = FakeRelay.pair({ game = game }) host:update(0) guest:update(0) Link.attach(host) Space.mapId = UNION_MAP session.map = UNION_MAP Flags.setVar(store, ctx, Link.VAR_RESULT, 5) Natives.special(ctx, NativesLink.SPECIAL.RunUnionRoom, adapters) eq(Union.state, "init", "RunUnionRoom armed the union room task") eq(getVar(Link.VAR_RESULT), 0, "VAR_RESULT is cleared on entry") eq(Union.relay, true, "with a cable link up and no relay the room is still the plaza") eq(Union.capacity(), 40, "holding 40 players") Union.update(0) eq(Union.state, "main", "the session reached the main loop") guest:update(0) eq(guest:take("game3_union_hello"), nil, "nothing is announced over the cable") guest:send({ type = "game3_union_hello", name = "BLUE", trainerId = 0x2222, gender = 0, activity = 0x4C }) host:update(0) Union.update(0) eq(Union.playerCount(), 0, "and a cable hello adds nobody") eq(#objectCalls.added, 0, "no cart player object is spawned") print("[test] 10. stepping on the union room pad returns the dynamic warp, not a header map") local pad = MAPS[UNION_MAP].warps[1] eq(tonumber(pad.mapNum), 0x7F, "the pad at (7,11) is MAP_DYNAMIC in the map header") session.dynamicWarp = { map = CENTER_MAP, warpId = 0, x = 5, y = 3 } local destMap, destX, destY = Link.resolveDest(session.dynamicWarp) eq(destMap, CENTER_MAP, "it resolves to the Pokemon Center the player came from") eq(destX, 5, "at the counter door x") eq(destY, 3, "at the counter door y") print("[test] 11. leaving the union room map ends the session") Space.mapId = CENTER_MAP session.map = CENTER_MAP local alive = Union.update(0) eq(alive, false, "the union room task stopped") eq(Union.state, "off", "the session is closed") print("[test] 12. InitUnionRoom has no cable to scan") Natives.special(ctx, NativesLink.SPECIAL.InitUnionRoom, adapters) eq(Union.state, "off", "the Pokemon Center ON_RESUME call starts nothing") print("[test] 13. the link group flows answer LINKUP through VAR_RESULT") Link.reset() Space.mapId = UNION_MAP session.map = UNION_MAP local host2, guest2 = FakeRelay.pair({ game = game }) host2:update(0) guest2:update(0) Link.attach(host2) Flags.setVar(store, ctx, Link.VAR_0x8004, Union.LINK_GROUP.SINGLE_BATTLE) local yielded = Natives.special(ctx, NativesLink.SPECIAL.TryBecomeLinkLeader, adapters) check(yielded, "the script yields while the group list is up") eq(getVar(Link.VAR_RESULT), Link.LINKUP.ONGOING, "VAR_RESULT is LINKUP_ONGOING while it runs") eq(Screen.mode, "leader", "the group list opened in leader mode") Screen.confirm() eq(getVar(Link.VAR_RESULT), Link.LINKUP.SUCCESS, "confirming reports LINKUP_SUCCESS") check(ctx.nativePoll and ctx.nativePoll() == true, "and the script resumes") Flags.setVar(store, ctx, Link.VAR_0x8004, Union.LINK_GROUP.TRADE) Natives.special(ctx, NativesLink.SPECIAL.TryJoinLinkGroup, adapters) eq(Screen.mode, "group", "joining opens the same list in group mode") Screen.cancel() eq(getVar(Link.VAR_RESULT), Link.LINKUP.FAILED, "backing out reports LINKUP_FAILED") print("[test] 14. Script_ResetUnionRoomTrade clears the registered trade") local trade = Union.trade() trade.state = 1 trade.playerSpecies = 25 trade.playerLevel = 30 Natives.special(ctx, NativesLink.SPECIAL.Script_ResetUnionRoomTrade, adapters) eq(Union.trade().state, 0, "the trade state is URTRADE_STATE_NONE") eq(Union.trade().playerSpecies, 0, "the registered species is SPECIES_NONE") eq(Union.trade().playerLevel, 0, "and the level is cleared") print("[test] 15. the imported Union Room really is one dynamic warp at (7,11)") local Cache = require("tests.game3_cache") local root = Cache.mount("meta.json") if not root then print("[skip] union room map check: " .. tostring(Cache.reason)) else local Dataset = require("src.core.game3.dataset") local realMaps = Dataset.buildMaps() local def = realMaps[UNION_MAP] local control = realMaps["FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"] if not (control and control.warps and #control.warps > 0) then print("[skip] union room map check: the mounted cache at " .. tostring(root) .. " carries no map warps") def = nil end check(realMaps[UNION_MAP] ~= nil, "FR_UNION_ROOM is in the imported cache") if def then eq(#(def.warps or {}), 1, "it has exactly one warp") local w = (def.warps or {})[1] eq(tonumber(w and w.x), 7, "at x 7") eq(tonumber(w and w.y), 11, "at y 11") eq(tonumber(w and w.mapNum), 0x7F, "and it is MAP_DYNAMIC") end end print("[test] the link group at the counter lists the machine on the cable") Link.reset() Union.reset() local grpHost, grpGuest = FakeRelay.pair({ game = game }) grpHost:update(0) grpGuest:update(0) Link.attach(grpHost) -- pokefirered/src/union_room.c:403 LL_STATE_INIT local listed = Union.groupList() eq(#listed, 1, "the peer on the cable is a group member before any union room hello") eq(listed[1] and listed[1].name, session.name, "named by the handshake hello") Flags.setVar(store, ctx, Link.VAR_0x8004, Union.LINK_GROUP.TRADE) ctx.nativePoll = nil local upYield = Natives.special(ctx, NativesLink.SPECIAL.TryBecomeLinkLeader, adapters) check(upYield, "TryBecomeLinkLeader parks the script on the group list") grpGuest:update(0) local advertised = grpGuest:take(Union.MSG.HELLO) check(advertised ~= nil, "and the leader advertises itself to the other machine") eq(#Screen.players, 1, "the list the player sees has the other machine in it") check(Screen.confirm(), "so the leader can start the group") eq(getVar(Link.VAR_RESULT), Link.LINKUP.SUCCESS, "and the linkup reports LINKUP_SUCCESS") print("[test] the wireless adapter answer stays FALSE with a link up") -- pokefirered/data/scripts/cable_club.inc:849 FALSE is what sends the direct corner local _, adapterAnswer = Natives.special(ctx, NativesLink.SPECIAL.IsWirelessAdapterConnected, adapters) eq(adapterAnswer, 0, "IsWirelessAdapterConnected is FALSE even with a live session") Link.reset() Union.reset() if failed == 0 then print("[pass] link union room") os.exit(0) end print("[fail] link union room: " .. failed) os.exit(1)