#!/usr/bin/env luajit -- data/specials.inc:170, src/party_menu_specials.c:14-22, src/start_menu.c:215-216, data/scripts/questionnaire.inc:4 package.path = "./?.lua;./?/init.lua;" .. package.path local failed = 0 local function check(cond, msg) if cond then print("[ok] " .. msg) else failed = failed + 1 print("[FAIL] " .. msg) end end local function finish() if failed > 0 then print("[test] FAILED " .. failed) os.exit(1) end print("[test] all passed") os.exit(0) end local session = { trainerId = 4242, party = { { species = 1, nickname = "", otId = 4242 }, { species = 4, nickname = "", otId = 4242 } }, } package.loaded["src.core.game3.runtime"] = { getSession = function() return session end, isActive = function() return true end, } local Flags = require("src.core.game3.scripting.flags") local Std = require("src.core.game3.scripting.stdscripts") local Vm = require("src.core.game3.scripting.vm") print("[test] 1. a new game opens with the world in its hiding state") local store = Flags.newStore() Flags.applyNewGameHideFlags(store) check(Flags.getFlag(store, nil, 0x02B) == true, "lab Oak starts hidden (FLAG_HIDE_OAK_IN_HIS_LAB 0x2B)") check(Flags.getFlag(store, nil, 0x02C) == true, "Pallet Town Oak starts hidden (0x2C)") check(Flags.getFlag(store, nil, 0x092) == true, "Pewter running-shoes guide starts hidden (0x92)") check(Flags.getFlag(store, nil, 0x033) == true, "Bill's sea-cottage form starts hidden (0x33)") check(Flags.getFlag(store, nil, 0x035) == true, "Fuji starts hidden in the Lavender house (0x35)") check(Flags.getFlag(store, nil, 0x0AE) == true, "Sabrina's journals start hidden (0xAE)") check(Flags.getFlag(store, nil, 0x829) == false, "FLAG_SYS_POKEDEX_GET stays clear until a dex event grants it") check(Flags.getVar(store, nil, Flags.VAR_IDS.VAR_MASSAGE_COOLDOWN_STEP_COUNTER) == 500, "the massage step counter opens at 500") print("[test] 2. the dex-grant event yields to the party picker and resumes") local pickedMenu, pending local vm = Vm.new({ store = store, scripts = { ["scenario:oak_grants_dex"] = { { op = "special", [1] = Std.SPECIAL.ChoosePartyMon }, -- data/specials.inc:170 { op = "setvar", [1] = 0x4031, [2] = 1 }, { op = "setflag", [1] = 0x829 }, -- start_menu.c:217-218 { op = "setflag", [1] = 0x828 }, { op = "end" }, }, }, adapters = { log = function() end, chooseParty = function(opts, done) pickedMenu = opts.menuType pending = done end, }, }) check(vm:start("scenario:oak_grants_dex") == true, "the event script starts") check(pickedMenu == "choose_single", "the party picker opens in choose_single mode (party_menu_specials.c:20)") check(vm:isRunning() == true, "the script holds while the picker is up") check(vm.ctx.nativePoll ~= nil and vm.ctx.nativePoll() == false, "the native still reports waiting before the pick") if pending then pending(1) end check(Flags.getVar(nil, vm.ctx, 0x8004) == 1, "the picked 0-based slot lands in VAR_0x8004 (got " .. tostring(Flags.getVar(nil, vm.ctx, 0x8004)) .. ")") check(vm.ctx.nativePoll() == true, "the native reports finished after the callback") vm:tick() check(vm:isRunning() == false, "the script resumes and runs to the end") check(Flags.getVar(store, nil, 0x4031) == 1, "VAR_STARTER_MON recorded the starter") check(Flags.getFlag(store, nil, 0x829) == true, "the event granted FLAG_SYS_POKEDEX_GET to the store") print("[test] 3. the granted flag flips the start-menu Pokédex branch both ways") package.loaded["src.core.game3.scripting.space"] = { store = store, active = false } local romTextReal = package.loaded["src.core.game3.rom_text"] local ROM_TEXT = { ["sStartMenuActionTable[3]"] = "{PLAYER}" } local function romTextKey(n, i, j) return j and (n .. "[" .. i .. "][" .. j .. "]") or (n .. "[" .. i .. "]") end local function romTextPlain(key, ctx) return ((ROM_TEXT[key] or key):gsub("{PLAYER}", ctx and ctx.playerName or "")) end package.loaded["src.core.game3.rom_text"] = { plain = romTextPlain, box = romTextPlain, ascii = romTextPlain, has = function() return true end, key = romTextKey, at = function(n, i, j, ctx) return romTextPlain(romTextKey(n, i, j), ctx) end, count = function() return 0 end, list = function() return {} end, lazy = function(map) return setmetatable({}, { __index = function(_, k) return map[k] end }) end, } local StartMenu = require("src.ui.game3.start_menu") package.loaded["src.core.game3.rom_text"] = romTextReal local function hasRow(id) for _, e in ipairs(StartMenu.ENTRIES) do if e.id == id then return true end end return false end local function openMenu() StartMenu.show({ session = { name = "TESTER" } }) end openMenu() check(hasRow("pokedex"), "with FLAG_SYS_POKEDEX_GET set the POKéDEX row appears (start_menu.c:215)") check(StartMenu.ENTRIES[1] and StartMenu.ENTRIES[1].id == "pokedex", "POKéDEX leads the menu in retail order") StartMenu.close(true) Flags.setFlag(store, nil, 0x829, false) openMenu() check(not hasRow("pokedex"), "clearing the flag with the real Flags API drops the row") check(StartMenu.ENTRIES[1] and StartMenu.ENTRIES[1].id == "pokemon", "POKéMON leads the menu instead") StartMenu.close(true) Flags.setFlag(store, nil, 0x829, true) openMenu() check(hasRow("pokedex"), "setting the flag again flips the branch back on") check(StartMenu.ENTRIES[1] and StartMenu.ENTRIES[1].id == "pokedex", "and POKéDEX returns to the top slot") StartMenu.close(true) print("[test] 4. a cache-backed object-interaction event runs end to end") local Cache = require("tests.game3_cache") local bundle = Cache.bundle("objects/pack.lua") if not bundle then print("[skip] game3_scenario_event_test object event: " .. tostring(Cache.reason)) finish() end check(bundle.scripts["EventScript_Questionnaire"] ~= nil, "EventScript_Questionnaire is seeded into the objects pack") local messages, asked = {}, false local objVm = Vm.new({ scripts = bundle.scripts, text = bundle.text, movements = bundle.movements, onMessage = function(text) messages[#messages + 1] = text end, askYesNo = function(cb) asked = true; cb(false) end, -- questionnaire.inc:35 }) if not objVm:start("EventScript_Questionnaire") then check(false, "EventScript_Questionnaire starts from the bundle") else for _ = 1, 200 do objVm:tick() end check(#messages == 1, "the event shows one prompt (got " .. #messages .. ")") check((table.concat(messages, " "):lower()):find("questionnaire", 1, true) ~= nil, "the prompt asks about the questionnaire (questionnaire.inc:4)") check(asked, "the yes/no box reached the player") check(objVm:isRunning() == false, "declining releases control (questionnaire.inc:35)") end finish()