-- Content gate: every shipped artifact carries ShaderFX's librashader bridge. -- Self-contained: luajit tests/shaderfx_bridge_packaging_test.lua local T = require("tests.harness") local check = T.check local function read(path) local f, err = io.open(path, "r") if not f then error("cannot read " .. path .. ": " .. tostring(err)) end local s = f:read("*a") f:close() return s end local function mustContain(body, needle, label) check(body:find(needle, 1, true) ~= nil, label .. " must contain " .. string.format("%q", needle)) end local build = read("scripts/build.sh") local release = read(".github/workflows/release.yml") local bridgeCi = read("scripts/ci/shaderfx_bridge.sh") local flatpak = read("scripts/build_flatpak.sh") local manifest = read("flatpak/com.theboisclub.gen1recomp.yml") local arm64 = read("scripts/build_linux_arm64.sh") local arm64_pack = read("scripts/linux-arm64/build_appimage.sh") local verify = read("scripts/linux-arm64/verify_appimage.sh") local rg34 = read("build-rg34xxsp.sh") local sbc = read("build-linux-arm-sbc.sh") local android = read("scripts/build_android.sh") for _, call in ipairs({ 'bundle_shader_bridge "$out_app/Contents/MacOS" "liblibrashader_bridge.dylib" mac', 'bundle_shader_bridge "$out_dir" "librashader_bridge.dll" win-x64', 'bundle_shader_bridge "$appdir" "liblibrashader_bridge.so" linux-x64', }) do mustContain(build, call, "build.sh") end mustContain(build, '$DIST/native/$plat/$name', "build.sh staged lookup") mustContain(build, 'SHADERFX_BRIDGE_REQUIRED', "build.sh hard-fail switch") mustContain(build, '[ "$plat" = "$(shader_bridge_host_plat)" ]', "build.sh host guard") mustContain(release, "shaderfx-bridge:", "release.yml bridge job") for _, plat in ipairs({ "win-x64", "mac", "linux-x64", "linux-arm64", "android" }) do mustContain(release, "plat: " .. plat, "release.yml matrix") end mustContain(bridgeCi, "lipo -create", "scripts/ci/shaderfx_bridge.sh universal macOS bridge") mustContain(bridgeCi, "cargo ndk -t arm64-v8a -t armeabi-v7a", "scripts/ci/shaderfx_bridge.sh Android bridge build") mustContain(release, "SHADERFX_BRIDGE_ANDROID_DIR", "release.yml stages the Android bridge") local requiredIn = select(2, release:gsub('SHADERFX_BRIDGE_REQUIRED: "1"', "")) check(requiredIn >= 7, 'release.yml must set SHADERFX_BRIDGE_REQUIRED on every shipping job, found ' .. requiredIn) mustContain(release, "librashader_bridge.dll", "release.yml Windows zip assertion") mustContain(android, 'SHADERFX_BRIDGE_REQUIRED', "build_android.sh hard-fail switch") mustContain(android, 'shader_bridge_absent', "build_android.sh routes every miss to the gate") mustContain(android, 'lib/$abi/$SHADER_BRIDGE_LIB', "build_android.sh per-ABI APK assertion") mustContain(android, 'shader_bridge_verify_apk "$apk"', "build_android.sh checks the built APK") mustContain(android, 'apk_entries="$(unzip -Z1 "$apk")"', "build_android.sh lists the APK once") check(android:find('unzip -l "$apk" | grep', 1, true) == nil, "build_android.sh must not pipe unzip into grep -q (pipefail SIGPIPEs unzip, #774)") check(android:find('warn "$SHADER_BRIDGE_LIB not', 1, true) == nil, "build_android.sh must not warn-and-continue past a missing bridge") mustContain(manifest, "# BRIDGE-BEGIN", "flatpak manifest markers") mustContain(manifest, "/app/share/gen1recomp/liblibrashader_bridge.so", "flatpak install path") mustContain(flatpak, "/# BRIDGE-BEGIN/,/# BRIDGE-END/d", "build_flatpak.sh strip") mustContain(flatpak, "$BUILD_DIR/files/share/gen1recomp/$BRIDGE_LIB", "build_flatpak.sh verify") mustContain(arm64, "SHADERFX_BRIDGE_LINUX_ARM64", "build_linux_arm64.sh override") mustContain(arm64_pack, '$APPDIR/liblibrashader_bridge.so', "build_appimage.sh AppDir root") mustContain(arm64_pack, '${SHADER_BRIDGE[@]+"${SHADER_BRIDGE[@]}"}', "build_appimage.sh contract scan") mustContain(verify, "7f454c46", "verify_appimage.sh discovers ELF objects") mustContain(verify, 'ctypes.CDLL', "verify_appimage.sh dlopen smoke") for _, scanned in ipairs({ 'ldd "${scan[@]}"', 'for f in "${scan[@]}"', 'objdump -T "${scan[@]}"' }) do mustContain(verify, scanned, "verify_appimage.sh") end for _, pair in ipairs({ { rg34, "build-rg34xxsp.sh" }, { sbc, "build-linux-arm-sbc.sh" } }) do mustContain(pair[1], 'libs.aarch64/$BRIDGE_LIB', pair[2]) mustContain(pair[1], "SHADERFX_BRIDGE_REQUIRED", pair[2]) end check(release:find("ANDROID_NDK_LATEST_HOME", 1, true) == nil and bridgeCi:find("ANDROID_NDK_LATEST_HOME", 1, true) == nil, "CI must not build the Android bridge with the runner's newest NDK") mustContain(bridgeCi, "mobile/android/app/build.gradle", "scripts/ci/shaderfx_bridge.sh reads gradle's NDK pin") mustContain(bridgeCi, '"ndk;$ndk_ver"', "scripts/ci/shaderfx_bridge.sh installs gradle's NDK") mustContain(bridgeCi, "bash scripts/android_bridge_link_check.sh", "scripts/ci/shaderfx_bridge.sh link-checks the CI bridge") mustContain(android, 'android_bridge_link_check.sh" "$bridge" "$libcxx"', "build_android.sh link check") mustContain(android, '"lib/$abi/libc++_shared.so"', "build_android.sh checks against the APK's own libc++") mustContain(android, 'shader_bridge_gradle_libcxx "$abi"', "build_android.sh checks prebuilt bridges before gradle") local gradle = read("mobile/android/app/build.gradle") local gradleNdk = gradle:match("ndkVersion%s+['\"]([%d%.]+)['\"]") check(gradleNdk ~= nil, "mobile/android/app/build.gradle pins ndkVersion") mustContain(android, 'NDK_VERSION="' .. tostring(gradleNdk) .. '"', "build_android.sh NDK_VERSION matches gradle") local function sh(cmd) local a, b, c = os.execute(cmd) if type(a) == "number" then return a >= 256 and math.floor(a / 256) or a end if b == "exit" then return c end return a and 0 or 1 end local tmp = os.tmpname() os.remove(tmp) check(sh("mkdir -p '" .. tmp .. "'") == 0, "temp dir for the link-check fixture") local function put(name, body) local f = assert(io.open(tmp .. "/" .. name, "w")) f:write(body) f:close() return tmp .. "/" .. name end local fakeNm = put("llvm-nm", '#!/bin/sh\nfor a do last="$a"; done\ncat "$last"\n') sh("chmod +x '" .. fakeNm .. "'") local libcxx = put("libc++_shared.so", "0000000000001000 T _ZNSt6__ndk16chrono12system_clock3nowEv\n" .. "0000000000002000 T _Znwm@@LIBCXX_NDK\n") local good = put("good.so", " U _Znwm\n" .. " U memcpy@LIBC\n" .. " w _ZWeakOnly\n" .. " U _ZNSt6__ndk16chrono12system_clock3nowEv\n") local bad = put("bad.so", " U _Znwm\n U _ZTVNSt6__ndk117bad_function_callE\n") local checker = "LLVM_NM='" .. fakeNm .. "' bash scripts/android_bridge_link_check.sh " local out = tmp .. "/out.txt" T.eq(sh(checker .. "'" .. good .. "' '" .. libcxx .. "' >'" .. out .. "' 2>&1"), 0, "link check passes a bridge whose C++ symbols libc++_shared.so defines") T.eq(sh(checker .. "'" .. bad .. "' '" .. libcxx .. "' >'" .. out .. "' 2>&1"), 1, "link check fails a bridge that needs a symbol libc++_shared.so lacks") local f = io.open(out, "r") local body = f and f:read("*a") or "" if f then f:close() end mustContain(body, "_ZTVNSt6__ndk117bad_function_callE", "link check output names the missing symbol") T.eq(sh(checker .. "'" .. bad .. "' '" .. tmp .. "/absent.so' >/dev/null 2>&1"), 1, "link check fails a bridge whose APK carries no libc++_shared.so") sh("rm -rf '" .. tmp .. "'") T.finish("shaderfx_bridge_packaging_test")