package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.harness") local Assets = require("src.render.Assets") local WorldAPI = require("src.world.WorldAPI") Assets.imageData = function() return { getPixel = function(_, x) local shade = x < 8 and 1 or 0 return shade, shade, shade, 1 end } end local api = WorldAPI.new({ stack = { states = {} } }, "tester") local overview, err = api:mapOverview() T.eq(overview, nil, "map overview is unavailable outside the overworld") T.eq(err, "no overworld", "map overview reports why it is unavailable") local map = { id = "TEST_MAP", widthCells = 2, heightCells = 2 } function map:isWarpTileCell(x, y) return x == 1 and y == 0 end function map:isWaterCell(x, y) return x == 0 and y == 1 end function map:isWalkableCell(x, y) return x == 0 and y == 0 end function map:tileAt(x) return x % 2 end api = WorldAPI.new({ stack = { states = { { isOverworld = true, map = map }, } } }, "tester") overview = api:mapOverview() T.eq(overview.mapId, "TEST_MAP", "map overview identifies the active map") T.eq(overview.width, 2, "map overview reports its width") T.eq(overview.height, 2, "map overview reports its height") T.eq(overview.rows[1], ".+", "walkable land and warps are distinct") T.eq(overview.rows[2], "~ ", "water and blocked terrain are distinct") T.eq(overview.tileRows, nil, "tile overview is optional") map.tileset = { image = "test.png", tilesPerRow = 2 } overview = api:mapOverview() T.eq(overview.tileWidth, 4, "tile overview reports its width") T.eq(overview.tileHeight, 4, "tile overview reports its height") T.eq(overview.tileRows[1], "0303", "tile overview preserves map shading") T.finish("world map overview")