# New Features Features intentionally added to the games themselves, beyond what the original cartridges shipped with: * **Survey zoom** with connected-map rendering and configurable void fill * **Perspective tilt mode** for an HD-2D-style overworld * **Multiple color modes**, including original, SGB, advanced GBC, monochrome, and classic green * **Optional GBC screen effects**, including pixel grids, shadows, glare, and transparency * **Performance presets** and configurable FPS limits * **V-SYNC row and a DISPLAY frame cap**, for panels whose refresh is not a multiple of 60Hz * **LOGIC CLOCK option** (60HZ or the cart's 59.73HZ vblank rate) on every game's options screen * **Peer-to-peer LAN link play** for trades and battles between Red, Blue, and Yellow * **FireRed/LeafGreen online** over the relay (Union Room, Direct Corner, wireless minigames, PIN-locked private matches, in-game invites) * **FireRed/LeafGreen Mystery Gift** on the main menu after the first save: WONDER NEWS right away, WONDER CARDS once the questionnaire passphrase is in * **Optional widescreen battle layout** * **Pokédex diploma and printer image exports** * **Fast-forward locks to 1X in link play**, every link or online battle, link session and the FireRed/LeafGreen Union Room on every game * **40-player Union Room** on FireRed and LeafGreen online, a larger square room where every trainer keeps a fixed spot and anyone can be talked to * **Name badges over trainers** in Gen 3 link rooms (Union Room, Trade Center, Colosseum, Record Corner, Berry Blender), your own included * **Chat, trade and battle icons** on those badges, so a busy trainer is visible at a glance * **Idle Union Room trainers wander**, a few steps around their spot and back * **Translation mods stay online** on Gen 3: mods that only change text, fonts, names or visuals can still link, trade and battle * **Button remapping** on every game: OPTION -> CONTROLS (keys, pads, L/R on FireRed/LeafGreen/Emerald, fast-forward buttons) * **Full controller support**: both thumbsticks move and navigate menus, and stick directions, triggers, stick clicks and extra SDL buttons can be bound in CONTROLS * **Duplicate a save slot** from the launcher, a one-tap independent copy for backups or trimming a save before export * **Bank-style Box migration** from Gen 1 and 2 to Gen 3: nature from EXP, three perfect IVs (five for Mew and Celebi), EVs reset, second ability when there is one * **EXP-to-nature helper** in Box migration, showing how much EXP each nature needs before a Gen 1 or 2 Pokémon moves to Gen 3 * **Box item stash**: store bag items in Box, send them to another game's bag, give or take held items and change a Gen 3 Pokémon's ball * **Unown form picker** in the save editor on Gen 2 and Gen 3, keeping HP DV, nature and shininess where the cart allows ## Gen 2 Specifics * **Buena points editing** in Crystal's save editor: Trainer and Items / Wallet edit the Blue Card balance from 0 to 30, with numeric validation and Undo/Redo * **Battle screen options** on Gold, Silver and Crystal: BATTLE SIZE (fixed or window-filling) and BATTLE BG (white, black or the dimmed map as the surround) * **Widescreen battle layout** on Gold, Silver and Crystal: BATTLE LAYOUT -> WIDE spreads the HUDs and bottom windows across a 304-wide screen * **Extended battle HUD** on Gold, Silver and Crystal: BATTLE HUD -> EXTENDED docks the WIDE layout's foe panel to the top of the window and the text area and player panel to the bottom * **Event tickets** on Emerald: OPTION -> EXTRAS -> EVENT TICKETS lets the Lilycove Mystery Gift man hand out whichever of the Eon, Aurora and Mystic tickets and the Old Sea Map the relay is currently distributing * **Relay Mystery Events** on Ruby/Sapphire: MYSTERY EVENTS loads signed e-Reader events (Eon Ticket, gift ribbon) from the relay instead of a link partner * **Wonder News on Ruby/Sapphire**: relay Wonder News is listed and saved under MYSTERY EVENTS, so every Gen 3 game reads the same news