-- Stable ListMenu identities for screen.render_visible and companion UIs. package.path = "./?.lua;./?/init.lua;" .. package.path local T = require("tests.modkit") local Data = T.fixtures.load() Data.text._WhatDoYouWantText = "What do you want\nto do?{DONE}" local SaveData = require("src.core.SaveData") local BoxMenu = require("src.ui.BoxMenu") local ListMenu = require("src.ui.ListMenu") local PlayerPC = require("src.ui.PlayerPC") local Boxes = require("src.pokemon.Boxes") local pushed local pressed = {} local game = { data = Data, save = SaveData.newGame(), input = { wasPressed = function(_, key) return pressed[key] or false end }, stack = { push = function(_, state) pushed = state end }, } local species = T.fixtures.ids.species[1] Data.items.POKE_FLUTE = { name = "POKE FLUTE", keyItem = true } Data.items.HM_CUT = { name = "HM", keyItem = false } Data.items.FIX_POTION = { name = "POTION", keyItem = false } Boxes.ensure(game.save)[1][1] = { species = species, level = 5 } game.save.party[1] = { species = species, level = 5 } game.save.party[2] = { species = species, level = 6 } game.save.pcItems = { FIX_POTION = 2 } game.save.inventory.FIX_POTION = 2 local generic = ListMenu.new(game, "VISIBLE TITLE", {}, {}) T.eq(generic.kind, "VISIBLE TITLE", "generic lists fall back to their title") local explicit = ListMenu.new(game, "Localized title", {}, { kind = "stable_id" }) T.eq(explicit.kind, "stable_id", "explicit list kind is preserved") local box = BoxMenu.new(game) for i, kind in ipairs({ "pc_box_withdraw", "pc_box_deposit", "pc_box_release", "pc_box_change" }) do pushed = nil box.items[i].onSelect() T.eq(pushed and pushed.kind, kind, kind .. " is stable") T.eq(box.hollowIndex, box.index, "bills_pc.asm:176 " .. kind .. " parent row goes hollow") box.hollowIndex = nil end for _, kind in ipairs({ "pc_box_withdraw", "pc_box_deposit", "pc_box_release" }) do local idx = ({ pc_box_withdraw = 1, pc_box_deposit = 2, pc_box_release = 3 })[kind] pushed = nil box.items[idx].onSelect() local list = pushed T.eq(list.kind, kind, kind .. " list opens") local item = list.items[1] list.hollowIndex = nil list.index = 1 list.onChoose(item, list) T.eq(list.hollowIndex, 1, "list_menu.asm:91 " .. kind .. " chosen row goes hollow") end local items = PlayerPC.new(game) T.eq(items.title, nil, "player PC prompt is a bottom box, not a title") do local realDraw = require("src.render.Font").draw local Font = require("src.render.Font") local ys = {} Font.draw = function(text, _, y) ys[text] = y return 8 end local ok, err = pcall(items.draw, items) Font.draw = realDraw if not ok then error(err, 0) end T.eq(ys["What do you want"], 112, "player PC prompt line 1 at y=112") T.eq(ys["to do?"], 128, "player PC prompt line 2 at y=128") end for i, kind in ipairs({ "pc_item_withdraw", "pc_item_deposit", "pc_item_toss" }) do pushed = nil items.hollowIndex = nil items.index = i items.items[i].onSelect() T.eq(pushed and pushed.kind, kind, kind .. " is stable") T.eq(items.hollowIndex, i, "players_pc.asm:55 parent row goes hollow") end game.save.pcItems = { POKE_FLUTE = 1, HM_CUT = 1, FIX_POTION = 3 } pushed = nil items.items[1].onSelect() local withdraw = pushed local rows = {} for _, item in ipairs(withdraw.items) do if item.value then rows[item.value] = item end end T.eq(rows.POKE_FLUTE.count, nil, "key item has no PC-list quantity") T.eq(rows.HM_CUT.count, nil, "HM has no PC-list quantity") T.eq(rows.FIX_POTION.count, 3, "stackable item retains its quantity") T.check(type(withdraw.onChoose) == "function", "withdraw transfer callback remains attached to the list") local originalPrompt = withdraw.footer withdraw.onChoose(rows.FIX_POTION, withdraw) local quantity = pushed T.eq(withdraw.hollowIndex, withdraw.index, "list_menu.asm:91 chosen row goes hollow") T.eq(withdraw.footer, "How many?", "quantity selection replaces the PC prompt") quantity.onDone(nil) T.eq(withdraw.footer, originalPrompt, "canceling quantity restores the withdraw prompt") withdraw:showCompletion("Withdrew\nPOKE FLUTE.{PROMPT}") withdraw:update(0) T.check(withdraw.pcCompletion, "PC completion message waits for an advance button") pressed.a = true withdraw:update(0) pressed.a = nil T.eq(withdraw.pcCompletion, nil, "advancing completion returns to the live item list") T.eq(withdraw.footer, originalPrompt, "advancing completion restores the PC list prompt") T.finish("pc_list_kinds")