local U = require("tests.drivers.util") local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/em_move_relearner" local failures = 0 local function check(ok, label) print((ok and "PASS " or "FAIL ") .. label) if not ok then failures = failures + 1 end return ok end local function finish() print((failures == 0 and "PASS" or "FAIL") .. " em_move_relearner failures=" .. failures) love.event.quit(failures == 0 and 0 or 1) U.wait(10) end local function try(label, fn) local ok, err = xpcall(fn, debug.traceback) if not ok then print("[driver] " .. label .. " error: " .. tostring(err)) failures = failures + 1 end return ok end local function body(game) local Runtime = require("src.core.game3.runtime") local Party = require("src.core.game3.party") local Pokemon = require("src.core.game3.pokemon") local MoveLearn = require("src.core.game3.move_learn") local Stack = require("src.ui.game3.stack") local SummaryMenu = require("src.ui.game3.summary_menu") local MoveTeach = require("src.core.game3.scripting.natives_moveteach") local Rse = require("src.ui.game3.rse.move_relearner") local C = require("src.core.game3.constants").of("emerald") local session = Runtime.getSession() if not check(session and session.version == "emerald", "emerald session") then return end session.party = {} Party.giveMonToPlayer(session, C:require("species", "SPECIES_TORCHIC"), 40) local mon = session.party[1] local start = {} for i = 1, 4 do start[i] = Pokemon.moveIdAt(mon, i) end print("[driver] start moves: " .. table.concat({ Pokemon.moveName(start[1]), Pokemon.moveName(start[2]), Pokemon.moveName(start[3]), Pokemon.moveName(start[4]) }, ", ")) local offers = MoveLearn.relearnableMoves(mon) check(#offers >= 6, "relearnable list scrolls, count=" .. #offers) local ctx = { specialVars = { [0x8004] = 0 } } local yielded = MoveTeach.BY_NAME.TeachMoveRelearnerMove(ctx, {}) check(yielded == true, "TeachMoveRelearnerMove yields to the host") U.wait(10) local top = Stack.top() check(top and top.id == "move_relearner" and top.mod == Rse, "native opened the Emerald relearner screen") check(Rse.isOpen() and not require("src.ui.game3.move_relearner").isOpen(), "FRLG screen stayed closed") check(Rse.prompt and Rse.prompt:find("Teach which move", 1, true) ~= nil, "prompt: " .. tostring(Rse.prompt)) U.still(game, DIR .. "/01_list_battle.png") for _ = 1, 6 do U.tap(game, "down"); U.wait(6) end check(Rse.cursor == 7 and Rse.scroll == 1, "cursor on CANCEL, list scrolled (cursor=" .. Rse.cursor .. " scroll=" .. Rse.scroll .. ")") U.still(game, DIR .. "/02_list_scrolled_cancel.png") local want = C:require("moves", "MOVE_EMBER") local row for i, id in ipairs(Rse.moves()) do if id == want then row = i end end if not check(row ~= nil, "EMBER is relearnable") then return end for _ = 1, 10 do if Rse.cursor == row then break end U.tap(game, "up"); U.wait(6) end check(Rse.cursor == row, "cursor on EMBER") U.tap(game, "right"); U.wait(8) check(Rse.contest == true, "RIGHT switched to CONTEST MOVES") U.still(game, DIR .. "/03_contest_ember.png") U.tap(game, "left"); U.wait(8) check(Rse.contest == false, "LEFT switched back to BATTLE MOVES") U.still(game, DIR .. "/04_battle_ember.png") U.tap(game, "a"); U.wait(10) check(Rse.state == "yesno" and Rse.prompt:find("Teach", 1, true) ~= nil, "teach confirm: " .. tostring(Rse.prompt)) U.still(game, DIR .. "/05_teach_confirm.png") U.tap(game, "a"); U.wait(10) check(Rse.state == "message" and Rse.prompt:find("trying to learn", 1, true) ~= nil, "trying-to-learn page 1: " .. tostring(Rse.prompt)) U.still(game, DIR .. "/06_trying_to_learn.png") U.tap(game, "a"); U.wait(10) check(Rse.state == "message" and Rse.prompt:find("four moves", 1, true) ~= nil, "page 2: " .. tostring(Rse.prompt)) U.tap(game, "a"); U.wait(10) check(Rse.state == "yesno" and Rse.prompt:find("Delete an older move", 1, true) ~= nil, "delete prompt: " .. tostring(Rse.prompt)) U.still(game, DIR .. "/07_delete_prompt.png") U.tap(game, "a"); U.wait(10) check(Rse.state == "message" and Rse.prompt:find("forgotten", 1, true) ~= nil and not Rse.prompt:find("\\", 1, true), "which-move prompt: " .. tostring(Rse.prompt)) U.still(game, DIR .. "/08_which_move.png") U.tap(game, "a") for _ = 1, 120 do if SummaryMenu.isOpen() then break end U.wait(2) end if not check(SummaryMenu.isOpen() and SummaryMenu._mode == "select_move", "summary opened in select_move") then return end U.wait(60) U.still(game, DIR .. "/09_summary_select.png") U.tap(game, "a") for _ = 1, 120 do if not SummaryMenu.isOpen() then break end U.wait(2) end U.wait(10) check(Rse.state == "message" and Rse.prompt:find("Poof", 1, true) ~= nil, "poof: " .. tostring(Rse.prompt)) U.still(game, DIR .. "/10_poof.png") local pages = {} for _ = 1, 8 do if not Rse.isOpen() then break end pages[#pages + 1] = Rse.prompt if #pages == 4 then U.still(game, DIR .. "/11_learned.png") end U.tap(game, "a"); U.wait(10) end print("[driver] pages: " .. table.concat(pages, " | "):gsub("\n", " ")) check(pages[2] and pages[2]:find("forgot", 1, true) ~= nil, "forgot page") check(pages[4] and pages[4]:find("learned", 1, true) ~= nil, "learned page") check(not Rse.isOpen(), "relearner closed") check(ctx.specialVars[0x8004] == 1, "VAR_0x8004 = 1 after teach, got " .. tostring(ctx.specialVars[0x8004])) check(Pokemon.knowsMove(mon, want), "mon knows EMBER") check(not Pokemon.knowsMove(mon, start[1]), "mon forgot " .. tostring(Pokemon.moveName(start[1]))) ctx.specialVars[0x8004] = 0 MoveTeach.BY_NAME.TeachMoveRelearnerMove(ctx, {}) U.wait(10) U.tap(game, "b"); U.wait(10) check(Rse.state == "yesno" and Rse.prompt:find("Give up", 1, true) ~= nil, "give-up prompt: " .. tostring(Rse.prompt)) U.still(game, DIR .. "/12_give_up.png") U.tap(game, "a"); U.wait(10) check(not Rse.isOpen() and ctx.specialVars[0x8004] == 0, "give up closes with VAR_0x8004 = 0") end return function(game) for _ = 1, 900 do if game.phase == "boot" and game.boot then break end U.wait(1) end check(game.boot ~= nil, "boot reached") try("new_game", function() game:_handleBootAction({ action = "new_game", name = "BRENDAN", gender = 0 }) end) U.wait(30) try("body", function() body(game) end) return finish() end