-- The cursor/border/geometry constants every menu used to redeclare -- locally, centralized so field.theme can restyle all of them at once. -- Defaults are the current literals; the merge never runs without a mod, -- so a vanilla boot draws byte-identically. local Font = require("src.render.Font") local Merge = require("src.mods.Merge") local Renderer = require("src.render.Renderer") local Theme = { cursor = 0xED, -- the filled arrow (charmap.asm $ED) cursorHollow = 0xEC, -- the unfilled arrow left on chosen rows moreArrow = 0xEE, -- more-below marker (charmap.asm $EE) tile = 8, cols = Renderer.WIDTH / 8, rows = Renderer.HEIGHT / 8, textBox = { tx = 0, ty = 12, tw = 20, th = 6, maxCols = 18 }, -- InitYesNoTextBoxParameters / AskName: hlcoord 14, 7 (YES_NO_MENU 4x3) choiceBox = { tx = 14, ty = 7, tw = 6, th = 5 }, -- YesNoChoicePokeCenter: hlcoord 11, 6 (HEAL_CANCEL_MENU 7x4, blank line -- before the first item) -- home/yes_no.asm:21, data/yes_no_menu_strings.asm:16 healCancelBox = { tx = 11, ty = 6, tw = 9, th = 6, firstItem = 2 }, -- EnemySendOutFirstMon inlines its own TWO_OPTION_MENU at hlcoord 0, 7 -- instead of the shared right-hand one -- engine/battle/core.asm:1378-1384 trainerSwitchBox = { tx = 0, ty = 7, tw = 6, th = 5 }, -- SaveTheGame_YesOrNo pins its TWO_OPTION_MENU at hlcoord 0, 7 too -- -- engine/menus/save.asm:186-192 saveBox = { tx = 0, ty = 7, tw = 6, th = 5 }, } function Theme.load(data) -- Font.load rebuilds its border table, so pick it up here rather than at -- require time Theme.border = Font.BORDER local t = data and data.field and data.field.theme if t then Merge.deepMerge(Theme, t) Font.BORDER = Theme.border end end return Theme