Files
gen1recomp/tests/drivers/crystal_curse_anim_bug2099_test.lua

96 lines
2.9 KiB
Lua

-- pokecrystal engine/battle/move_effects/curse.asm:36
-- pokecrystal data/moves/animations.asm:3232
local U = require("tests.drivers.util")
local Mon = require("src.battle.gen2.Mon")
return function(game)
local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/crystal-curse-anim-2099"
os.execute('mkdir -p "' .. out .. '" 2>/dev/null')
local fails = 0
local function ok(cond, line)
if not cond then fails = fails + 1 end
print("[curse-anim] " .. (cond and "PASS " or "FAIL ") .. line)
end
U.wait(45)
local world = game.world
assert(world and world.map, "the crystal world did not boot")
local function fight(leadSpecies, tag)
local lead = Mon.new(game.data, leadSpecies, 42)
assert(lead, "could not build a " .. leadSpecies)
lead.moves = { { id = "CURSE", pp = 10, maxPp = 10 } }
game.save.party = { lead }
game.save.inventory = { POKE_BALL = 5 }
local wild = Mon.new(game.data, "HITMONTOP", 30)
assert(wild, "could not build a wild HITMONTOP")
wild.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
assert(world:startBattle({ wild = wild }), "startBattle failed")
local screen
for _ = 1, 600 do
local top = game.stack:top()
if top and top.battle then screen = top break end
U.wait(1)
end
assert(screen and screen.battle, "battle screen never came up")
local seen
local battle = screen.battle
local emit = battle.emit
battle.emit = function(self, event)
local outEvent = emit(self, event)
if not seen and event and event.kind == "move"
and event.move == "CURSE" then
seen = outEvent
end
return outEvent
end
for _ = 1, 900 do
if screen.phase == "menu" then break end
U.tap(game, "a")
U.wait(2)
end
ok(screen.phase == "menu", tag .. ": reached the battle menu")
U.tap(game, "a")
U.wait(4)
U.tap(game, "a")
for tick = 1, 150 do
if tick % 10 == 0 then
U.shot(game, ("%s/%s-t%03d.png"):format(out, tag, tick))
end
U.wait(1)
end
battle.emit = emit
return screen, seen
end
local function endBattle(screen)
for _ = 1, 900 do
if game.stack:top() ~= screen then break end
screen.battle.enemy.hp = 0
U.tap(game, "a")
U.wait(2)
end
end
local screen, ev = fight("SNORLAX", "snorlax")
ok(ev ~= nil and ev.move == "CURSE", "SNORLAX queued a CURSE move event")
ok(ev ~= nil and ev.animParam == 1,
"non-ghost CURSE carries animParam 1 (speed-line streaks, not the doll)")
endBattle(screen)
local screen2, ev2 = fight("GASTLY", "gastly")
ok(ev2 ~= nil and ev2.move == "CURSE", "GASTLY queued a CURSE move event")
ok(ev2 ~= nil and ev2.animParam == nil,
"ghost CURSE keeps animParam nil (the nail-and-doll arm)")
endBattle(screen2)
print("[curse-anim] " .. (fails == 0 and "PASS all claims" or
(fails .. " claims failed")) .. " -- shots in " .. out)
love.event.quit(fails == 0 and 0 or 1)
end