Files
gen1recomp/tests/drivers/crystal_sleep_hud_bug2082.lua

91 lines
2.7 KiB
Lua

-- pokegold engine/battle/effect_commands.asm:175-181
local U = require("tests.drivers.util")
local Mon = require("src.battle.gen2.Mon")
return function(game)
local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/crystal-sleep-hud-2082"
os.execute('mkdir -p "' .. out .. '" 2>/dev/null')
local fails = 0
local function ok(cond, line)
if not cond then fails = fails + 1 end
print("[sleep-hud] " .. (cond and "PASS " or "FAIL ") .. line)
end
U.wait(45)
local world = game.world
assert(world and world.map, "the crystal world did not boot")
world:warpToMapId("NEW_BARK_TOWN", 4, 6, "down")
U.wait(15)
local lead = Mon.new(game.data, "SLOWPOKE", 30)
assert(lead, "could not build a SLOWPOKE")
lead.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
game.save.party = { lead }
local wild = Mon.new(game.data, "RATTATA", 3)
assert(wild, "could not build a wild RATTATA")
wild.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
assert(world:startBattle({ wild = wild }), "startBattle failed")
local screen
for _ = 1, 600 do
local top = game.stack:top()
if top and top.battle then screen = top break end
U.wait(1)
end
assert(screen and screen.battle, "battle screen never came up")
for _ = 1, 900 do
if screen.phase == "menu" then break end
U.tap(game, "a")
U.wait(2)
end
ok(screen.phase == "menu", "reached the battle menu")
local mon = screen.battle.player
mon.status = "sleep"
mon.statusTurns = 1
screen:syncShownStatus()
U.wait(6)
ok(screen.shownStatus and screen.shownStatus.player == "sleep",
"the HUD picked up the SLP tag before the turn")
U.shot(game, out .. "/asleep_menu.png")
U.tap(game, "a")
U.wait(4)
U.tap(game, "a")
local stale, woke = 0, false
for tick = 1, 300 do
local queue = screen.queue or {}
local queuedWake = false
for _, ev in ipairs(queue) do
if ev.text and ev.text:find("woke up!", 1, true) then
queuedWake = true
end
end
local shown = screen.shownStatus and screen.shownStatus.player
if mon.status == nil then
woke = true
if not queuedWake and #queue > 0 and shown == "sleep" then
stale = stale + 1
end
end
if tick % 5 == 0 then
U.shot(game, ("%s/t%03d.png"):format(out, tick))
end
if tick % 8 == 0 then U.tap(game, "a") end
U.wait(1)
end
ok(woke, "the sleeper woke during the turn")
ok(stale == 0,
"the SLP tag never outlived the woke-up line (stale frames: " .. stale .. ")")
ok(mon.status == nil, "the status byte stayed clear")
print("[sleep-hud] " .. (fails == 0 and "PASS all claims" or
(fails .. " claims failed")) .. " -- shots in " .. out)
love.event.quit(fails == 0 and 0 or 1)
end