Files
gen1recomp/tests/drivers/g3link_direct_corner.lua
2026-09-24 05:17:32 -04:00

184 lines
7.6 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link"
local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"
local TRADE_CENTER = "FR_TRADE_CENTER"
-- pokefirered/include/constants/flags.h:1375
local FLAG_SYS_POKEDEX_GET = 0x829
-- pokefirered/include/constants/vars.h:163
local VAR_CABLE_CLUB_STATE = 0x406F
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
local Link = package.loaded["src.core.game3.link"]
if Link then pcall(Link.reset) end
local Client = package.loaded["src.online.Client"]
if Client then pcall(Client.disconnect) end
if failures == 0 then
print("PASS g3link_direct_corner")
love.event.quit(0)
else
print("FAIL g3link_direct_corner failures=" .. failures)
love.event.quit(1)
end
end
local function now() return love.timer.getTime() end
return function(game)
print("PASS driver_started")
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local SaveMenu = require("src.ui.game3.save_menu")
local Party = require("src.core.game3.party")
local RomText = require("src.core.game3.rom_text")
local Link = require("src.core.game3.link")
local Client = require("src.online.Client")
local Relay = require("tests.support.fake_relay")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
Party.giveMon(session, 25, 12)
Party.giveMon(session, 1, 10)
local relay = Relay.new({ clock = function() return now() end })
local me = relay:seat("a0000001", "RED")
Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end })
local function ctx() return Space.vm and Space.vm.ctx end
local function getVar(id) return tonumber(Flags.getVar(Space.store, ctx(), id)) or 0 end
local function place(x, y, facing)
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing
game.session.x, game.session.y, game.session.facing = x, y, facing
end
local function wait(n)
for _ = 1, n do
relay:pump()
U.wait(1)
end
end
local function waitFor(cond, seconds, frames)
local t0, n = now(), 0
while not cond() do
relay:pump()
U.wait(1)
n = n + 1
if now() - t0 > (seconds or 5) and n > (frames or 60) then return false end
end
return true
end
local function pageHas(text)
local page = Message.isOpen() and Message.currentPage() or ""
return page:find(text, 1, true) ~= nil
end
local waitText = RomText.plain("CableClub_Text_PleaseWaitBCancel"):match("^[^\n]+")
local function drive(cond, seconds)
local t0 = now()
while not cond() and now() - t0 < (seconds or 10) do
if Choice.active or SaveMenu.isOpen() or (Message.isOpen() and not pageHas(waitText)) then
U.tap(game, "a")
end
wait(6)
end
return cond()
end
local live = Link.liveProfile()
if not result(live ~= nil, "the live g3 profile computes (vanilla game)") then return finish() end
Link.connect()
result(waitFor(function() return Client.state() == "online" end, 5, 120), "the Client is online on the relay")
Map.load(nil, game, CENTER_2F, { x = 10, y = 4, facing = "up" })
wait(60)
Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true)
place(10, 4, "up")
wait(12)
U.tap(game, "a")
local queued = drive(function() return relay.queue["a0000001"] ~= nil end, 25)
print("[driver] queue=" .. tostring(relay.queue["a0000001"] and relay.queue["a0000001"].activity))
if not result(queued, "TRADE CENTER > JOIN queues AUTO at the Direct Corner") then
U.shot(game, DIR .. "/g3link_direct_failed.png")
return finish()
end
local q = relay.queue["a0000001"]
result(q.activity == "trade" and q.auto == true, "an AUTO trade queue")
result(type(q.preview) == "table" and q.preview[1] == 25, "with the party preview")
result(waitFor(function() return pageHas(waitText) end, 3, 60), "the cart's wait box is up")
wait(20)
U.shot(game, DIR .. "/g3link_direct_wait.png")
U.tap(game, "b")
result(waitFor(function() return relay.queue["a0000001"] == nil end, 3, 60), "B leaves the queue")
local Direct = require("src.ui.game3.link_menu").Direct
local back = drive(function() return Choice.active or (Direct.isOpen() and Direct.view == "modes") end, 8)
print("[driver] after B: result=" .. tostring(getVar(0x800D)) .. " msg=" .. tostring(Message.isOpen()
and Message.currentPage()) .. " running=" .. tostring(Space.vm and Space.vm:isRunning()))
if not back then U.shot(game, DIR .. "/g3link_direct_after_b.png") end
result(back, "and returns to the JOIN / LEAD menu")
wait(10)
U.shot(game, DIR .. "/g3link_direct_join_or_lead.png")
U.tap(game, "a")
result(waitFor(function() return relay.queue["a0000001"] ~= nil end, 5, 120), "JOIN queues again")
local blue = relay:seat("b0000002", "BLUE")
relay:handle(blue, { type = "lobby_hello", protocol = 3, name = "BLUE", profiles = { live } })
relay:handle(blue, { type = "direct_queue", activity = "trade", ruleset = "g3_link", auto = true,
profile = live, avatar = { name = "BLUE", trainerId = 0x2222, gender = 0, version = "leafgreen" },
preview = { 4 } })
result(waitFor(function() return Link.link ~= nil end, 5, 120), "AUTO pairs and the link attaches")
result(Link.link and Link.link.seat == 0, "the first in the queue sits at seat 0")
result(Link.link and Link.link._transport.relay == true, "over the relay transport")
local directed = RomText.plain("CableClub_Text_DirectYouToYourRoom")
result(waitFor(function() return pageHas(directed) end, 5, 300), "the attendant directs the player to the room")
waitFor(function() return not Message.isTyping() end, 3, 300)
U.still(game, DIR .. "/g3link_direct_to_room.png")
local hello = {}
for k, v in pairs(Link.link.myHello) do hello[k] = v end
hello.name = "BLUE"
hello.game3 = { cacheVersion = Link.link.myHello.game3.cacheVersion,
nativeVersion = Link.link.myHello.game3.nativeVersion, linkType = Link.link.linkType,
trainerId = 0x2222, gender = 0, seat = 1 }
relay:handle(blue, { type = "room_msg", seq = 1, msg = hello })
local warped = waitFor(function() return Space.mapId == TRADE_CENTER end, 15, 600)
print("[driver] map=" .. tostring(Space.mapId))
if not result(warped, "the player walks through the door into the Trade Center") then
U.shot(game, DIR .. "/g3link_direct_no_warp.png")
return finish()
end
result(getVar(VAR_CABLE_CLUB_STATE) == Link.USING.TRADE_CENTER, "VAR_CABLE_CLUB_STATE = USING_TRADE_CENTER")
result(session.dynamicWarp and session.dynamicWarp.map == CENTER_2F, "the return warp is the 2F")
result(waitFor(function() return Link.link and Link.link:isReady() end, 5, 120), "the Game3 link handshake completed")
wait(60)
U.shot(game, DIR .. "/g3link_direct_trade_center.png")
local room = Client.room()
result(room ~= nil and room.origin == "direct" and room.stage == "battling", "a direct-origin relay room")
Link.closeLink("done")
wait(4)
result(Client.room() == nil, "closing the link leaves the relay room")
finish()
end