Files
gen1recomp/tests/drivers/g3link_union_plaza_live.lua
2026-09-25 10:28:21 -04:00

229 lines
9.3 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link"
local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"
local Plaza = require("src.core.game3.link.union_plaza_map")
-- pokefirered/include/constants/flags.h:1375
local FLAG_SYS_POKEDEX_GET = 0x829
local ROLE = os.getenv("B4_ROLE") or "A"
local NAMES = { A = "ALICE", B = "BOB", C = "CAROL" }
local NAME = NAMES[ROLE]
-- pokefirered/include/constants/species.h:10
local CHARIZARD, CATERPIE, BULBASAUR = 6, 10, 1
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. "[" .. ROLE .. "] " .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
local Link = package.loaded["src.core.game3.link"]
if Link then pcall(Link.reset) end
local Client = package.loaded["src.online.Client"]
if Client then pcall(Client.disconnect) end
print((failures == 0 and "PASS" or "FAIL") .. " g3link_union_plaza_live role=" .. ROLE .. " failures=" .. failures)
love.event.quit(failures == 0 and 0 or 1)
coroutine.yield()
end
local function now() return love.timer.getTime() end
return function(game)
print("PASS driver_started")
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = NAME })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local Party = require("src.core.game3.party")
local Link = require("src.core.game3.link")
local Union = require("src.core.game3.link.union_room")
local LB = require("src.core.game3.link.battle")
local Chat = require("src.core.game3.link.chat")
local Screen = require("src.ui.game3.union_room")
local Client = require("src.online.Client")
local Natives = require("src.core.game3.scripting.natives")
local MapCatalog = require("src.import.gba.map_catalog")
local session = Runtime.getSession()
session.name = NAME
if ROLE == "A" then Party.giveMon(session, CHARIZARD, 70)
elseif ROLE == "B" then Party.giveMon(session, CATERPIE, 3)
else Party.giveMon(session, BULBASAUR, 5) end
local function ctx() return Space.vm and Space.vm.ctx end
local function place(x, y, facing)
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing
game.session.x, game.session.y, game.session.facing = x, y, facing
end
local function waitFor(cond, seconds, onFrame)
local t0 = now()
while not cond() do
if onFrame then onFrame() end
U.wait(1)
if now() - t0 > (seconds or 5) then return false end
end
return true
end
local function pageThrough()
if Message.isOpen() and Message.isWaiting() and (Message._page or 1) < #(Message._pages or {}) then
U.tap(game, "a")
end
end
local function findByName(name)
for slot = 1, Plaza.CAP do
local p = Union.players[slot]
if p and not p.gone and p.name == name then return slot, p end
end
return nil
end
local function talkTo(slot)
local x, y = Plaza.cellFor(slot)
place(x, y + 1, "up")
U.wait(4)
U.tap(game, "a")
end
local function mashBattle(seconds)
local sawBattle = waitFor(function() return LB.state == "battle" end, 30, pageThrough)
if not sawBattle then return false, false end
local t0, k = now(), 0
while LB.state == "battle" or LB.state == "setup" do
k = k + 1
if k % 8 == 0 then U.tap(game, "a") else U.wait(1) end
if now() - t0 > seconds then return true, false end
end
return true, waitFor(function() return Union.state == "main" end, 30, function()
if Message.isOpen() then U.tap(game, "a") end
end)
end
local live = Link.liveProfile()
if not result(live ~= nil, "live g3 profile (vanilla)") then return finish() end
Link.connect()
if not result(waitFor(function() return Client.state() == "online" end, 20), "online on the local relay") then
print("[driver] client state=" .. tostring(Client.state()) .. " err=" .. tostring(Client.error()))
return finish()
end
Map.load(nil, game, CENTER_2F, { x = 5, y = 1, facing = "up" })
U.wait(30)
Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true)
place(5, 1, "up")
U.wait(5)
-- pokefirered/data/specials.inc:12
Natives.special(ctx(), 0x01, Space.vm.adapters)
local slotKey = MapCatalog.slotKeyFor("FR_UNION_ROOM") or ""
local group, num = slotKey:match("(%d+)%D+(%d+)")
-- pokefirered/data/scripts/cable_club.inc:797
Space.vm.adapters.warp(tonumber(group), tonumber(num), 0xFF, 7, 11, function() end, "warpspinenter")
if not result(waitFor(function() return Space.mapId == Plaza.MAP_ID and Union.state == "main" end, 30),
"entered the plaza over the real relay") then
return finish()
end
result(waitFor(function() return Client.plaza() ~= nil end, 10), "plaza_state from the relay")
local mySlot = Client.plaza() and Client.plaza().you
print("[driver] " .. ROLE .. " slot=" .. tostring(mySlot) .. " instance=" .. tostring(Client.plaza() and Client.plaza().instance)
.. " cap=" .. tostring(Client.plaza() and Client.plaza().cap) .. " rev=" .. tostring(Client.plaza() and Client.plaza().rev))
result(Client.plaza() and Client.plaza().cap == 40, "the relay reports a 40-cap plaza")
if ROLE == "A" then
local slotB
result(waitFor(function() slotB = findByName("BOB") return slotB ~= nil end, 60), "BOB appears in the plaza")
if not slotB then return finish() end
U.wait(60)
local bx, by = Plaza.cellFor(slotB)
print("[driver] A sees BOB on slot " .. slotB .. " cell " .. bx .. "," .. by)
U.still(game, DIR .. "/live_a_sees_bob.png")
talkTo(slotB)
result(waitFor(function() return Screen.isOpen() and Screen.mode == "activity" end, 10, pageThrough),
"talking to BOB opens the do-something prompt")
Screen.cursor = 2
U.tap(game, "a")
local started, back = mashBattle(180)
result(started, "the battle with BOB started")
result(back, "the battle ended and ALICE is back in the Union Room")
result(waitFor(function() return Space.mapId == Plaza.MAP_ID end, 10), "still on the plaza map")
U.wait(90)
local slotB2 = findByName("BOB")
result(Client.plaza() and Client.plaza().you == mySlot, "ALICE kept slot " .. tostring(mySlot))
result(slotB2 == slotB, "BOB is back on slot " .. tostring(slotB))
local v = Union.vobj(slotB)
result(v and v.visible and v.x == bx and v.y == by, "BOB's avatar stands on the same cell")
U.still(game, DIR .. "/live_a_after_battle.png")
U.wait(120)
talkTo(slotB)
result(waitFor(function() return Screen.isOpen() and Screen.mode == "activity" end, 10, pageThrough),
"BOB's menu again")
Screen.cursor = 3
U.tap(game, "a")
result(waitFor(function() return Chat.isActive() end, 40, pageThrough), "ALICE and BOB are chatting")
local three = waitFor(function()
local room = Client.room()
return room and room.players and #room.players >= 3
end, 120)
result(three, "CAROL joined the chat")
U.wait(120)
U.still(game, DIR .. "/live_a_chat_three.png")
Chat.stop("left")
waitFor(function() return Union.state == "main" end, 10)
elseif ROLE == "B" then
result(waitFor(function() return Choice.active end, 120, pageThrough), "ALICE's battle request rings BOB")
U.wait(10)
U.tap(game, "a")
local started, back = mashBattle(180)
result(started, "the battle with ALICE started")
result(back, "BOB is back in the Union Room")
U.wait(90)
result(Client.plaza() and Client.plaza().you == mySlot, "BOB kept slot " .. tostring(mySlot))
local slotA = findByName("ALICE")
local ax, ay = Plaza.cellFor(slotA or 0)
local v = slotA and Union.vobj(slotA)
result(v and v.visible and v.x == ax and v.y == ay, "ALICE's avatar stands on her cell")
U.still(game, DIR .. "/live_b_after_battle.png")
result(waitFor(function() return Choice.active end, 120, pageThrough), "ALICE's chat request rings BOB")
U.wait(10)
U.tap(game, "a")
result(waitFor(function() return Chat.isActive() end, 40, pageThrough), "BOB is chatting")
waitFor(function()
local room = Client.room()
return room and room.players and #room.players >= 3
end, 120)
waitFor(function() return not Chat.isActive() end, 60)
Chat.stop("left")
waitFor(function() return Union.state == "main" end, 10)
else
local slotB
result(waitFor(function()
slotB = findByName("BOB")
local p = slotB and Union.players[slotB]
return p and (p.activity % Union.IN_UNION_ROOM) == Union.ACTIVITY.CHAT
end, 300), "CAROL sees BOB chatting")
if not slotB then return finish() end
U.wait(30)
talkTo(slotB)
result(waitFor(function() return Choice.active end, 15, pageThrough), "the join-chat prompt")
U.still(game, DIR .. "/live_c_join_prompt.png")
U.tap(game, "a")
result(waitFor(function() return Chat.isActive() end, 40, pageThrough), "CAROL joined the chat")
U.wait(120)
U.still(game, DIR .. "/live_c_chat.png")
Chat.stop("left")
waitFor(function() return Union.state == "main" end, 10)
end
finish()
end