mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
106 lines
3.1 KiB
Lua
106 lines
3.1 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_badge_guard_names"
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local GATE = "FR_ROUTE_22_NORTH_ENTRANCE"
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local ROUTE23 = "FR_ROUTE_23"
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-- pokefirered/include/constants/flags.h:1364
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local FLAG_BADGE01_GET = 0x820
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS badge_guard_names")
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love.event.quit(0)
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else
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print("FAIL badge_guard_names failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Message = require("src.ui.game3.message")
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if not result(Runtime.getSession() ~= nil, "new game reached the game3 field") then return finish() end
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for i = 0, 7 do
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Flags.setFlag(Space.store, Space.vm and Space.vm.ctx, FLAG_BADGE01_GET + i, true)
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end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "up"
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U.wait(90)
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end
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local function talkAndFind(want, shotName)
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U.tap(game, "a")
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local seen = ""
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for _ = 1, 20 do
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U.wait(20)
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if Message.isOpen() then
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Message.skipReveal()
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local page = Message.currentPage() or ""
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seen = seen .. " | " .. page
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if page:find(want, 1, true) then
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U.wait(2)
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U.shot(game, DIR .. "/" .. shotName)
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return true, page
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end
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U.tap(game, "a")
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end
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end
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return false, seen
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end
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local function closeAll()
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for _ = 1, 30 do
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if not (Message.isOpen() or (Space.vm and Space.vm:isRunning())) then break end
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U.tap(game, "a")
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U.wait(10)
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end
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end
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-- pokefirered/data/maps/Route22_NorthEntrance/map.json:21
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goTo(GATE, 8, 3, "up")
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local ok, text = talkAndFind("BOULDERBADGE", "2413_boulder_guard_badge_name.png")
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print("[driver] gate text: " .. tostring(text))
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result(ok, "route22 gate guard names BOULDERBADGE")
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result(not tostring(text):find("the 15", 1, true), "route22 gate guard text has no raw id 15")
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closeAll()
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-- pokefirered/data/maps/Route23/map.json:33
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goTo(ROUTE23, 15, 150, "up")
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ok, text = talkAndFind("CASCADEBADGE", "2413_cascade_guard_badge_name.png")
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print("[driver] route23 text: " .. tostring(text))
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result(ok, "route23 guard names CASCADEBADGE")
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result(not tostring(text):find("the 16", 1, true), "route23 guard text has no raw id 16")
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closeAll()
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finish()
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end
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