Files
gen1recomp/tests/drivers/game3_badge_guard_names.lua

106 lines
3.1 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_badge_guard_names"
local GATE = "FR_ROUTE_22_NORTH_ENTRANCE"
local ROUTE23 = "FR_ROUTE_23"
-- pokefirered/include/constants/flags.h:1364
local FLAG_BADGE01_GET = 0x820
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS badge_guard_names")
love.event.quit(0)
else
print("FAIL badge_guard_names failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Message = require("src.ui.game3.message")
if not result(Runtime.getSession() ~= nil, "new game reached the game3 field") then return finish() end
for i = 0, 7 do
Flags.setFlag(Space.store, Space.vm and Space.vm.ctx, FLAG_BADGE01_GET + i, true)
end
local function goTo(mapId, x, y, facing)
Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
end
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing or "up"
U.wait(90)
end
local function talkAndFind(want, shotName)
U.tap(game, "a")
local seen = ""
for _ = 1, 20 do
U.wait(20)
if Message.isOpen() then
Message.skipReveal()
local page = Message.currentPage() or ""
seen = seen .. " | " .. page
if page:find(want, 1, true) then
U.wait(2)
U.shot(game, DIR .. "/" .. shotName)
return true, page
end
U.tap(game, "a")
end
end
return false, seen
end
local function closeAll()
for _ = 1, 30 do
if not (Message.isOpen() or (Space.vm and Space.vm:isRunning())) then break end
U.tap(game, "a")
U.wait(10)
end
end
-- pokefirered/data/maps/Route22_NorthEntrance/map.json:21
goTo(GATE, 8, 3, "up")
local ok, text = talkAndFind("BOULDERBADGE", "2413_boulder_guard_badge_name.png")
print("[driver] gate text: " .. tostring(text))
result(ok, "route22 gate guard names BOULDERBADGE")
result(not tostring(text):find("the 15", 1, true), "route22 gate guard text has no raw id 15")
closeAll()
-- pokefirered/data/maps/Route23/map.json:33
goTo(ROUTE23, 15, 150, "up")
ok, text = talkAndFind("CASCADEBADGE", "2413_cascade_guard_badge_name.png")
print("[driver] route23 text: " .. tostring(text))
result(ok, "route23 guard names CASCADEBADGE")
result(not tostring(text):find("the 16", 1, true), "route23 guard text has no raw id 16")
closeAll()
finish()
end