Files
gen1recomp/tests/drivers/game3_bw_flute_rom_text.lua

202 lines
6.7 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_bw_flute_rom_text"
-- pokefirered/src/item_use.c:582
local ITEM_BLACK_FLUTE = 42
local ITEM_WHITE_FLUTE = 43
-- pokefirered/include/constants/flags.h:1330
local FLAG_SYS_WHITE_FLUTE_ACTIVE = 0x803
local FLAG_SYS_BLACK_FLUTE_ACTIVE = 0x804
local PALLET = "FR_PALLET_TOWN"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS game3_bw_flute_rom_text")
love.event.quit(0)
else
print("FAIL game3_bw_flute_rom_text failures=" .. failures)
love.event.quit(1)
end
end
local function run(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Bag = require("src.core.game3.bag")
local Party = require("src.core.game3.party")
local ItemsData = require("src.core.game3.items_data")
local StartMenu = require("src.ui.game3.start_menu")
local BagMenu = require("src.ui.game3.bag_menu")
local Message = require("src.ui.game3.message")
local StepEvents = require("src.core.game3.step_events")
local RomText = require("src.core.game3.rom_text")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the field") then return end
session.party = {}
Party.giveMon(session, 7, 15)
session.bag = session.bag or {}
Bag.add(session.bag, ITEM_WHITE_FLUTE, 1)
Bag.add(session.bag, ITEM_BLACK_FLUTE, 1)
Map.load(nil, game, PALLET, { x = 7, y = 10, facing = "down" })
U.wait(90)
result(ItemsData.fieldUseKind(ITEM_WHITE_FLUTE) == "black_white_flute",
"WHITE FLUTE carries FieldUseFunc_BlackWhiteFlute from the ROM item table")
U.tap(game, "start")
U.wait(30)
U.shot(game, DIR .. "/refix_start_menu_rom_glyph_cursor.png")
local function selectBag()
for _ = 1, 12 do
local e = StartMenu.ENTRIES and StartMenu.ENTRIES[StartMenu.cursor]
if e and e.id == "bag" then break end
U.tap(game, "down")
U.wait(8)
end
U.tap(game, "a")
U.wait(60)
end
local function onItem(itemId)
for _ = 1, 5 do
if BagMenu.currentPocket() == "ITEMS" then break end
U.tap(game, "left")
U.wait(15)
end
for _ = 1, 24 do
local want
for i, r in ipairs(BagMenu.list() or {}) do
if ItemsData.toNumericId(r.id) == itemId then want = i end
end
if not want or BagMenu.cursor == want then break end
U.tap(game, (BagMenu.cursor > want) and "up" or "down")
U.wait(8)
end
local row = BagMenu.isOpen() and BagMenu.list()[BagMenu.cursor]
return row and ItemsData.toNumericId(row.id) == itemId
end
local Audio = require("src.core.game3.audio")
local seFrame
local frameNo = 0
local realPlaySe = Audio.playSe
Audio.playSe = function(id, ...)
if id == 110 then seFrame = frameNo end
return realPlaySe(id, ...)
end
local function useSelected(label)
U.tap(game, "a")
U.wait(25)
for _ = 1, 6 do
if BagMenu.ACTIONS[BagMenu.actionCursor] == "USE" then break end
U.tap(game, "down")
U.wait(8)
end
seFrame = nil
frameNo = 0
U.tap(game, "a")
local waitSeen = BagMenu.mode == "flute_wait"
local msgAt
for i = 1, 60 do
frameNo = i
if BagMenu.mode == "flute_wait" then waitSeen = true end
if not msgAt and BagMenu.mode == "message" then msgAt = i end
U.wait(1)
end
result(waitSeen and msgAt ~= nil and msgAt >= 7 and msgAt <= 9 and seFrame ~= nil and math.abs(seFrame - msgAt) <= 1,
label .. " waits 8 frames before SE_GLASS_FLUTE + message (msg at +"
.. tostring(msgAt) .. ", se at +" .. tostring(seFrame) .. ")")
end
local function firstPage(text)
return (tostring(text):match("^([^\f]*)")) or ""
end
local function dismiss()
for _ = 1, 60 do
if BagMenu.mode ~= "message" then break end
U.tap(game, "a")
U.wait(8)
end
end
selectBag()
if not result(onItem(ITEM_WHITE_FLUTE), "bag cursor on the WHITE FLUTE") then return end
useSelected("WHITE FLUTE")
local ctx = { playerName = tostring(session.name or session.playerName or ""),
stringVars = { [2] = ItemsData.displayName(ITEM_WHITE_FLUTE) } }
local want = firstPage(RomText.box("gText_UsedVar2WildLured", ctx))
result(BagMenu.mode == "message" and BagMenu.messageText == want,
"WHITE FLUTE prints ROM gText_UsedVar2WildLured page 1 (" .. tostring(BagMenu.messageText) .. ")")
result(Flags.getFlag(Space.store, nil, FLAG_SYS_WHITE_FLUTE_ACTIVE) == true
and not Flags.getFlag(Space.store, nil, FLAG_SYS_BLACK_FLUTE_ACTIVE),
"FLAG_SYS_WHITE_FLUTE_ACTIVE set, BLACK clear")
U.shot(game, DIR .. "/refix_white_flute_lured_text.png")
dismiss()
result(BagMenu.isOpen() and BagMenu.mode == "list", "message paged back to the bag list")
if not result(onItem(ITEM_BLACK_FLUTE), "bag cursor on the BLACK FLUTE") then return end
useSelected("BLACK FLUTE")
ctx.stringVars[2] = ItemsData.displayName(ITEM_BLACK_FLUTE)
want = firstPage(RomText.box("gText_UsedVar2WildRepelled", ctx))
result(BagMenu.mode == "message" and BagMenu.messageText == want,
"BLACK FLUTE prints ROM gText_UsedVar2WildRepelled page 1 (" .. tostring(BagMenu.messageText) .. ")")
result(Flags.getFlag(Space.store, nil, FLAG_SYS_BLACK_FLUTE_ACTIVE) == true
and not Flags.getFlag(Space.store, nil, FLAG_SYS_WHITE_FLUTE_ACTIVE),
"FLAG_SYS_BLACK_FLUTE_ACTIVE set, WHITE clear")
dismiss()
U.tap(game, "b")
for _ = 1, 180 do
if not BagMenu.isOpen() then break end
U.wait(1)
end
U.wait(30)
if StartMenu.isOpen and StartMenu.isOpen() then
U.tap(game, "b")
U.wait(30)
end
result(not BagMenu.isOpen(), "bag closed back to the field")
session.repelSteps = 1
session.vars[0x4021] = 1
StepEvents.onRepelStep(session, game)
local page
for _ = 1, 240 do
U.wait(1)
page = Message.currentPage and Message.currentPage() or nil
if page and page ~= "" and Message.isWaiting and Message.isWaiting() then break end
end
result(page == RomText.box("Text_RepelWoreOff"),
"repel expiry prints ROM Text_RepelWoreOff (" .. tostring(page) .. ")")
U.shot(game, DIR .. "/refix_repel_wore_off_text.png")
end
return function(game)
local ok, err = pcall(run, game)
if not ok then result(false, "driver error: " .. tostring(err)) end
finish()
end