mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
212 lines
7.8 KiB
Lua
212 lines
7.8 KiB
Lua
local U = require("tests.drivers.util")
|
|
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_cerulean_block_exits"
|
|
|
|
local CITY = "FR_CERULEAN_CITY"
|
|
local HOUSE2 = "FR_CERULEAN_CITY_HOUSE2"
|
|
local ROUTE4 = "FR_ROUTE_4"
|
|
|
|
local LID_POLICEMAN, LID_GRUNT, LID_SLOWBRO, LID_LASS = 1, 2, 5, 6
|
|
local FLAG_GOT_SS_TICKET = 0x234
|
|
local FLAG_GOT_SS_TICKET_DUP = 0x235
|
|
local FLAG_HELPED_BILL = 0x233
|
|
local FLAG_HIDE_NUGGET_BRIDGE_ROCKET = 0x31
|
|
local FLAG_SYS_NOT_SOMEONES_PC = 0x834
|
|
local FLAG_BADGE02_GET = 0x821
|
|
local FLAG_HIDE_CERULEAN_ROCKET = 0x3B
|
|
local VAR_MAP_SCENE_CERULEAN_CITY_ROCKET = 0x407D
|
|
local TRAINER_TEAM_ROCKET_GRUNT_5 = 355
|
|
|
|
local failures = 0
|
|
local function result(ok, label)
|
|
print((ok and "PASS " or "FAIL ") .. label)
|
|
if not ok then failures = failures + 1 end
|
|
return ok
|
|
end
|
|
|
|
local function finish()
|
|
if failures == 0 then
|
|
print("PASS cerulean_softlock")
|
|
love.event.quit(0)
|
|
else
|
|
print("FAIL cerulean_softlock failures=" .. failures)
|
|
love.event.quit(1)
|
|
end
|
|
end
|
|
|
|
local function posOf(Objects, lid)
|
|
local eo = Objects.find(lid)
|
|
if not eo then return nil end
|
|
return eo.cellX, eo.cellY, eo
|
|
end
|
|
|
|
local function report(Objects, tag)
|
|
for _, row in ipairs({ { LID_POLICEMAN, "policeman" }, { LID_SLOWBRO, "slowbro" },
|
|
{ LID_LASS, "lass" }, { LID_GRUNT, "grunt" } }) do
|
|
local x, y, eo = posOf(Objects, row[1])
|
|
print(string.format("[driver] %s %s = (%s,%s) hidden=%s visible=%s",
|
|
tag, row[2], tostring(x), tostring(y),
|
|
tostring(eo and eo.hidden), tostring(eo and eo.visible)))
|
|
end
|
|
end
|
|
|
|
return function(game)
|
|
for _ = 1, 900 do
|
|
if game.phase == "boot" and game.boot then break end
|
|
U.wait(1)
|
|
end
|
|
|
|
game:_handleBootAction({ action = "new_game", name = "RED" })
|
|
U.wait(240)
|
|
|
|
local Runtime = require("src.core.game3.runtime")
|
|
local Map = require("src.core.game3.map")
|
|
local Space = require("src.core.game3.scripting.space")
|
|
local Flags = require("src.core.game3.scripting.flags")
|
|
local Objects = require("src.core.game3.objects")
|
|
local Collision = require("src.core.game3.collision")
|
|
local Player = require("src.core.game3.player")
|
|
|
|
local session = Runtime.getSession()
|
|
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
|
|
|
|
local function setFlag(id, on)
|
|
Flags.setFlag(Space.store, Space.vm and Space.vm.ctx, id, on ~= false)
|
|
end
|
|
local function getFlag(id)
|
|
return Flags.getFlag(Space.store, Space.vm and Space.vm.ctx, id)
|
|
end
|
|
local function setVar(id, v)
|
|
Flags.setVar(Space.store, Space.vm and Space.vm.ctx, id, v)
|
|
end
|
|
|
|
local function goTo(mapId, x, y, facing)
|
|
Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
|
|
if game.session then
|
|
game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
|
|
end
|
|
Player.cellX, Player.cellY = x, y
|
|
Player.px, Player.py = x * 16, y * 16
|
|
Player.targetX, Player.targetY = x, y
|
|
Player.facing = facing or "up"
|
|
U.wait(90)
|
|
end
|
|
|
|
goTo(CITY, 30, 14, "up")
|
|
report(Objects, "no-ticket")
|
|
local px, py = posOf(Objects, LID_POLICEMAN)
|
|
result(px == 30 and py == 12,
|
|
string.format("no ticket: ON_TRANSITION BlockExits put the cop at (30,12), got (%s,%s)",
|
|
tostring(px), tostring(py)))
|
|
local sx, sy = posOf(Objects, LID_SLOWBRO)
|
|
local lx, ly = posOf(Objects, LID_LASS)
|
|
result(sx == 26 and sy == 31 and lx == 27 and ly == 31,
|
|
string.format("no ticket: slowbro/lass block the Route 5 road, got (%s,%s)/(%s,%s)",
|
|
tostring(sx), tostring(sy), tostring(lx), tostring(ly)))
|
|
U.shot(game, DIR .. "/cerulean_01_no_ticket_cop_at_door.png")
|
|
|
|
-- pret Route25_SeaCottage/scripts.inc:101-105 and :157.
|
|
setFlag(FLAG_BADGE02_GET)
|
|
setFlag(FLAG_HELPED_BILL)
|
|
setFlag(FLAG_GOT_SS_TICKET_DUP)
|
|
setFlag(FLAG_HIDE_NUGGET_BRIDGE_ROCKET)
|
|
setFlag(FLAG_GOT_SS_TICKET)
|
|
setFlag(FLAG_SYS_NOT_SOMEONES_PC)
|
|
result(getFlag(FLAG_GOT_SS_TICKET) == true, "FLAG_GOT_SS_TICKET reads back set")
|
|
|
|
goTo(ROUTE4, 20, 6, "down")
|
|
goTo(CITY, 30, 14, "up")
|
|
report(Objects, "with-ticket")
|
|
px, py = posOf(Objects, LID_POLICEMAN)
|
|
local copMoved = (px == 31 and py == 12)
|
|
result(copMoved,
|
|
string.format("DOES THE COP MOVE: want (31,12) got (%s,%s)", tostring(px), tostring(py)))
|
|
sx, sy = posOf(Objects, LID_SLOWBRO)
|
|
lx, ly = posOf(Objects, LID_LASS)
|
|
result(sx == 32 and sy == 29 and lx == 33 and ly == 29,
|
|
string.format("slowbro/lass cleared the Route 5 road, got (%s,%s)/(%s,%s)",
|
|
tostring(sx), tostring(sy), tostring(lx), tostring(ly)))
|
|
U.shot(game, DIR .. "/cerulean_02_with_ticket_cop_aside.png")
|
|
|
|
result(not Objects.blocks(30, 12), "the house-door tile (30,12) is not blocked by an NPC")
|
|
result(Collision.canEnter(game, 30, 12, {}) ~= false, "collision lets the player onto (30,12)")
|
|
result(Collision.warpAt(30, 11) ~= nil, "a warp exists on the house door (30,11)")
|
|
|
|
U.hold(game, "up", 40)
|
|
U.wait(20)
|
|
U.hold(game, "up", 40)
|
|
U.wait(60)
|
|
print(string.format("[driver] after walking up: map=%s player=(%d,%d)",
|
|
tostring(Map.current), Player.cellX, Player.cellY))
|
|
local inHouse = (Map.current == HOUSE2)
|
|
result(inHouse, "walked north through the cop into the burgled house (" ..
|
|
tostring(Map.current) .. ")")
|
|
U.shot(game, DIR .. "/cerulean_03_inside_house.png")
|
|
|
|
if not inHouse then
|
|
goTo(HOUSE2, 4, 7, "up")
|
|
end
|
|
local backWarp = nil
|
|
do
|
|
local def = Map._def or Map._currentDef
|
|
local warps = (def and def.warps) or {}
|
|
for i, w in ipairs(warps) do
|
|
print(string.format("[driver] house2 warp %d = (%s,%s) -> %s",
|
|
i, tostring(w.x), tostring(w.y), tostring(w.destMap or w.dest_map)))
|
|
if tonumber(w.y) and tonumber(w.y) <= 1 then backWarp = w end
|
|
end
|
|
end
|
|
result(backWarp ~= nil, "the burgled house has a back door warp")
|
|
if backWarp then
|
|
goTo(HOUSE2, tonumber(backWarp.x), tonumber(backWarp.y) + 1, "up")
|
|
U.hold(game, "up", 40)
|
|
U.wait(60)
|
|
print(string.format("[driver] after back door: map=%s player=(%d,%d)",
|
|
tostring(Map.current), Player.cellX, Player.cellY))
|
|
result(Map.current == CITY, "back door dropped the player back into Cerulean City")
|
|
U.shot(game, DIR .. "/cerulean_04_behind_house.png")
|
|
end
|
|
|
|
goTo(CITY, 31, 8, "up")
|
|
report(Objects, "yard")
|
|
local gx, gy, grunt = posOf(Objects, LID_GRUNT)
|
|
result(grunt ~= nil and not grunt.hidden,
|
|
string.format("the Rocket grunt is present in the yard at (%s,%s) hidden=%s",
|
|
tostring(gx), tostring(gy), tostring(grunt and grunt.hidden)))
|
|
result(getFlag(FLAG_HIDE_CERULEAN_ROCKET) ~= true,
|
|
"FLAG_HIDE_CERULEAN_ROCKET is clear so the grunt can spawn")
|
|
U.shot(game, DIR .. "/cerulean_05_yard_grunt.png")
|
|
|
|
Flags.setTrainerDefeated(Space.store, session, TRAINER_TEAM_ROCKET_GRUNT_5, true)
|
|
setVar(VAR_MAP_SCENE_CERULEAN_CITY_ROCKET, 1)
|
|
goTo(ROUTE4, 20, 6, "down")
|
|
goTo(CITY, 31, 8, "up")
|
|
report(Objects, "yard-after-defeat")
|
|
U.shot(game, DIR .. "/cerulean_06_yard_after_defeat.png")
|
|
|
|
goTo(CITY, 26, 30, "down")
|
|
result(not Objects.blocks(26, 31) and not Objects.blocks(27, 31),
|
|
"the Route 5 road tiles (26,31)/(27,31) are clear of NPCs")
|
|
result(Objects.blocks(26, 32), "the Cut tree still guards (26,32) as on the cart")
|
|
goTo(CITY, 39, 30, "down")
|
|
for _ = 1, 8 do
|
|
U.hold(game, "down", 60)
|
|
U.wait(20)
|
|
if Map.current ~= CITY then break end
|
|
end
|
|
U.wait(60)
|
|
print(string.format("[driver] after walking south: map=%s player=(%d,%d)",
|
|
tostring(Map.current), Player.cellX, Player.cellY))
|
|
result(Player.cellY >= 33 or Map.current ~= CITY,
|
|
string.format("walked south out of the plaza, y=%d map=%s",
|
|
Player.cellY, tostring(Map.current)))
|
|
U.shot(game, DIR .. "/cerulean_07_route5.png")
|
|
|
|
goTo(CITY, 30, 14, "up")
|
|
px, py = posOf(Objects, LID_POLICEMAN)
|
|
result(px == 31 and py == 12,
|
|
string.format("re-entry keeps the cop aside, got (%s,%s)", tostring(px), tostring(py)))
|
|
U.shot(game, DIR .. "/cerulean_08_reentry.png")
|
|
|
|
finish()
|
|
end
|