mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
170 lines
5.2 KiB
Lua
170 lines
5.2 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_choose_party_mon"
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-- pokefirered/data/maps/LavenderTown_House2/scripts.inc:1
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local HOUSE = "FR_LAVENDER_TOWN_HOUSE2"
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local RATER_X, RATER_Y = 4, 4
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local failures = 0
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local function say(line)
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print(line)
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os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
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local fh = io.open(DIR .. "/choose_party_mon.log", "a")
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if fh then
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fh:write(line, "\n")
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fh:close()
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end
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end
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local function result(ok, label)
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say((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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say("PASS choose_party_mon")
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love.event.quit(0)
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else
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say("FAIL choose_party_mon failures=" .. failures)
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love.event.quit(1)
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end
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end
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local function run(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Party = require("src.core.game3.party")
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local PartyMenu = require("src.ui.game3.party_menu")
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local Message = require("src.ui.game3.message")
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local Std = require("src.core.game3.scripting.stdscripts")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return end
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session.party = {}
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Party.giveMon(session, 1, 12)
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Party.giveMon(session, 4, 12)
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session.party[1].otId = session.trainerId
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session.party[2].otId = (tonumber(session.trainerId) or 0) + 1
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result(#session.party == 2, "party has two mons")
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local function ctx() return Space.vm and Space.vm.ctx end
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local function getVar(id) return Flags.getVar(Space.store, ctx(), id) end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "up"
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U.wait(90)
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end
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local Choice = require("src.ui.game3.choice")
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local function pumpMessage(frames)
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for _ = 1, frames do
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if PartyMenu.isOpen and PartyMenu.isOpen() then return true end
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if Choice.active or (Message.isWaiting and Message.isWaiting()) then
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U.tap(game, "a")
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end
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U.wait(6)
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end
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return PartyMenu.isOpen and PartyMenu.isOpen() or false
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end
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goTo(HOUSE, RATER_X, RATER_Y + 1, "up")
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U.shot(game, DIR .. "/choose_party_mon_01_name_rater.png")
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say("[driver] talking to the Name Rater")
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U.tap(game, "a")
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U.wait(30)
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local opened = pumpMessage(90)
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result(opened, "ChoosePartyMon opened the party picker")
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result(not require("src.ui.game3.naming").isOpen(),
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"ChoosePartyMon did not open the naming keyboard")
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if not opened then
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U.shot(game, DIR .. "/choose_party_mon_02_no_picker.png")
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return
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end
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U.shot(game, DIR .. "/choose_party_mon_02_picker.png")
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say("[driver] choosing the traded mon in slot 2")
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U.tap(game, "down")
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U.wait(12)
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U.tap(game, "a")
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U.wait(40)
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result(getVar(0x8004) == 1,
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"VAR_0x8004 = 1 for slot 2, got " .. tostring(getVar(0x8004)))
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result(not PartyMenu.isOpen(), "the picker closed on A")
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for _ = 1, 40 do
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if Message.isOpen() then break end
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U.wait(6)
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end
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local tradedText = Message.currentPage() or ""
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say("[driver] traded-mon page: " .. tostring(tradedText))
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result(Message.isOpen(), "the Name Rater answered after the pick")
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U.shot(game, DIR .. "/choose_party_mon_03_traded_mon.png")
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-- pokefirered/data/maps/LavenderTown_House2/scripts.inc:29
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local rslt = getVar(0x800D)
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result(rslt == 1, "IsMonOTIDNotPlayers set VAR_RESULT = TRUE for the traded mon, got "
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.. tostring(rslt))
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for _ = 1, 60 do
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if not (Space.vm and Space.vm:isRunning()) then break end
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if Message.isWaiting and Message.isWaiting() then U.tap(game, "a") end
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U.wait(8)
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end
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U.wait(30)
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say("[driver] second pass: choosing the player's own mon in slot 1")
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U.tap(game, "a")
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U.wait(30)
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local opened2 = pumpMessage(90)
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result(opened2, "the picker opened again on a second visit")
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if opened2 then
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U.tap(game, "a")
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U.wait(40)
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result(getVar(0x8004) == 0,
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"VAR_0x8004 = 0 for slot 1, got " .. tostring(getVar(0x8004)))
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for _ = 1, 40 do
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if Message.isOpen() then break end
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U.wait(6)
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end
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U.shot(game, DIR .. "/choose_party_mon_04_own_mon.png")
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result(getVar(0x800D) ~= nil, "the script kept running past the OT check")
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end
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say(string.format("[driver] ChoosePartyMon id = 0x%X, ChangePokemonNickname id = 0x%X",
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Std.SPECIAL.ChoosePartyMon, Std.SPECIAL.ChangePokemonNickname))
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result(Std.SPECIAL.ChoosePartyMon == 0x9F, "ChoosePartyMon is special 0x9F")
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end
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return function(game)
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local ok, err = pcall(run, game)
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if not ok then
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say("FAIL choose_party_mon driver error: " .. tostring(err))
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failures = failures + 1
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end
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finish()
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end
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