mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
134 lines
4.5 KiB
Lua
134 lines
4.5 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_collision_npc_draw"
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local TUNNEL = "FR_ROCK_TUNNEL_B1F"
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local CINNABAR = "FR_CINNABAR_ISLAND"
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local TUTOR, BILL = 9, 3
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS collision_npc_draw")
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love.event.quit(0)
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else
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print("FAIL collision_npc_draw failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Player = require("src.core.game3.player")
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local Objects = require("src.core.game3.objects")
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local OwSprites = require("src.core.game3.ow_sprites")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local FlagsTable = require("src.core.game3.scripting.flags_table")
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local Message = require("src.ui.game3.message")
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if not result(Runtime.getSession() ~= nil, "new game reached the game3 field") then
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return finish()
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end
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local function settle(limit)
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for _ = 1, (limit or 240) do
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local busy = (Space.vm and Space.vm:isRunning())
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or (Message.isOpen and Message.isOpen())
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if not busy then return true end
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if Message.isOpen and Message.isOpen() then U.tap(game, "a") end
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U.wait(4)
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end
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return false
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end
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local function place(x, y, facing)
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.moving = false
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Player.progress = 0
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Player.facing = facing or "down"
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "down"
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end
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end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "down" })
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place(x, y, facing)
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U.wait(90)
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settle(600)
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place(x, y, facing)
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U.wait(30)
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end
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local function drawn(localId)
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for _, eo in ipairs(Objects.forDraw()) do
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if eo.localId == localId then return eo end
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end
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return nil
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end
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result(OwSprites.ready() == true, "the FRLG overworld sprite sheets are mounted")
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print("[driver] 1. the Rock Tunnel B1F move tutor")
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goTo(TUNNEL, 3, 29, "left")
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local tutor = drawn(TUTOR)
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if result(tutor ~= nil, "the tutor is in the draw list") then
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result(tutor.cellX == 2 and tutor.cellY == 29,
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string.format("and stands at (%d,%d)", tutor.cellX, tutor.cellY))
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result(OwSprites.get(tutor.graphicsId) ~= nil,
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"OBJ_EVENT_GFX " .. tostring(tutor.graphicsId) .. " has a loaded sheet")
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result(tutor.px == 2 * 16 and tutor.py == 29 * 16,
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string.format("his draw origin is (%s,%s)",
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tostring(tutor.px), tostring(tutor.py)))
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end
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U.shot(game, DIR .. "/collision_npc_draw_01_rock_tunnel_tutor.png")
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print("[driver] 2. Bill on Cinnabar Island")
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local billFlag = FlagsTable.FLAGS.FLAG_HIDE_CINNABAR_BILL
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result(billFlag ~= nil, "FLAG_HIDE_CINNABAR_BILL is in the flag table")
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if billFlag and Space.store and Space.vm then
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Flags.setFlag(Space.store, Space.vm.ctx, billFlag, false)
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end
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goTo(CINNABAR, 21, 8, "left")
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result(Flags.getFlag(Space.store, Space.vm.ctx, billFlag) == false,
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"FLAG_HIDE_CINNABAR_BILL is clear on arrival")
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local bill = drawn(BILL)
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if result(bill ~= nil, "Bill is in the draw list") then
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result(bill.cellX == 20 and bill.cellY == 7,
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string.format("and stands at (%d,%d)", bill.cellX, bill.cellY))
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result(OwSprites.get(bill.graphicsId) ~= nil,
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"OBJ_EVENT_GFX " .. tostring(bill.graphicsId) .. " has a loaded sheet")
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result(bill.px == 20 * 16 and bill.py == 7 * 16,
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string.format("his draw origin is (%s,%s)",
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tostring(bill.px), tostring(bill.py)))
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end
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U.shot(game, DIR .. "/collision_npc_draw_02_cinnabar_bill.png")
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print("[driver] 3. standing due south of an NPC covers its legs, not the NPC")
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goTo(TUNNEL, 2, 30, "up")
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local under = drawn(TUTOR)
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result(under ~= nil, "the tutor is still drawn with the player one cell south")
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result(under ~= nil and (under.py or 0) < (Player.py or 0),
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"and sorts before the player, whose 16x32 sprite covers his lower half")
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U.shot(game, DIR .. "/collision_npc_draw_03_tutor_overlapped.png")
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finish()
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end
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