Files
gen1recomp/tests/drivers/game3_field_cycling_road.lua

119 lines
3.8 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_field_cycling_road"
-- pokefirered/src/bike.c:53 BikeInputHandler_Normal
-- pokefirered/include/constants/metatile_behaviors.h:128
local MB_CYCLING_ROAD_PULL_DOWN = 0xD0
local ROUTE17 = "FR_ROUTE_17"
-- pokefirered/include/constants/items.h:432 ITEM_BICYCLE
local ITEM_BICYCLE = 360
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS field_cycling_road")
love.event.quit(0)
else
print("FAIL field_cycling_road failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Player = require("src.core.game3.player")
local Field = require("src.core.game3.field")
local Collision = require("src.core.game3.collision")
local Bag = require("src.core.game3.bag")
local ItemUse = require("src.core.game3.item_use")
local Party = require("src.core.game3.party")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
if not (session.party and session.party[1]) then
session.party = {}
Party.giveMon(session, 1, 40)
end
session.repelSteps = 250
local function place(x, y, facing)
Player.moving = false
Player.progress = 0
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing
end
end
Map.load(nil, game, ROUTE17, { x = 2, y = 12, facing = "down" })
place(2, 12, "down")
U.wait(90)
result(Space.mapId == ROUTE17, "stood on Route 17, map=" .. tostring(Space.mapId))
local sx, sy
for y = 10, 150 do
for x = 0, 23 do
if Collision.behavior(x, y) == MB_CYCLING_ROAD_PULL_DOWN
and Collision.isWalkable(x, y) and Collision.isWalkable(x, y + 1)
and Collision.isWalkable(x, y + 2) then
sx, sy = x, y
break
end
end
if sx then break end
end
if not result(sx ~= nil, "found a downhill cell on the cycling road") then return finish() end
Map.load(nil, game, ROUTE17, { x = sx, y = sy, facing = "down" })
place(sx, sy, "down")
U.wait(60)
result(Collision.behavior(sx, sy) == MB_CYCLING_ROAD_PULL_DOWN,
string.format("standing on MB_CYCLING_ROAD_PULL_DOWN at (%d,%d)", sx, sy))
-- pokefirered/src/item_use.c:253 FieldUseFunc_Bike
session.bag = session.bag or {}
Bag.add(session.bag, ITEM_BICYCLE, 1)
ItemUse.useField(session, session.bag, ITEM_BICYCLE, nil)
U.wait(30)
result(Player.biking == true, "the BICYCLE is out")
U.shot(game, DIR .. "/field_cycling_road_01_bike_out.png")
-- pokefirered/src/bike.c:61 JOY_HELD(B_BUTTON)
place(sx, sy, "down")
local brakeY = Player.cellY
U.hold(game, "b", 90)
local slipped = Player.cellY - brakeY
result(slipped == 0, "holding B braked the bike (" .. slipped .. " cells in 90 frames)")
U.shot(game, DIR .. "/field_cycling_road_02_braked.png")
local y0 = Player.cellY
U.wait(120)
local rolled = Player.cellY - y0
result(rolled > 4, "letting go rolled the bike " .. rolled .. " cells south")
result(Player.cellX == sx, "and never sideways")
U.shot(game, DIR .. "/field_cycling_road_03_rolled_downhill.png")
result(Field.running == true, "the field survived the run")
finish()
end