Files
gen1recomp/tests/drivers/game3_field_fishing.lua
2026-09-23 16:34:15 -04:00

137 lines
4.4 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_field_fishing"
-- pokefirered/src/item_use.c:286 FieldUseFunc_Rod
local ITEM_OLD_ROD = 262
local PALLET = "FR_PALLET_TOWN"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS field_fishing")
love.event.quit(0)
else
print("FAIL field_fishing failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Player = require("src.core.game3.player")
local Field = require("src.core.game3.field")
local Bag = require("src.core.game3.bag")
local ItemUse = require("src.core.game3.item_use")
local Message = require("src.ui.game3.message")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
local function place(x, y, facing)
Player.moving = false
Player.progress = 0
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing
end
end
local Party = require("src.core.game3.party")
if not (session.party and session.party[1]) then
session.party = {}
Party.giveMon(session, 7, 15)
end
-- pokefirered/src/item_use.c:324 ItemUseOnFieldCB_Rod
session.bag = session.bag or {}
Bag.add(session.bag, ITEM_OLD_ROD, 1)
session.registeredItem = ITEM_OLD_ROD
result(Bag.has(session.bag, ITEM_OLD_ROD, 1) == true, "the OLD ROD is in the bag")
Map.load(nil, game, PALLET, { x = 7, y = 16, facing = "down" })
place(7, 16, "down")
U.wait(90)
result(Space.mapId == PALLET, "stood on the Pallet Town beach, map=" .. tostring(Space.mapId))
result(ItemUse.canFish() == true, "facing the sea, CanFish passes")
U.shot(game, DIR .. "/field_fishing_01_before.png")
U.tap(game, "select")
U.wait(4)
result(Field.isFishing() == true, "SELECT started the fishing task")
result(Player.fishing == true, "the player has the rod out")
U.wait(30)
U.still(game, DIR .. "/field_fishing_02_cast.png")
local inDots = false
for _ = 1, 400 do
U.wait(1)
local f = Field._fishing
if Message.isOpen() and f and f.step == "dots" and f.dots >= math.min(3, f.required) then
inDots = true
break
end
end
result(inDots, "caught the dot game mid-count")
result(Message.isOpen(), "the dot game box is open")
local _, dotCount = Message.currentPage():gsub("·", "")
local FrlgFont = require("src.ui.game3.frlg_font")
-- pokefirered/src/field_player_avatar.c:1769
result(dotCount >= 2 and FrlgFont.measure(Message.currentPage()) == (dotCount - 1) * 12 + FrlgFont.measure("·"),
"dots sit 12 px apart: " .. dotCount .. " dots, width " .. FrlgFont.measure(Message.currentPage()))
U.still(game, DIR .. "/field_fishing_03_dots.png")
local page = ""
for _ = 1, 900 do
U.wait(1)
page = Message.currentPage()
if page:find("nibble", 1, true) or page:find("hook", 1, true) then break end
end
-- pokefirered/src/field_player_avatar.c:1777 Fishing6
local nibble = page:find("nibble", 1, true) ~= nil
local hooked = page:find("hook", 1, true) ~= nil
result(nibble or hooked, "the cast resolved (" .. tostring(page) .. ")")
for _ = 1, 240 do
if Message.isWaiting() then break end
U.wait(1)
end
U.still(game, DIR .. "/field_fishing_04_result.png")
U.tap(game, "a")
U.wait(30)
if hooked then
local Battle = require("src.core.game3.battle")
for _ = 1, 240 do
U.wait(2)
if Battle.isActive() then break end
end
result(Battle.isActive() == true, "the bite started a wild battle")
U.wait(180)
U.shot(game, DIR .. "/field_fishing_05_battle.png")
else
result(Field.isFishing() == false, "the miss ended the task")
result(Player.fishing == false, "the rod is put away")
result(Field.locked == false, "field controls are free again")
end
finish()
end