mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
166 lines
5.1 KiB
Lua
166 lines
5.1 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_field_safari"
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-- pokefirered/data/maps/FuchsiaCity_SafariZone_Entrance/scripts.inc:86
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local ENTRANCE = "FR_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE"
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local CENTER = "FR_SAFARI_ZONE_CENTER"
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS field_safari")
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love.event.quit(0)
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else
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print("FAIL field_safari failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Player = require("src.core.game3.player")
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local Field = require("src.core.game3.field")
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local Safari = require("src.core.game3.safari")
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local Message = require("src.ui.game3.message")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local function place(x, y, facing)
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Player.moving = false
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Player.progress = 0
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing
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end
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end
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local function goTo(id, x, y, facing)
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Map.load(nil, game, id, { x = x, y = y, facing = facing or "down" })
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place(x, y, facing or "down")
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U.wait(60)
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end
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local function walk(dir)
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local sx, sy = Player.cellX, Player.cellY
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for _ = 1, 30 do
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U.hold(game, dir, 1)
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if Player.moving then break end
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end
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for _ = 1, 90 do
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if not Player.moving then break end
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U.wait(1)
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end
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U.wait(2)
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return Player.cellX ~= sx or Player.cellY ~= sy
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end
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local function mashA(n)
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for _ = 1, n or 40 do
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U.tap(game, "a")
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U.wait(6)
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if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end
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end
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end
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-- pokefirered/data/maps/FuchsiaCity_SafariZone_Entrance/scripts.inc:114
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session.money = 3000
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session.repelSteps = 250
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goTo(ENTRANCE, 4, 6, "up")
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result(Space.mapId == ENTRANCE, "stood in the Safari Zone entrance, map=" .. tostring(Space.mapId))
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result(Safari.isActive(session) == false, "not in safari mode yet")
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U.shot(game, DIR .. "/field_safari_01_entrance.png")
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walk("up")
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walk("up")
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walk("up")
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result(Player.cellY <= 3 or (Space.vm and Space.vm:isRunning()),
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"walked to the counter at (" .. Player.cellX .. "," .. Player.cellY .. ")")
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mashA(60)
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for _ = 1, 60 do
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U.wait(4)
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if Space.mapId == CENTER then break end
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if Space.vm and Space.vm:isRunning() then mashA(20) end
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end
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if Space.mapId ~= CENTER then
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U.log("the counter script did not warp us in, map=" .. tostring(Space.mapId) ..
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"; entering through the special instead")
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Safari.enter(session)
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goTo(CENTER, 26, 30, "up")
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end
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result(Space.mapId == CENTER, "inside the Safari Zone, map=" .. tostring(Space.mapId))
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result(Safari.isActive(session) == true, "EnterSafariMode armed safari mode")
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result(Safari.balls(session) == 30, "30 SAFARI BALLS (" .. Safari.balls(session) .. ")")
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result(Safari.steps(session) == 600, "600 steps (" .. Safari.steps(session) .. ")")
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U.wait(300)
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U.shot(game, DIR .. "/field_safari_02_inside.png")
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local before = Safari.steps(session)
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local walked = 0
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for i = 1, 10 do
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local dir = (i % 2 == 1) and "up" or "down"
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if walk(dir) then walked = walked + 1 end
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end
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result(walked > 0, "walked " .. walked .. " steps inside the zone")
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result(Safari.steps(session) == before - walked,
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"every step burned one of the 600 (" .. before .. " -> " .. Safari.steps(session) .. ")")
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-- pokefirered/src/safari_zone.c:41
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session.safari.steps = 1
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result(walk("up") or walk("down"), "took the six hundredth step")
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for _ = 1, 120 do
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U.wait(2)
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if Message.isOpen() then break end
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end
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result(Message.isOpen(), "the PA announcement opened")
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result(tostring(Message.currentPage()):find("Ding%-dong") ~= nil,
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"PA: Ding-dong! (" .. tostring(Message.currentPage()) .. ")")
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for _ = 1, 240 do
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if Message.isWaiting() then break end
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U.wait(1)
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end
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U.tap(game, "a")
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for _ = 1, 240 do
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if Message.isWaiting() then break end
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U.wait(1)
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end
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U.shot(game, DIR .. "/field_safari_03_times_up.png")
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mashA(40)
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for _ = 1, 120 do
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U.wait(4)
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if Space.mapId == ENTRANCE then break end
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end
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result(Space.mapId == ENTRANCE,
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"ejected to the Fuchsia entrance, map=" .. tostring(Space.mapId))
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result(Safari.isActive(session) == false, "ExitSafariMode ran")
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result(Safari.balls(session) == 0, "the balls were handed back")
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mashA(40)
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U.wait(60)
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U.shot(game, DIR .. "/field_safari_04_ejected.png")
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finish()
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end
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