Files
bryanthaboi dee935a4ea CLOSES #2430
2026-09-23 11:58:32 -04:00

154 lines
5.6 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_hof_credits"
local HOF = "FR_POKEMON_LEAGUE_HALL_OF_FAME"
-- pokefirered/src/hall_of_fame.c:704
local PLATEAU = "FR_INDIGO_PLATEAU_EXTERIOR"
-- pokefirered/include/constants/vars.h:185
local VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR = 0x4085
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS game3_hof_credits")
love.event.quit(0)
else
print("FAIL game3_hof_credits failures=" .. failures)
love.event.quit(1)
end
end
local function run(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Party = require("src.core.game3.party")
local Message = require("src.ui.game3.message")
local HallOfFame = require("src.ui.game3.hall_of_fame")
local Credits = require("src.ui.game3.credits")
local Player = require("src.core.game3.player")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the field") then return end
session.party = {}
Party.giveMon(session, 6, 62)
Party.giveMon(session, 25, 58)
Party.giveMon(session, 131, 57)
Party.giveMon(session, 143, 59)
local function pumpUntil(frames, pred)
for _ = 1, frames do
if pred() then return true end
U.wait(1)
end
return pred()
end
local function mashMessages(frames, pred)
for _ = 1, frames do
if pred() then return true end
if Message.isOpen() and Message.isTyping() then Message.skipReveal() end
if Message.isOpen() and Message.isWaiting() then U.tap(game, "a") end
U.wait(2)
end
return pred()
end
-- pokefirered/data/maps/PokemonLeague_HallOfFame/scripts.inc:18
Map.load(nil, game, HOF, { x = 5, y = 12, facing = "up" })
game.session.x, game.session.y, game.session.facing = 5, 12, "up"
local opened = mashMessages(3000, function() return HallOfFame.isOpen() end)
if not result(opened, "Hall of Fame room script called EnterHallOfFame") then return end
local first = pumpUntil(900, function() return HallOfFame.phase() == "hold" end)
result(first, "first mon slid in and its info printed")
local Audio = require("src.core.game3.audio")
result(Audio.currentSong() and Audio.currentSong().id == 286, "MUS_HALL_OF_FAME is playing")
U.still(game, DIR .. "/cred_hof_first_mon.png")
result(Flags.getFlag(Space.store, nil, 0x82C) or session.flags[0x82C] == true, "the induction saved the clear flag")
local card = pumpUntil(6000, function() return HallOfFame.phase() == "exitwait" end)
result(card, "induction reached the player card")
U.still(game, DIR .. "/cred_hof_player_card.png")
U.tap(game, "a")
local closed = pumpUntil(300, function() return not HallOfFame.isOpen() end)
result(closed, "A faded the Hall of Fame out")
U.wait(5)
result(Map.current == PLATEAU, "SetWarpsToRollCredits warped to " .. tostring(Map.current))
result(Player.cellX == 11 and Player.cellY == 6,
string.format("player at 11,6 (got %s,%s)", tostring(Player.cellX), tostring(Player.cellY)))
result(Flags.getVar(Space.store, nil, VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR) == 1,
"VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR = 1")
local rolled = pumpUntil(6000, function() return Credits.isOpen() end)
if not result(rolled, "the plateau walk ended in special DoCredits") then return end
result(Audio.currentSong() and Audio.currentSong().id == 290, "MUS_CREDITS kept playing into the credits")
local S = Credits.SCENE
local function st() return Credits.state() or {} end
local staff = pumpUntil(1200, function() local s = st() return s.text and s.text.staff end)
result(staff, "title staff card printed over Indigo Plateau")
U.wait(20)
U.still(game, DIR .. "/cred_title_staff.png")
local page = pumpUntil(3000, function()
local s = st()
return s.mainseq == S.EXEC_CMD and s.text and s.text.names and s.textLevel == 0
end)
result(page, "first staff page faded in")
U.still(game, DIR .. "/cred_text_page.png")
local runner = pumpUntil(6000, function()
local s = st()
return s.task and s.task.sheet and s.textLevel == 0 and s.text and s.text.names and s.scrcmdidx > 6
end)
result(runner, "map scroll scene with the running player")
U.still(game, DIR .. "/cred_map_scene_runner.png")
local mon = pumpUntil(6000, function()
local s = st()
return s.mainseq == S.MON_SHOW and s.mon and s.mon.showBall
end)
result(mon, "Charizard pokeball scene")
U.wait(30)
U.still(game, DIR .. "/cred_mon_scene.png")
local theEnd = pumpUntil(20000, function()
local s = st()
return s.closing and s.whichMon == 1 and s.mainseq == S.EXEC_CMD
end)
result(theEnd, "THE END screen")
U.wait(20)
U.still(game, DIR .. "/cred_the_end.png")
local back = pumpUntil(1200, function() return game.phase == "boot" and game.boot ~= nil end)
result(back, "WAITBUTTON timed out and the game soft reset to the title")
result(not Credits.isOpen(), "credits closed")
U.wait(600)
U.still(game, DIR .. "/cred_back_at_title.png")
end
return function(game)
local ok, err = pcall(run, game)
if not ok then
print("FAIL game3_hof_credits driver error: " .. tostring(err))
failures = failures + 1
end
finish()
end