Files
gen1recomp/tests/drivers/game3_import_battle_terrain.lua

84 lines
2.6 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import_battle_terrain"
-- include/constants/battle.h:287
local TERRAINS = {
"grass", "long_grass", "sand", "underwater", "water", "pond", "mountain",
"cave", "building", "plain", "link", "gym", "leader", "indoor_2", "indoor_1",
"lorelei", "bruno", "agatha", "lance", "champion",
}
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS import_battle_terrain")
love.event.quit(0)
else
print("FAIL import_battle_terrain failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Party = require("src.core.game3.party")
local BattleBridge = require("src.core.game3.battle_bridge")
local Battle = require("src.core.game3.battle")
local Ui = require("src.core.game3.battle.ui")
local BattleChrome = require("src.ui.game3.battle_chrome")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
local loaded = BattleChrome._terrains or {}
local missing = {}
for _, key in ipairs(TERRAINS) do
local entry = loaded[key]
if not (entry and entry.image and entry.bgImage and entry.enemyPlat and entry.playerPlat) then
missing[#missing + 1] = key
end
end
result(#missing == 0, "every sBattleTerrainTable sheet loaded from the cache, missing=" ..
(#missing == 0 and "none" or table.concat(missing, ",")))
session.party = {}
Party.giveMon(session, 1, 12)
local ok, err = BattleBridge.startWild(Runtime._mod, game, { species = 19, level = 5 },
{ fade = false })
result(ok == true, "wild battle started " .. tostring(err or ""))
if not ok then return finish() end
local lastTap = 0
local f = 0
for _ = 1, 3000 do
f = f + 1
if Battle.isActive() and Battle._phase == "command" and Ui._mode == "menu" then break end
if Ui.dialogPending and Ui.dialogPending() and f - lastTap >= 14 then
lastTap = f
U.tap(game, "a")
else
U.wait(1)
end
end
result(Battle.isActive() and Battle._phase == "command",
"the battle reached the command menu")
U.wait(30)
U.shot(game, DIR .. "/import_battle_terrain_01_indoor_battle.png")
finish()
end