mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
84 lines
2.6 KiB
Lua
84 lines
2.6 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import_battle_terrain"
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-- include/constants/battle.h:287
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local TERRAINS = {
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"grass", "long_grass", "sand", "underwater", "water", "pond", "mountain",
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"cave", "building", "plain", "link", "gym", "leader", "indoor_2", "indoor_1",
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"lorelei", "bruno", "agatha", "lance", "champion",
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}
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS import_battle_terrain")
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love.event.quit(0)
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else
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print("FAIL import_battle_terrain failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Party = require("src.core.game3.party")
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local BattleBridge = require("src.core.game3.battle_bridge")
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local Battle = require("src.core.game3.battle")
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local Ui = require("src.core.game3.battle.ui")
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local BattleChrome = require("src.ui.game3.battle_chrome")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local loaded = BattleChrome._terrains or {}
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local missing = {}
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for _, key in ipairs(TERRAINS) do
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local entry = loaded[key]
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if not (entry and entry.image and entry.bgImage and entry.enemyPlat and entry.playerPlat) then
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missing[#missing + 1] = key
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end
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end
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result(#missing == 0, "every sBattleTerrainTable sheet loaded from the cache, missing=" ..
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(#missing == 0 and "none" or table.concat(missing, ",")))
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session.party = {}
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Party.giveMon(session, 1, 12)
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local ok, err = BattleBridge.startWild(Runtime._mod, game, { species = 19, level = 5 },
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{ fade = false })
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result(ok == true, "wild battle started " .. tostring(err or ""))
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if not ok then return finish() end
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local lastTap = 0
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local f = 0
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for _ = 1, 3000 do
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f = f + 1
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if Battle.isActive() and Battle._phase == "command" and Ui._mode == "menu" then break end
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if Ui.dialogPending and Ui.dialogPending() and f - lastTap >= 14 then
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lastTap = f
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U.tap(game, "a")
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else
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U.wait(1)
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end
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end
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result(Battle.isActive() and Battle._phase == "command",
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"the battle reached the command menu")
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U.wait(30)
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U.shot(game, DIR .. "/import_battle_terrain_01_indoor_battle.png")
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finish()
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end
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