mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
102 lines
3.1 KiB
Lua
102 lines
3.1 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import_multichoice"
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local BIKE_SHOP = "FR_CERULEAN_CITY_BIKE_SHOP"
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS import_multichoice")
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love.event.quit(0)
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else
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print("FAIL import_multichoice failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Player = require("src.core.game3.player")
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local Space = require("src.core.game3.scripting.space")
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local Choice = require("src.ui.game3.choice")
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local Message = require("src.ui.game3.message")
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local Multichoice = require("src.core.game3.scripting.multichoice")
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if not result(Runtime.getSession() ~= nil, "new game reached the game3 field") then
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return finish()
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end
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local okStub = pcall(require, "src.import.gba." .. "multichoice" .. "_data_stub")
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result(not okStub, "the checked-in list table is not in the build")
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local lists = 0
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for _ in pairs(Multichoice.LISTS) do lists = lists + 1 end
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result(lists >= 65, "the cache multichoice table is live, lists=" .. lists)
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local function place(x, y, facing)
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing
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end
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end
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Map.load(nil, game, BIKE_SHOP, { x = 9, y = 4, facing = "up" })
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place(9, 4, "up")
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U.wait(90)
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result(Space.mapId == BIKE_SHOP, "standing in the Cerulean Bike Shop, map=" ..
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tostring(Space.mapId))
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-- data/maps/CeruleanCity_BikeShop/scripts.inc:12
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for _ = 1, 60 do
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if Choice.active then break end
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U.tap(game, "a")
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U.wait(12)
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end
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result(Choice.active == true, "the Bike Shop clerk opened a multichoice")
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local opts = Choice.options or {}
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print("[driver] options: " .. table.concat(opts, " | "))
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result(#opts == 2, "list 13 has two entries (" .. #opts .. ")")
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local synthetic = false
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for _, label in ipairs(opts) do
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if tostring(label):find("^OPTION ") then synthetic = true end
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end
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result(not synthetic, "no synthetic OPTION label is on screen")
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result(tostring(opts[1]):find("BICYCLE") ~= nil,
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"entry 0 is the ROM BICYCLE line (" .. tostring(opts[1]) .. ")")
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result(opts[2] == "NO THANKS", "entry 1 is NO THANKS (" .. tostring(opts[2]) .. ")")
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U.shot(game, DIR .. "/import_multichoice_02_bike_shop_menu.png")
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U.tap(game, "b")
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U.wait(30)
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result(Choice.active == false, "B closes the menu")
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for _ = 1, 40 do
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if not ((Space.vm and Space.vm:isRunning()) or (Message.isOpen and Message.isOpen())) then
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break
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end
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U.tap(game, "a")
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U.wait(12)
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end
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U.wait(30)
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finish()
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end
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