mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
67 lines
2.6 KiB
Lua
67 lines
2.6 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_invisible_journal_2414"
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-- pokefirered/include/constants/flags.h:176
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local FLAG_HIDE_FAME_CHECKER_LT_SURGE_JOURNAL = 0x0A0
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return function(game)
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local failures = 0
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local function check(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish() love.event.quit(failures == 0 and 0 or 1) end
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Player = require("src.core.game3.player")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Objects = require("src.core.game3.objects")
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local Message = require("src.ui.game3.message")
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local session = Runtime.getSession()
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if not check(session ~= nil, "journal_new_game") then return finish() end
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local function place(x, y, facing)
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Player.moving, Player.progress = false, 0
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Player.cellX, Player.cellY, Player.targetX, Player.targetY = x, y, x, y
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Player.px, Player.py, Player.facing = x * 16, y * 16, facing
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session.x, session.y, session.facing = x, y, facing
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end
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Flags.setFlag(Space.store, Space.vm and Space.vm.ctx, FLAG_HIDE_FAME_CHECKER_LT_SURGE_JOURNAL, false)
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Map.load(nil, game, "FR_VERMILION_CITY_POKEMON_CENTER_1F", { x = 3, y = 2, facing = "up" })
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place(3, 2, "up")
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U.wait(90)
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local j6, j7 = Objects.find(6), Objects.find(7)
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check(j6 ~= nil and j7 ~= nil and j6.visible and j7.visible, "journal_objects_live")
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check(j6 and j6.invisible and j7 and j7.invisible, "journal_objects_marked_invisible")
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local drawn = false
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for _, eo in ipairs(Objects.forDraw()) do
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if eo.localId == 6 or eo.localId == 7 then drawn = true end
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end
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check(not drawn, "journal_objects_not_drawn")
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check(U.shot(game, DIR .. "/2414_vermilion_pc_shelf_empty.png"), "journal_shelf_screenshot_written")
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U.tap(game, "a")
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local opened = false
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for _ = 1, 120 do
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if Message.isOpen() then opened = true break end
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U.wait(1)
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end
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check(opened, "journal_readable_on_a")
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if opened then
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U.wait(60)
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check(U.shot(game, DIR .. "/2414_vermilion_journal_text.png"), "journal_text_screenshot_written")
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end
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for _ = 1, 120 do
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if not Message.isOpen() and not Space.vm:isRunning() then break end
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U.tap(game, "a")
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U.wait(8)
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end
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finish()
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end
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