Files
gen1recomp/tests/drivers/game3_invisible_journal_2414.lua

67 lines
2.6 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_invisible_journal_2414"
-- pokefirered/include/constants/flags.h:176
local FLAG_HIDE_FAME_CHECKER_LT_SURGE_JOURNAL = 0x0A0
return function(game)
local failures = 0
local function check(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish() love.event.quit(failures == 0 and 0 or 1) end
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Player = require("src.core.game3.player")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Objects = require("src.core.game3.objects")
local Message = require("src.ui.game3.message")
local session = Runtime.getSession()
if not check(session ~= nil, "journal_new_game") then return finish() end
local function place(x, y, facing)
Player.moving, Player.progress = false, 0
Player.cellX, Player.cellY, Player.targetX, Player.targetY = x, y, x, y
Player.px, Player.py, Player.facing = x * 16, y * 16, facing
session.x, session.y, session.facing = x, y, facing
end
Flags.setFlag(Space.store, Space.vm and Space.vm.ctx, FLAG_HIDE_FAME_CHECKER_LT_SURGE_JOURNAL, false)
Map.load(nil, game, "FR_VERMILION_CITY_POKEMON_CENTER_1F", { x = 3, y = 2, facing = "up" })
place(3, 2, "up")
U.wait(90)
local j6, j7 = Objects.find(6), Objects.find(7)
check(j6 ~= nil and j7 ~= nil and j6.visible and j7.visible, "journal_objects_live")
check(j6 and j6.invisible and j7 and j7.invisible, "journal_objects_marked_invisible")
local drawn = false
for _, eo in ipairs(Objects.forDraw()) do
if eo.localId == 6 or eo.localId == 7 then drawn = true end
end
check(not drawn, "journal_objects_not_drawn")
check(U.shot(game, DIR .. "/2414_vermilion_pc_shelf_empty.png"), "journal_shelf_screenshot_written")
U.tap(game, "a")
local opened = false
for _ = 1, 120 do
if Message.isOpen() then opened = true break end
U.wait(1)
end
check(opened, "journal_readable_on_a")
if opened then
U.wait(60)
check(U.shot(game, DIR .. "/2414_vermilion_journal_text.png"), "journal_text_screenshot_written")
end
for _ = 1, 120 do
if not Message.isOpen() and not Space.vm:isRunning() then break end
U.tap(game, "a")
U.wait(8)
end
finish()
end